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What Do You Like And Dislike About Mwo


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#21 Cyborne Elemental

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Posted 27 May 2015 - 04:19 AM

Likes.

Russ, this guy is pretty awesome.
Good quality artwork from PGI's artists. (except for the massive specular shiny layer on clanmechs)
Pretty good community, respectable and mostly mature player base.
Gameplay mechanics are good.
BattleTech :D
Good sound effects.
URBAN MECH!
Great flexibility for mechs, and great variety of classics.
Constant updates.

Dislikes.

No Warhammer, Marauder, Archer, Rifleman.
Hitreg is terrible.
Lagshield lights.
Maps are both too small, and force players to run around like idiots in circles.
King of the Hill features on every map supersede just about every other map feature.
Sticky terrain and map props that always get in the way.
No real URBAN maps, like we saw from the MWO Atlas vs Warhammer Video.
Paul's Legendary kneejerk and his nerfbat to JumpJets.
ECM.
The way LRM's work.
Radar Deprivation as a copout module for LRM crybabies.
No C3 network.
Enormous heatcaps and no penalties.
No Convergence and advanced targeting features.
Mechlab 2.0
Rewards 2.0 (the economy is way too grindy since)
Pay2Win
Bandaids instead of fixing real problems (quirks mostly)

Edited by Mister D, 27 May 2015 - 04:32 AM.


#22 Eyepop

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Posted 27 May 2015 - 04:22 AM

Likes:
Big stompy robots
The feeling of doing well
Graphics/sound design

Dislike:
PGI's pigheadedness in regards to undoing stupid moves
Firestarters (fix plz)
Overpowered Quirks
Mech scaling issues
CW implementation
Machine Guns so underpowered TT^TT

Edited by Eyepop, 27 May 2015 - 04:23 AM.


#23 LowSubmarino

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Posted 27 May 2015 - 06:07 AM

The game is fun on good maps.

The one thing that regularly makes me stop and exit the game - even though I still would like to play - is being forced to play on bad maps.

Just yesterday I got river city (i just dont like the map), then river city night (possibly the worst most unfun map in mwo) and then river city night again.

When it loaded river city the third time i immediatly exited the game and mwo and stopped playing.

Not bein able to choose maps or exclude 2 - 4 maps from personal rotation is the one thing that made me stop playing prolly hundreds of times. Most of the time i immeiatly exit and just drop in another mech. Its the one thing that just removes me from the game as a player so often.

So, yeah, let us choose maps, vote them in lobby or let us exclude some from rotation.

Ill say this again and over again until the devs realize its stupid.

Still havent heard a single plausible argument why we shouldnt have any control over which maps to play.

Not a single argument.

#24 Bilbo

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Posted 27 May 2015 - 06:20 AM

Likes: Shooting Big Stompy Robots.
Dislikes: Being shuffled to the back of the CW queue because someone else leaves it.

#25 Maxx Blue

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Posted 27 May 2015 - 08:52 AM

