Is Buff Incoming
#1
Posted 27 May 2015 - 04:54 PM
So now that Clans have taken back those 20 planets and taken about 20 more that means IS gets its weight back to 250T right...? Because that's how this works right - ignore the population numbers and buff / Nurf based on 1 - 2 weeks of results...?
And yes this is intended as half troll / half serious.
For the record I don't really care either way. Just felt like throwing this out for public comment
#2
Posted 27 May 2015 - 04:55 PM
#3
Posted 27 May 2015 - 04:56 PM
#4
Posted 27 May 2015 - 04:58 PM
Not everyone here has 50-200 mechs they can play around with.
Edited by Elizander, 27 May 2015 - 04:59 PM.
#5
Posted 27 May 2015 - 04:59 PM
They reduced it to see how things would play out on an even keel after several other things changed.
#6
Posted 27 May 2015 - 05:02 PM
FupDup, on 27 May 2015 - 04:55 PM, said:
As far as I can tell, it was increased as an experiment to begin with. Fluff reasons aside, they either decided it wasn't what they were looking for, stopped it to analyze the data while not collecting more, or decided to take a phase of not having it for further info-gathering.
#7
Posted 27 May 2015 - 05:10 PM
bad arcade kitty, on 27 May 2015 - 04:56 PM, said:
They didn't Nurf any "Mechs".
they nurfed the laser builds on those mechs. same as they did to the fire starter stalker etc etc.
all 4 are still quite playable, you just need to adjust your style and at least for CW that has had the un intentional consequence of making IS LRMS 100% useless. This is due to the fact that Hellbringers have increased in usage massively since the change - which has increased clan ecm on the field.
But yeah, I don't actually care either way - just pointing out that tonnage wasn't the problem to begin with - it was player distribution.
#8
Posted 27 May 2015 - 05:14 PM
Zfailboat, on 27 May 2015 - 05:10 PM, said:
they nurfed the laser builds on those mechs. same as they did to the fire starter stalker etc etc.
firstly if you nerf the main viable build/weapon on a mech you nerf that mech
secondly firestarters, stalkers etc didn't get negative quirks, their nerfs were just a slap on the wrist comparing to scr and tbr
thirdly there are way more viable is mechs than clan ones and most of those were left untouched
#9
Posted 27 May 2015 - 05:17 PM
FupDup, on 27 May 2015 - 04:55 PM, said:
The Paulconomy Journal said:
So today, Comstar told me that I had to BBQ 10 tons worth of Flamers... it was... interesting.
However, I learned that Comstar wanted me to use 10 tons of Flamers to set up a BBQ.
Awkward.
#11
Posted 27 May 2015 - 05:38 PM
Zfailboat, on 27 May 2015 - 05:10 PM, said:
they nurfed the laser builds on those mechs. same as they did to the fire starter stalker etc etc.
all 4 are still quite playable, you just need to adjust your style and at least for CW that has had the un intentional consequence of making IS LRMS 100% useless. This is due to the fact that Hellbringers have increased in usage massively since the change - which has increased clan ecm on the field.
But it absolutely WAS a nerf to the two mechs. Making the strongest builds weaker doesn't make weaker builds stronger. The weaker builds are still the same strength they were before the nerf... Thus, the TBR and SCR in competitive usage (that is, equipping whatever the current strongest build is) are now objectively weaker than they were before.
But, before anyone rails on, see first sentence once more for clarity: Not arguing whether those mechs should have been nerfed or not, or if the nerf actually accomplished anything or not...
#12
Posted 27 May 2015 - 05:59 PM
Are the IS throwing more hapless PUGS into the 12 man meat grinder?
GAH, CW must suck to balance based on match results. So many variables. I REALLY WANT THE DATA! FOR SCIENCE.
Maybe i'll pester Russ and Tina.
#13
Posted 27 May 2015 - 06:33 PM
bad arcade kitty, on 27 May 2015 - 04:56 PM, said:
Fixed that for ya.
