Most Wanted Features!
#661
Posted 22 May 2016 - 10:05 PM
#662
Posted 25 May 2016 - 04:00 AM
To this day I haven't found IS UAC 5 Range boost module to unlock. I just can't find it.
Edited by lazytopaz, 25 May 2016 - 04:01 AM.
#663
Posted 25 May 2016 - 12:12 PM
how about a 8-16 bit rearview cam? on the most predominant display?
so pilots can get a clue when the backstabbing lights alpha you in rear armor,,,,
just a thought.as they had rearview in most of the mech games.
what was that mission?inspect and destroy power converter then a bunch of sumoners ppc
you as you try to get to your dropship it was really effective to use on that one as others...
Edited by esclunatic, 25 May 2016 - 12:18 PM.
#664
Posted 25 May 2016 - 12:33 PM
weapon sub grouping capabilities so we can chain fire in groups
#665
Posted 27 May 2016 - 06:59 PM
This would immediately add a meaning to choosing factions other than a clan vs IS mech selection. Furthermore, pushing certain types of mechs to groups would help develop a "style" to each faction. Imagine Clan wolf with its lean toward faster mehcs (adder, ice ferret, timberwolf, gargoyle) actually using speed and rushing tactics as is expected. Sure some will complain that it leads to predictability, but in reality it would help define fight styles and strengths more clearly. Imagine having some level of tactical knowledge when voting whom to attack. A short explanation from lore regarding the typical and preferred fight styles of each of the factions would help further push people toward certain styles. Strengths and weakness would becoming meaningful, and another dimension to the game beyond the generic super builds everyone has come to stack their decks with.
Let's get some personality into this game, some depth and reference to lore. This is a relatively simple way to add a new layer of thought into the game without any massive overhaul so lets get it in!
#666
Posted 28 May 2016 - 07:23 AM
#667
Posted 30 May 2016 - 11:35 PM
#668
Posted 01 June 2016 - 12:41 AM
1) Add a "Set throttle to -100%" (full reverse) keybind. There's one for full throttle, but there isn't one for full reverse?
2) Let us bind a key to more than one function, e.g. binding left click to both fire current group and select next weapon group, to allow us to chainfire groups, etc.
#669
Posted 01 June 2016 - 01:22 AM
#670
Posted 03 June 2016 - 10:10 AM
#671
Posted 04 June 2016 - 09:38 PM
If another faction captures a unit controlled planet the unit would lose control of that planet of course. It would be nice to be awarded a planet for showing loyalty to a faction since not every unit can capture a hot planet.
#672
Posted 05 June 2016 - 02:57 AM
Mainly I want 'representation' not necessarily precision [aka could be done in various ways] of what was in the tabletop game.
- Actual destructible terrain such as buildings, we're in giant kick arse robots. We should be able to knock down buildings and flatten small boxes with our feet.
- Melee fighting. Can I FINALLY have a mechwarrior simulator with one of the main aspects that was battletech? Please.
- Bring back knockdowns, though perhaps only a 'chance' and in combination of being punched/kicked. It makes no sense that a jenner can sit below the shooting arc of an Assault without potential consequence.
- Variation in gyros equipped, at the cost of weight and at the benefit of shake and reducing knockdowns
- Atmosphere... civilians running, cars driving past, perhaps offering false radar blips.
- Setting forests a blaze to deny easy usage
- terrain effecting movement, such as bogs slowing you down.
Maps
- Seriously the incredibly low number of maps is embarrassing after all of these years, it was being talked about in the Beta! Simply we need more, like 100, this is not COD, this is supposed to be representing fighting on hundreds of worlds each as varied and large as our own. Why would we have so few places to go to?.
- Having some kind of random generator of maps would be helpful. Why would we know the terrain going onto a different world every match? A way of reducing issues or getting rid of bugs in such a system might be to employ a few 'sectors' of map that you tie together in different random ways
- varying drop points [that aren't miles away from your own team!!] to add levels of unpredictability and having to adapt tactics. Could be easily implemented with the current maps. It could also use quite different parts of maps.
#673
Posted 05 June 2016 - 10:38 PM
#674
Posted 06 June 2016 - 07:11 AM
An icon next to the social button tab, for faction chat. Faction chat is fine, if you are already in a lobby but calling for help would be WAY more effective if it was in the front end. The call to arms tabs are there so why not faction chat?
