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So How High Will The Executioner Really Jump?


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#1 Scout Derek

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Posted 27 May 2015 - 07:48 AM

The executioner is one of the first 95 tonners to have jump jets.

So.... how high will it jump???

#2 Yokaiko

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Posted 27 May 2015 - 07:49 AM

View PostScout Derek, on 27 May 2015 - 07:48 AM, said:

The executioner is one of the first 95 tonners to have jump jets.

So.... how high will it jump???


4 JJs on a 95 ton mech?

......good luck, it'll cross a couple stones.

#3 Scout Derek

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Posted 27 May 2015 - 07:52 AM

View PostYokaiko, on 27 May 2015 - 07:49 AM, said:


4 JJs on a 95 ton mech?

......good luck, it'll cross a couple stones.


It s gotta be >18M, otherwise it's obsolete to the dire wolf's 18 meters on its S Variant

#4 Yokaiko

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Posted 27 May 2015 - 08:02 AM

View PostScout Derek, on 27 May 2015 - 07:52 AM, said:

It s gotta be >18M, otherwise it's obsolete to the dire wolf's 18 meters on its S Variant


Theoretically 24m, if you expend a full burn.........and knowing how slow assults jump (thnaks Paul) yeah.

I have a Heavy Metal with 6 JJs on it and it takes forever to get to head level. (Thanks Paul, you ****)

#5 Deathlike

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Posted 27 May 2015 - 08:30 AM

View PostYokaiko, on 27 May 2015 - 08:02 AM, said:

I have a Heavy Metal with 6 JJs on it and it takes forever to get to head level. (Thanks Paul, you ****)


You mean 5 JJs...

Anyways, as long as it isn't gimped like the Highlander with its own JJ bug... we should be OK.

8 tons for 4 JJs better be good.

#6 Scout Derek

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Posted 27 May 2015 - 08:32 AM

View PostDeathlike, on 27 May 2015 - 08:30 AM, said:


You mean 5 JJs...

Anyways, as long as it isn't gimped like the Highlander with its own JJ bug... we should be OK.

8 tons for 4 JJs better be good.

You mean 12 tons, a assault jumped jet weighs 3 tons per each.

#7 Joseph Mallan

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Posted 27 May 2015 - 08:33 AM

View PostScout Derek, on 27 May 2015 - 07:48 AM, said:

The executioner is one of the first 95 tonners to have jump jets.

So.... how high will it jump???

Should be 15 meters per Jump Jet.

#8 Ultimax

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Posted 27 May 2015 - 08:38 AM

View PostScout Derek, on 27 May 2015 - 08:32 AM, said:

You mean 12 tons, a assault jumped jet weighs 3 tons per each.


No, they weigh 2 tons each - and that's Class 1 JJs, not Class 2.

Edited by Ultimatum X, 27 May 2015 - 08:39 AM.


#9 Yokaiko

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Posted 27 May 2015 - 08:39 AM

View PostScout Derek, on 27 May 2015 - 08:32 AM, said:

You mean 12 tons, a assault jumped jet weighs 3 tons per each.


2 tons in this game on Highlanders, 1 Ton on Victors, not sure that scales up over 90 tons, I don't own a Dire S and nothing else that heavy jumps.

#10 Ultimax

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Posted 27 May 2015 - 08:41 AM

View PostYokaiko, on 27 May 2015 - 08:39 AM, said:


2 tons in this game on Highlanders, 1 Ton on Victors, not sure that scales up over 90 tons, I don't own a Dire S and nothing else that heavy jumps.



2 Tons for DWF, they are Class 1.

You can confirm the weight in smurfy's.

#11 Scout Derek

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Posted 27 May 2015 - 08:44 AM

View PostUltimatum X, on 27 May 2015 - 08:41 AM, said:



2 Tons for DWF, they are Class 1.

You can confirm the weight in smurfy's.

View PostYokaiko, on 27 May 2015 - 08:39 AM, said:


2 tons in this game on Highlanders, 1 Ton on Victors, not sure that scales up over 90 tons, I don't own a Dire S and nothing else that heavy jumps.

View PostUltimatum X, on 27 May 2015 - 08:38 AM, said:


No, they weigh 2 tons each - and that's Class 1 JJs, not Class 2.