Likes:
  • The visual designs of the mechs. They are so good that they make the original art and mini's look downright silly.
  • The basic difference in 'feeling' between lasers, AC's and Missiles.
  • Mech Customization: It isn't perfect, but the hardpoint and omnipod systems have been more effective than I expected them to be.
  • The wide range of size/speed between mechs. I'm not sure all lights need to be small and fast and all assaults need to be big and slow, but I do like that we have that range of variety.
  • The feeling of slugging it out, and ending a batch battered, missing parts, but still triumphant. Winning in a beat-to-hell mech is about the most 'Battletech' feeling I get, and I enjoy it.
  • Brawling. I love a good furball, even if I end up getting blown up.
Dislikes:
  • The fact that the vast majority of games devolve to nothing more than team deathmatch, even on Conquest.
  • The reality of human aim and real-time movement making combat feel different, and making mechs feel less durable than they do in TT.
  • The mech skill tree: If nothing else, the fact that Pinpoint has been utterly useless for YEARS now, but really there is so much more I dislike about it.
  • The lack of in-game reasons to play lore-appropriate mechs, or to take non-meta loadouts. I understand concerns about not wanting to split up the queues even more, but I would love more reasons to join a faction and actually play the mechs it is supposed to have. Heck, I would like an in-game reason to play a stock mech mode. Right now, my own boredom or desire to do something odd is the only reason I have to play non-optimal mechs once I have mastered them. I spend the vast majority of my time grinding XP on mechs becuase I just don't find it rewarding enough to keep playing mechs once I have them mastered.
  • The pricing of pretty much everything. I guess premium time isn't so bad, but all the impule-buy stuff like colors and patterns feels overpriced, and mechs can be downright ruinous.
  • How fragile mechs can feel sometimes. It is partly a side effect of pinpoint aim and partly the number of mechs that can all focus on your at once, but sometimes mechs just don't feel like the armored titans they are. I don't know that this is a problem with MWO so much as just the reality of turning this system into a real-time game.
  • The Mechlab. Smurfy has been around for how long now, and they still aren;t as quick and efficient as it is?
  • The website. There is a serious lack of information on the website of this game, both in terms of stats and things like a web-based mech-lab, as well as tons of tutorial or how-to-play information. There is too much stuff you have to find buried in the forums.
  • Hitreg. It isn't a problem unique to MWO, but it is still frustrating as hell.


#26 Rebas Kradd

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Posted 27 May 2015 - 09:45 AM

GOOD:

Core mechanics - sound, feel, movement
Map terrain philosophy - allows brawlers into game, prevents long-range sniping meta
Art quality on both maps and mechs
Quantity of different available chassis
Publisher kicked to the curb

BAD:

12v12 - too much damage output in game, prevents assaults from really tanking
Gamemode design - repetitive gameplay, forces deathballing, no tactics
Very little communication from PGI or enthusiasm towards the product
Glacial progress in areas where it could be sped up drastically
Awful new player experience

Edited by Rebas Kradd, 27 May 2015 - 09:47 AM.


#27 Tom Sawyer

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Posted 27 May 2015 - 09:49 AM

Likes:
Big stompy bots
My Unit

Dislikes:
Indestructible terrain
Stale game goals
Lack of developer interaction

#28 DONTOR

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Posted 27 May 2015 - 09:50 AM

Love just about everything, dislike that I cant drop as a 2 man without fighting 12 mans...

Oh and the entire quirk system is garbage.

Edited by DONTOR, 27 May 2015 - 09:52 AM.


#29 Black Ivan

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Posted 27 May 2015 - 10:07 AM

My dislikes:

1. Bad hit-reg
2. Quirks
3. Weapon balancing ECM including
4. IS vs. Clan balancing
5. CW implementation
6. Russ and some of the Devs, for me main problem of MWO, because they have no clue about BT lore

Likes:
1. Cataphract
2. Some of the maps

#30 TLBFestus

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Posted 27 May 2015 - 10:07 AM

LIKE: most aspects of game play

DISLIKE: Developers past history with the community and the grind that scares off new players

#31 Malleus011

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Posted 27 May 2015 - 10:29 AM

Likes:
Mech Artwork and 3D models
Battletech IP
Being able to drive giant stompy robots

Dislikes:
Poor hitreg
Outdated skill tree (this has needed fixing for years)
Departure from lore (in many cases exactly the opposite of lore, 'Omnimechs' that are less flexible than IS 'mechs)
Strange, overly complex solutions to simple issues (Ghost Heat, Gaussbow, minimum range, etc)
Bad game balance
Excruciatingly slow development
High prices
Bad map design (too small, no tactical flexibility, unrealistic ... CW maps are newest, and worst)
Repetitive gameplay
Repetitive gameplay
Repetitive gameplay
Lack of depth in gameplay
No character or Mechwarrior in game (Am I one pilot with many 'mechs? Many pilots? What?)
No lore/background in game at all
Worst new player experience possible
Discouraging grind
Low TTK
Lack of design pillars - no role warfare, bad information warfare, bad community warfare
See-saw balancing decisions
Lack of public testing of balancing decisions
Dynamic Geometry 'improvements' that ruin the looks of older 'mechs (Catapult, Jagermech)
Poor communication with community (that occasionally rises to adequate)
Too much twitter, not enough forums
Pinpoint damage
ECM (seriously, this has been a problem for years ... fix it already)
LRMs are either murderous or useless ... fix them along with ECM ...
Attempt to make CW actually FUN.