More maps. not just revamps, which are great, but new and original maps. personally id love to see more dense city type maps. and many more for faction play, or add the existing maps to faction play.
More modes for faction play. rather than just a defense/attack mode have a kind of pitched battle mode. keep it in the same queue but make it random. for example, one match is standard attack/defense, the next is a pitched battle, the one after is a patrol and so on.
And finally PVE and solaris arena modes. id be happy with a horde style mode, where you and 3 pals have to survive increasingly harder waves of enemy AI mechs, but a full co-op (lance size) campaign would be preferable. As for solaris, id like to see a 1v1 queue a 4v4 and a free for all. a voiced commentator like in mechwarrior 4 mercs would be awesome too.
#675
Posted 06 June 2016 - 10:04 AM
#676
Posted 06 June 2016 - 11:42 AM
....... C.a.p. ~ Make Some Noise!
2) Game modes that reward mission accomplishment more than attrition based "wins". Earn considerably more c-bills for meeting the objective. Consider re-arm/repair and salvage in FP and QP, although one should never see a loss, making it worth while to accomplish missions would encourage actually playing the missions.
3) Consider integrating QP and FP. QP players would see very little change, except that their win/losses would count toward the FP maps progressions. Where the QP players attack would be based off of the FP Unit leaders and the voting system. QP players could manage as much, or as little of their FP direction as they choose... so QP is still QP, but it allows unit/faction leaders the ability to use the QPers as cannon fodder/infantry units.
4) Keep plugging along on fixing little bugs, broken mechanics, and map/mech issues.
5) - Very Important - COMMUNICATE WITH US MORE ON THE FORUMS... respond to posts, give feedback, interact with your peoples.
-- people who care about each other fight, have arguments, disagree.. but they still care, and they need to communicate to make the relationship work... PGI & the community are no different.
- If you fixed the chat, you could even have PGI Chat events with various PGI Employees in regards to their areas/specialties.
Support these threads.
Started by Freebrth, Dec 24 2015: [color="#b27204"]http://mwomercs.com/...19#entry4904719[/color]
Started by Freebrth, Aug 02 2014: [color="#b27204"]http://mwomercs.com/...h-the-team-etc/[/color]
by xX_Nero_Xx, Oct 30 2012 : [color="#b27204"]http://mwomercs.com/...age__mode__show[/color]
Started by Andi Nagasia, Sep 05 2014: [color="#b27204"]http://mwomercs.com/...stem-expansion/[/color]
Started by Dedzone, Dec 15 2014: [color="#b27204"]http://mwomercs.com/...-chat-channels/[/color]
Started by Anu Kajal, Dec 07 2013: [color="#b27204"]http://mwomercs.com/...atar-chat-room/[/color]
there are others too...
Edited by Freebrth, 06 June 2016 - 11:44 AM.
#677
Posted 06 June 2016 - 10:10 PM
http://mwomercs.com/...-communication/
#678
Posted 13 June 2016 - 06:45 PM
Break up of planet's into states or something similar so smaller units can Take and hold territory.
Personalized customizable strongholds in faction play. like upgrades to landing pads=faster respawn time. Ammo bunkers = small increase in ammo for all mechs
Display unit banner, laser upgrades for base, walls, dragons teeth etc.
Maps more maps less mechs why not map packs work just like mechs but maps only playable for people that bought for a month or less then they public or if enough people buy it goes public
All Camo support for king crab
Customized mech parts like atlas head
More consumables luv the smoke screen idea maybe a jet pack boost, speed boost
More modules same concept
Solaris 1v1
More leader board info per mech
Could go on for days but never feel like you listen or care so if you could change that. That would be great
Edited by LordLosh, 13 June 2016 - 06:47 PM.
#680
Posted 14 June 2016 - 08:45 AM
What i suggest is simple: add tool tips literally EVERYWHERE.
- on the main menu: Tier and tier progress? what is that all about?
- waiting to drop: what mechs are those? WHM-6D ? is it a heavy? clan of IS? (same on final rankings)
- (...) and etc. All forms of contextual help you can remember will be extremely helpful for new players.
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