IraqiWalker, on 26 August 2015 - 03:44 AM, said:
Don't worry, I didn't take it as hostile at all. Text is a terrible medium, as you have said.
In the end, we're not getting mech rifles, are we? We're getting something entirely different. quadruple ammo, increased damage, and many other buffs, just to introduce the weapon, might as well make up our own at that point.
Which is not something I'm averse to, but at the same time, I don't think light mechs should have a ballistic weapon between the AC 2 and MGs. That's my personal opinion though. It also does fit with how light mechs were used, built, and designed in lore. Very few were ever meant to use a big AC weapon. They mainly relied on energy, and missile weapons. The large damage potential of big ballistic weapons was left for bigger, and slower mechs, while the faster lights were mopping up infantry, and backstabbing other mechs. Both activities relied on using light weight weapons, and minimal exposure, and noise.
I think MGs should be made worthwhile. SRMs, too. Those are the options light mechs should be using if they want to be mobile. If they want more firepower, they need to be slow. Look at the Hollander. Someone wanted to put a Gauss Rifle on a light, they made it slow.
So what we really need is making the lighter weapons actually decent. For example, when was the last time you've seen a solo AC 2 on a mech? If anyone is using an AC 2, they have at least 2 or more of them.
Because the weapon is terrible.
Many of your ideas for making Rifles viable are good, and they might work, but I see them as making a new weapon. There is a reason the weapon was near extinct in lore, and we had ACs.
Good to know you didn't take it the wrong way. I think i might have cracked the way to make rifle usefull by while still having the -3 damage.
Edit: I've made a new thread for it. Link in the post just below this one.
Actually adjusting it to -2.5 damage since even MG's scratch paint.
As for the AC2 being useless - it's the primary reason why i want rifles.
I know more than most how useless the AC2 is since i made this thread to fix it. I actually experimented using single AC2's to gather info for the thread.
I was a painfull experience. Clan UAC2 came closest to being usefull but it just couldn't compete with any kind of PPC.
Clan/is Ac2 Fix Without Touching Heat Or Weight.
Some players believe that a reduction in heat alone will fix the AC2 family.
But i believe a much higher firerate is necessary to make it able to compete with the ER PPC which has the same range and weight.
3.6 secs of facetime to do 10 damage in comparison to a PPC's instant 10 pinpoint damage leaves the AC2 dead in the water.
That along with smaller firingflash, smaller explosions to prevent blinding the enemy and no shaking the enemy.
But i'm kinda worried removing too much of the heat will make the AC2 family too powerfull with such high firerates.
But lets get back on subject. I had an idea the instant i saw your comment that i was making an entirely new weapon Walker.
What are the changes? Well the obvious one is double ammo just like the AC's in MWO got.
So light rifle would get 36 shells per tonn instead of the original 18 that was in the boardgame.
Unlike AC's and the Gauss the Rifles don't actually need much ammo.
Since rifles fire explosive shells that do not penetrate mech armor very well they will probably explode as soon as they touch internal structure as well.
If a shell doesn't penetrate armor well...then make it do something else good
Rifle shells could instead throw out lot's of shrapnel which has really good chances to damage internal components.
In order to make up for the low velocity of the shells splash damage is necessary since targeting a specific component with a low velocity shell becomes a real problem.
It spreads the damage across 2 or 3 mech sections but the damage ain't important....it's the crit chance that really counts.
The goal is to make rifles into the ultimate crit seeker weapons of MWO alongside MG's.
Because rifles have low velocities and the heaviest ones have greater range the bigger they are the greater the velocity.
The higher velocity for the longer reaching rifles is to keep accuracy to an decent level.
Here are the AC velocities for easier referance. AC2- 2000. AC5- 1150. AC10- 950. AC20- 650.
() shows how much damage it does against armored targets.
1- **% under crit chance indicates the chance to crit a single component. 2- **% for 2 components and 3- **% for 3 comps Of course these stats needs adjustments.
ammo damage chance to crit comps velocity
Light Rifle 36 3 (0.5) 1- 60% 2- 30% 3- 15% 600
Medium Rifle 18 6 (3.5) 1- 80% 2- 50% 3- 30% 700
Heavy Rifle 12 9 (7.5) 1- 95% 2- 75% 3- 50% 800
I edited the post and now the stats table refuses to revert to normal. It's a mess.
I'm gonna make a new thread in the feature suggestion forum with a new table. This time i must not mess it up.
Heavy Rifles incredible crit chances is necessary to make it worth the tonnage.
If it ain't worth it then just boost it.
Of course the damage noted is what it does collectivly. Since rifle shells splash they will always split the damage between the target sections hit by the splash.
But any unprotected section splashed get's that 2.5 damage added and a chance of having internal components critted.
In theory if a rifle shell splashes 3 target sections it can crit a grand total of 9 components - although that chance will be very low indeed.
The shell count per tonn is small but you gotta save shells for the mid to late match when they become outright lethal with all the exposed internals.
They are just like MG's in that regard. If you fire MG's against armor they cannot do anything noteworthy.
But against unprotected internal components multiple MG's become slobbering beasts with a tremendous appetite for destruction.
3-4 MG's destroys unprotected weapons the size of an AC20/10/gauss almost the moment they touch them. Smaller weapons take only about 3-5 secs on average.
Imagine having any kind of rifle at the middle or end of the match and there are loads of mechs with multiple exposed internals.
When a match comes to this point the rifles could be very powerfull weapons as long as you have saved your shells for the occasion.
Should rifles do bonus damage against internal structure? I don't really know.
Edited by Spleenslitta, 26 August 2015 - 12:29 PM.