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Kit Fox - Why Is It So Huge?

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#21 Spleenslitta

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Posted 27 May 2015 - 10:48 PM

All the mediums and most of the heavies are too big for their weight. Now it even affects my Kit Fox.
My favorite light turns out to be another fattie.....noooooo.

#22 Hydrocarbon

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Posted 27 May 2015 - 11:03 PM

View PostDuoAngel, on 27 May 2015 - 10:39 PM, said:

Easy - make IS lights the same size as of KitFox. Would solve everything


I'm all for that when we get light fusion engines. Until then enjoy watching a clam lights missing a ST kill IS lights with a single alpha to a ST.


BTW if you check out the giant "For Science!" post, it shows clan mechs aren't as bad as people think. They just aren't ABSOLUTE FU**ING ROCKSTARS like most clan medium/heavy/assault mechs are vs the IS equivalent. It's like the guy in a brand-new 20ft bass boat whining how his life sucks because all his friends have 40ft+ sport fishers.

Edited by Hydrocarbon, 27 May 2015 - 11:10 PM.


#23 Juodas Varnas

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Posted 28 May 2015 - 12:22 AM

A lot of mechs are mis-scaled.

PGI hasn't done anything about it and they most definitely, never will. <_<

#24 Duke Nedo

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Posted 28 May 2015 - 12:40 AM

Look at the size of that thing..

#25 MeiSooHaityu

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Posted 28 May 2015 - 01:54 AM

The Kitfox is bigger because clan pilots are bigger. It's all that genetic manipulation designed to engineer the perfect MechWarrior. For some reason that means they are larger people *shrug*.

Blame it on oversized True Births :)

#26 bad arcade kitty

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Posted 28 May 2015 - 01:59 AM

View PostMeiSooHaityu, on 28 May 2015 - 01:54 AM, said:

The Kitfox is bigger because clan pilots are bigger. It's all that genetic manipulation designed to engineer the perfect MechWarrior. For some reason that means they are larger people *shrug*.

Blame it on oversized True Births :)


but it's actually is lights should be bigger, they all have a built-in toilet after all

by the lore mind you

#27 MeiSooHaityu

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Posted 28 May 2015 - 02:03 AM

View Postbad arcade kitty, on 28 May 2015 - 01:59 AM, said:


but it's actually is lights should be bigger, they all have a built-in toilet after all


by the lore mind you


What they don't tell you is that the "toilet" is really a hole cut in the bottom of the command chair. It leads to a reservoir used to lubricate the actuators.

#28 bad arcade kitty

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Posted 28 May 2015 - 02:37 AM

View PostMeiSooHaityu, on 28 May 2015 - 02:03 AM, said:

It leads to a reservoir used to lubricate the actuators.


and they say that the clan tech caste has a hard life!

#29 LordBraxton

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Posted 28 May 2015 - 02:49 AM

To all the idiots saying, 'because it's clan, etc.'

My quickdraw and grasshopper would like a word with you.

PGI has never scaled well.

#30 MeiSooHaityu

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Posted 28 May 2015 - 02:56 AM

View PostLordBraxton, on 28 May 2015 - 02:49 AM, said:

To all the idiots saying, 'because it's clan, etc.'

PGI has never scaled well.


Well, SOME of it is also BT scaling. I've seen the clan mech chart with scale and many mechs seem to big to their class. I guess you don't need to worry about scale as much in a TT board game.

Still, if PGI can add torso twist to mechs that don't have it and feel good about that, they also could have fudged scale a bit too. If torso twist I'd added for gameplay, proper scale adjustments could fall under that same reasoning.

#31 Soy

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Posted 28 May 2015 - 03:23 AM

good question

#32 SgtMagor

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Posted 28 May 2015 - 05:04 AM

Clan use a larger frame in each mech classification Light, Med, Heavy, just in case they want to upgrade the mech to a higher tonnage, just sayin!

#33 LordKnightFandragon

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Posted 28 May 2015 - 09:20 AM

View PostNavid A1, on 27 May 2015 - 09:18 PM, said:

It is slow (like an urbie)...
but...

why is it so huge?