Ahh okay, miscalculated.

#12 Gas Guzzler

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Posted 27 May 2015 - 08:45 AM

If the system is linear, should be 25.2 meters with 4 Class I Jump Jets.

Highlander gets 6.6 m per jet, Dire gets 6 m. I assume a 95 tonner will get 6.3 m per jet.

#13 Ultimax

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Posted 27 May 2015 - 08:47 AM

View PostGas Guzzler, on 27 May 2015 - 08:45 AM, said:

If the system is linear, should be 25.2 meters with 4 Class I Jump Jets.

Highlander gets 6.6 m per jet, Dire gets 6 m. I assume a 95 tonner will get 6.3 m per jet.



It will be interesting to see what MASC Speed enhanced Jumps will do.

#14 DONTOR

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Posted 27 May 2015 - 09:11 AM

Enough to roll damage extremely effectively. Also will be very nice for steep maps.
2 JJs on my DW can get me on top of a suprising amount of obstacles and high firing positions. 4 on a 95 toner will be pretty signifcant.

#15 Deathlike

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Posted 27 May 2015 - 09:16 AM

View PostUltimatum X, on 27 May 2015 - 08:47 AM, said:

It will be interesting to see what MASC Speed enhanced Jumps will do.



We still don't even know what that entails in game...

If it ends up being some sort of stamina bar "for running" like in FPSes, well, this will be sad, yet potentially amusing.

#16 Ultimax

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Posted 27 May 2015 - 09:24 AM

View PostDeathlike, on 27 May 2015 - 09:16 AM, said:

We still don't even know what that entails in game...

If it ends up being some sort of stamina bar "for running" like in FPSes, well, this will be sad, yet potentially amusing.


True.

However even if it's a simple speed increase with a fuel limit for a duration - you are still looking at a 95 ton mech that at base already moves 71 KPH getting more speed for leap assistance.

It will probably be more fun & QOL than some direct performance increase, but we're here for fun.



....maybe.

#17 General Taskeen

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Posted 27 May 2015 - 09:37 AM

Well its Jump MP is 4. So the answer should be 120m in any direction, but I assume the expectation is like 5 meters in-game. Unless they made JJ's actually JJ's now? I don't play this anymore, so I don't know if they changed it or not.

#18 Gas Guzzler

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Posted 27 May 2015 - 09:41 AM

View PostUltimatum X, on 27 May 2015 - 09:24 AM, said:


True.

However even if it's a simple speed increase with a fuel limit for a duration - you are still looking at a 95 ton mech that at base already moves 71 KPH getting more speed for leap assistance.

It will probably be more fun & QOL than some direct performance increase, but we're here for fun.



....maybe.



Yeah I am thinking of hitting the MASC to get up to 89 kph and then leaping up parallel to a ridge, firing a Gauss and er PPCs and then falling back down. It will jump snipe like a Timber Wolf :D

I know, I'm going to make so many friends. Hopefully that arm with the lonely ER PPC by itself will get some velocity and heat gen quirks for ER PPCs :ph34r:

Edited by Gas Guzzler, 27 May 2015 - 09:42 AM.


#19 Scout Derek

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Posted 27 May 2015 - 09:45 AM

View PostGas Guzzler, on 27 May 2015 - 09:41 AM, said:



Yeah I am thinking of hitting the MASC to get up to 89 kph and then leaping up parallel to a ridge, firing a Gauss and er PPCs and then falling back down. It will jump snipe like a Timber Wolf :D

I know, I'm going to make so many friends. Hopefully that arm with the lonely ER PPC by itself will get some velocity and heat gen quirks for ER PPCs :ph34r:

86.4 kph reg, 92kph tweaked, both with masc

#20 DONTOR

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Posted 27 May 2015 - 09:47 AM

View PostScout Derek, on 27 May 2015 - 09:45 AM, said:

86.4 kph reg, 92kph tweaked, both with masc

I think it will be closer to 95 KPH actually. If my math is right...

71 / 3 = 23.6
23.6+71 = 94.6

Either way hitting that nitrous bottle in a 95 ton mech is gonna be SWEET!

Edited by DONTOR, 27 May 2015 - 09:49 AM.






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