Brawling So Isn't Dead...it's Just Evolved Toward A New Niche
#1
Posted 27 May 2015 - 01:17 AM
No, the new brawler is that guy that appears out of no where and smashes dudes in the mouth while they are fixated on their peek-a-boo engagement, fades away and then strikes again...just asses, elbows and weapons fire, then gone.
He is the guy patiently biding his time amongst the pack. You know him...head always a swivel, you can tell he is doritio surfing his allies' data links, always shuffling his feet but not really going anywhere...and then bam! Like he was shot out of cannon, he breaks ranks and commences punishing some poor ******* with open armor and tunnel vision.
You can tell he is doing it right, you'll see it in his opponents body language...because even DWFs wheel back on their heels, torso twist and start back pedaling...not because he is putting out so much damage, but because his timing was so good, the opposing pilot was just caught of guard...frankly, he doesn't even know what's hitting him yet.
I'm loving it!
#2
Posted 27 May 2015 - 01:52 AM
Hey devs, cheapest way to implement role warfare is to fire the imagination of the player. Practical knowledge like this might need to be made accessible to players... Or we can leave them floundering online for know how... And let them suffer in the PUG queues and games.
Wikis mostly concentrate on builds. But the FPS knowhow (and maybe military squad tactics) ... hardly no one takes the time to exploit adding the flavor...
Coz if the average pug gamer can have better awareness of how to play better, the fun levels would definitely rise.
Hoping more people shepherd the new blood.
#3
Posted 27 May 2015 - 02:11 AM
It's why i love this game: role warfare is not the old distinction of light/medium/heavy/assault, but it's based on playstyle and loadout. When you get bored of a mech, just fire another up and try something completely different.
BTW, the old brawler is still out there: it works best as a counter-pusher, and can really punish skirmishers that over-extend.
#4
Posted 27 May 2015 - 02:18 AM
Good brawling teams are extremely difficult to beat.
Edited by Yosharian, 27 May 2015 - 02:19 AM.
#5
Posted 27 May 2015 - 02:19 AM
In fact the only thing that ruins it for me is the Lack of Jump Capability. Yeah, yeah, Jumpsnipers, and mechs running a single jumpjet and flying through the air. Old record, with heaps of grooves. But seriously, all they need to do is boost the thrust by the number of additional jets.
Sorry, sidetracked. Totally agree that Brawlers and Skirmishers are still alive and well.
What we do need badly, is more Tutorials (in-game) for new players, and an easier way to find them in the UI.
#6
Posted 27 May 2015 - 02:27 AM
The traditional brawler still exists though. You just need a tanky mech with good firepower (and a STD engine if IS).
Some think blindly running away from their team into the enemy line and picking out one opponent is brawling. People think brawling is dead because they get focused down by the other 11 enemies watching that lone brawler taking on their one team mate by himself lol.
Really, to me, a brawlers are tanky mechs that can lead a team push and take on an enemy assaults or heavies to buy a team time to execute an aggressive coordinated push.
A brawler really needs to get in close, lay down good fire, and agro so the team can get superior positioning and win the match.
This is not the PUG way though, so it appears dead because this coordination is almost completely non-existant in solo queue.
#7
Posted 27 May 2015 - 02:34 AM
It's one of the most enjoyable ways to play IMO.
#8
Posted 27 May 2015 - 02:40 AM
#9
Posted 27 May 2015 - 02:49 AM
#11
Posted 27 May 2015 - 02:53 AM
It's not brawling though. Brawling still exists when mechs decide to tank and twist damage/stay in the fight without retreating, which is just as important when you need to push an attack, or are stuck in the too-often corner fights.
Edited by xDust, 27 May 2015 - 02:54 AM.
#12
Posted 27 May 2015 - 02:54 AM
Everyone claims it is alive, and that they see it, but others disagree on their definition so they claim it is still dead (or something else entirely). Lol
Edited by MeiSooHaityu, 27 May 2015 - 02:55 AM.
#13
Posted 27 May 2015 - 02:56 AM
#14
Posted 27 May 2015 - 02:56 AM
Brawlers imho are the tanky assaults and heavy that take the attack face on, pushing and smashing into the enemy line, Twisting and turning and dropping heavy alphas to push them back, they will not survive unless the skirmishers are doing there job which will cause the enemy mass cornfusion and dispersement.
Edited by StraferX, 27 May 2015 - 03:02 AM.
#15
Posted 27 May 2015 - 02:59 AM
#16
Posted 27 May 2015 - 03:00 AM
#17
Posted 27 May 2015 - 04:43 AM
A striker, on the other hand, typically has both high alpha and high DPS in combination with speed at the expense of durability and heat. It's a hunter. It gets in, it clobbers a single target, and then it bails because now it's too hot to engage another or too fragile to sustain any level of focus that it has now probably drawn. It's the ultimate ambush build. The Griffin 3M and Huginn are exceptional strikers. My XL300, 2x AC/10+4x MedLas CPLT-K2 is a capable striker.
And for the sake of comparison, a harasser is the same thing as a skirmisher, and it combines speed with high alpha, low-DPS to keep enemy heads down while friendlies move around. It can withstand a moderate amount of focus, enough to leave a bad trade and reposition somewhere else outside the focus arc. It uses medium- to long-range poke for this job. The Blackjack in general is an excellent skirmisher. My BJ-1X with 6x MedLas is a highly competent skirmisher.
#19
Posted 27 May 2015 - 05:37 AM
#20
Posted 27 May 2015 - 05:50 AM
Right now, the game feels pretty good. You have a lot of long/mid-range skirmishing as the teams close on each other and maneuver for position. Then one side starts to push, bringing the two groups together and letting those brawlers go wild. It's great!
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