Posted Image

Posted Image



Kit Fox is properly sized, its the IS mechs that are under scaled.

#34 RussianWolf

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Posted 28 May 2015 - 09:37 AM

Well the Mech profiles are fairly set in the old artwork. So the only thing you really have to debate is the height in comparison to each other. I'm not aware of a source of the height of the mechs in official sources, SO.........................................

PGI can scale them any way they's like really.

#35 Juodas Varnas

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Posted 28 May 2015 - 09:49 AM

View PostRussianWolf, on 28 May 2015 - 09:37 AM, said:

PGI can scale them any way they's like really.

Which makes it even worse, when they make 60 ton mechs larger than 80 ton ones and some 50 ton ones are as tall as 90 ton ones.
If they WERE following some TT height scale that was official, it could be forgivable, but when they're obviously not following any sort of scale and just making it on the fly, it makes it very frustrating when they do things like that.

Edited by Juodas Varnas, 28 May 2015 - 09:50 AM.


#36 Deathlike

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Posted 28 May 2015 - 09:59 AM

Cute Fox is cute.

Noone said it wasn't jolly.

I'm sure it ate the remains of a Commando on its way to Strana Mechty.

#37 RussianWolf

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Posted 28 May 2015 - 09:59 AM

View PostJuodas Varnas, on 28 May 2015 - 09:49 AM, said:

Which makes it even worse, when they make 60 ton mechs larger than 80 ton ones and some 50 ton ones are as tall as 90 ton ones.
If they WERE following some TT height scale that was official, it could be forgivable, but when they're obviously not following any sort of scale and just making it on the fly, it makes it very frustrating when they do things like that.

can you show me a picture of a TT kit fox next to an Atlas? I want to see their comparable scale.

#38 Moldur

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Posted 28 May 2015 - 10:19 AM

I've always been troubled about the scaling in battletech/mechwarrior period.

An abrams tank weighs 60 tons and it's only 2.3 meters tall, 9.8 meters long, and 3 meters wide. Mechs are made of space age material. Blah blah, ok.

The weapons are what really gets me though. Long range missiles have a distance of 1000 meters, not even a mile. Pretty laughable when we have cruise missiles that can travel hundreds of miles to a target or weapons like the AMRAAM or its predecessor, the Phoenix missile, which weighed half a ton (135lb [60 kg] warhead), was mountable on an F-14, and could travel 100 miles. Even if the ranges were still short, I think Mechwarrior 3 captured it well when you had targets lighting up beyond your visual range and you fired missiles at whatever your HUD indicated. I know it wouldn't make for as exciting of a game, just pointing it out.

More on topic, PGI should scale several of the mechs down, namely the Quickdraw. Compare it to the thunderbolt and laugh.The Orion is really tall (you could argue it has small arms.) The Grasshopper is REALLY tall (could argue its legs.) THE RAVEN AND THE JENNER WEIGH THE SAME. There are a lot of scaling issues. Add this to the list.

#39 Juodas Varnas

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Posted 28 May 2015 - 10:30 AM

View PostRussianWolf, on 28 May 2015 - 09:59 AM, said:

can you show me a picture of a TT kit fox next to an Atlas? I want to see their comparable scale.

What i meant, is that if they were big because TT says so, i'd be fine. But they're big, not because TT said so, but because whoever made the model said so.
(Yes, i do know what TT scaling is somewhat out of whack too. Locust is supposed to be as tall as the Catapult, if i recall correctly)

#40 FupDup

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Posted 28 May 2015 - 10:37 AM

View PostJuodas Varnas, on 28 May 2015 - 10:30 AM, said:

What i meant, is that if they were big because TT says so, i'd be fine. But they're big, not because TT said so, but because whoever made the model said so.
(Yes, i do know what TT scaling is somewhat out of whack too. Locust is supposed to be as tall as the Catapult, if i recall correctly)

The TT scale was complete garbage. See below:

Posted Image

It's so disgusting, I don't know who would want to follow something like that in a game where aiming and target size matter a lot.





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