Kiiyor, on 27 May 2015 - 05:59 PM, said:
Are the IS throwing more hapless PUGS into the 12 man meat grinder?
GAH, CW must suck to balance based on match results. So many variables. I REALLY WANT THE DATA! FOR SCIENCE.
Maybe i'll pester Russ and Tina.
Said it a million times so why not once more? CW has a lot of maps with open space where clan erll outclasses everything due to range. Those med laser quirks sure are nice.. at med range. Course by then you are fairly well stripped.
#14
Posted 27 May 2015 - 06:33 PM
Kiiyor, on 27 May 2015 - 05:59 PM, said:
Most of the competitive units are effectively faction-less, and tend to swap between factions according to some set (internal) rotation or where the CBills are.
Between the weekend event and the recent CBill payout increase, it makes sense that many would shift to clans right now.
Edited by Ultimatum X, 27 May 2015 - 06:34 PM.
#15
Posted 27 May 2015 - 06:43 PM
I play CW on the clan side now but I've been Innersphere and I think forcing people out of the TBR SCRx3 drop decks would go a long way towards a better balance.
#16
Posted 27 May 2015 - 06:46 PM
Conversely if you put an event in to play CW that basically increases CW population exponentially and that event encourages clan play, clans take planets.
I know, it's crazy; I'm as baffled as you are. Obviously they should increase the IS dropdeck by 500 tons to make up for it.
#17
Posted 27 May 2015 - 06:49 PM
The usefulness of each faction is roughly the same. Co-ordination is the predominate determining factor.
Clans get a slight advantage from having ECM heavy with good hard points / damage to weight ratio. IS gets better laser use (which is quite important in CW). Both sides cannot really use 100 T's all that well due to weight restrictions (which helps IS as direwhale > crabby > fatlass.) That will be balanced a bit when clan gets its new light.
right now I think its basically 50 / 50. I am a little worried artic cheater may swing the advantage a touch more to clan side of things - as IS doesn't have streak 6's to deal with it.
Project_Mercy, on 27 May 2015 - 06:46 PM, said:
Conversely if you put an event in to play CW that basically increases CW population exponentially and that event encourages clan play, clans take planets.
I know, it's crazy; I'm as baffled as you are. Obviously they should increase the IS dropdeck by 500 tons to make up for it.
that's what I was talking about at the start. I don't see why PGI changed 250 / 240 because IS had taken 10 planets, when it wasn't due to IS mechs, it was simply due to population swings.
so I was asking - very tounge in cheek, if it was going to swap back again to 250 / 240 now that clans were taking planets.
All in all just a light hearted laugh at PGI for changing the weight, when this latest event proves that weight wasn't the issue to begin with.
#19
Posted 27 May 2015 - 07:01 PM
Project_Mercy, on 27 May 2015 - 06:46 PM, said:
Conversely if you put an event in to play CW that basically increases CW population exponentially and that event encourages clan play, clans take planets.
I know, it's crazy; I'm as baffled as you are. Obviously they should increase the IS dropdeck by 500 tons to make up for it.
AWWWWW YIIISSSSS
Drop deck:
Atlas DDC
Atlas DDC
Atlas DDC
Atlas DDC
........
3 more Atlas DDC and a Cicada 3C for lulz?
Wait a second, it's like you exagerated that number on purpose. You can't bring more then 400 tons!
In all seriousness though, I hope they dont do anything really drastic until the "new" CW game modes or whatever Russ was going on about are put in. At this point they should be looking at heat maps and just observing the "elite" exploit... I mean "optimized tactics" to see what needs to be adjusted.
#20
Posted 28 May 2015 - 01:27 AM
Elizander, on 27 May 2015 - 04:58 PM, said:
Not everyone here has 50-200 mechs they can play around with.
You're very right... but you're forgetting that CW isn't ment for players that don't have the mechs to adjust for it. CW is ment as END GAME content.
Yes yes, you can argue all day that CW should be all inclusive blah blah blah.
but CW is the "Big boys" playground... Either bring enough toys to last it out, or go play in the kiddy pool.
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