Edited by Malleus011, 27 May 2015 - 10:30 AM.


#32 Kh0rn

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Posted 27 May 2015 - 10:31 AM

I can't actually list any thing I like. Every thing kinda went down after closed beta. I guess the only good thing is I get too own my very own Atlas that's it really.

#33 Armored Yokai

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Posted 27 May 2015 - 11:26 AM

I understand that there are many issues and many of those are involving PGI & the mistakes they've
made in the past.

#34 Burktross

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Posted 27 May 2015 - 11:32 AM

View PostGagis, on 27 May 2015 - 12:31 AM, said:

Forum warriors

You best watch such that your post count doesn't get too high...
One of us.
One of us.
One of us.

#35 Bilbo

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Posted 27 May 2015 - 11:34 AM

View PostBurktross, on 27 May 2015 - 11:32 AM, said:


You best watch such that your post count doesn't get too high...
One of us.
One of us.
One of us.

What kind of ratio are we looking at in terms of games played vs posts made?

#36 Gagis

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Posted 27 May 2015 - 11:36 AM

View PostBurktross, on 27 May 2015 - 11:32 AM, said:

You best watch such that your post count doesn't get too high...
One of us.
One of us.
One of us.

... Uh oh!

It may be too late already!

This week of not being able to play has been bad for me.

#37 Burktross

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Posted 27 May 2015 - 11:39 AM

Like:
Mech Design
Control Feels (Very responsive, not over complicated or clunky)
Clan vs. IS is pretty much the best non-BV balancing I've seen in a BT game
Combat is intense and fun
Teamplay is OP
Maps look nice
No weapon [save for the flamer] is totally useless.
Light mechs are viable with enough skill
Assault mechs are not guaranteed wins
The medium queue is small
medium lasers are my favorite color
Balance has its metas, but nothing blatantly OP

Dislike:
Muddy pea soup fog
Hill climb
Paulconomy
Community elitism
Community being unrestrained {Richard Cameron} to Russ and the dev team
VOIP is inconsistent
No melee
The flamer is useless and MG isn't good at all
Small lasers are useless unless boated
Bad mech scaling
Clan under acheivers need buffs
CW
and most of all
The disgusting lack of headbob.

#38 Burktross

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Posted 27 May 2015 - 11:42 AM

View PostBilbo, on 27 May 2015 - 11:34 AM, said:

What kind of ratio are we looking at in terms of games played vs posts made?

That's a good question.
I have 3,335 matched played total and (as of now) 2,567 posts. Considering I'm a forum war I suppose that would make anything less than 3 matches to 1 forum post forum warriorish. Then there's raw post count. 1000 begins the induction into forrum warrior...hood.

View PostGagis, on 27 May 2015 - 11:36 AM, said:

... Uh oh!

It may be too late already!

This week of not being able to play has been bad for me.

*the chanting get's louder*
One of us...

#39 Bilbo

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Posted 27 May 2015 - 11:47 AM

View PostBurktross, on 27 May 2015 - 11:42 AM, said:


That's a good question.
I have 3,335 matched played total and (as of now) 2,567 posts. Considering I'm a forum war I suppose that would make anything less than 3 matches to 1 forum post forum warriorish. Then there's raw post count. 1000 begins the induction into forrum warrior...hood.


*the chanting get's louder*
One of us...

Oh, well I'm safe then. I've played over 12000 since the stat wipe alone.

#40 Burktross

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Posted 27 May 2015 - 11:49 AM

View PostBilbo, on 27 May 2015 - 11:47 AM, said:

Oh, well I'm safe then. I've played over 12000 since the stat wipe alone.

Jesus Christ, and I thought I play MWO a lot.. ;_;





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