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Is Ram Damage Too Powerful?


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#1 Extremist Pain

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Posted 07 June 2015 - 04:20 PM

https://youtu.be/r4GNXYglsqA
no it isnt. but it was pretty funny watching a Death's Knell trying to ram kill a stormcrow.

#2 bad arcade kitty

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Posted 07 June 2015 - 04:30 PM

it's ridiculous
a weird weapon choice on the crow too

#3 Night Thastus

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Posted 07 June 2015 - 04:35 PM

The damage isn't rediculous, in fact it could likley be buffed. I'd like to see better collision detection and collisions that actually damage internal structure. After all, if something slams into you at 150KPH that weights 25 tons, internal damage is kinda guarenteed for both parties involved.

Also, why the f*ck is damage focused on legs right now? In a light, my teammates run into me, and suddenly I lose armor on my legs. Sucks. Need to change that. If the collisions really happened, the damage would likley occur somewhere around my CT/head. Not my legs. The angle simply isn't possible.

#4 XxXAbsolutZeroXxX

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Posted 07 June 2015 - 06:00 PM

Matchmaker win!

You couldn't ask for more evenly balanced teams than that.

Edited by I Zeratul I, 07 June 2015 - 06:00 PM.


#5 ShinVector

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Posted 07 June 2015 - 07:16 PM

View PostNight Thastus, on 07 June 2015 - 04:35 PM, said:

Also, why the f*ck is damage focused on legs right now? In a light, my teammates run into me, and suddenly I lose armor on my legs. Sucks. Need to change that. If the collisions really happened, the damage would likley occur somewhere around my CT/head. Not my legs. The angle simply isn't possible.


Because it is your leg hitboxes that is colliding which is resulting in collision damage ?

Anyway...
Who says focused on legs...

DFA !!



#6 Kh0rn

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Posted 08 June 2015 - 07:47 AM

100 ton Atlas ramming a light mech would crush it. In this game its like a pop gun. Almost does not exist.

#7 ShinVector

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Posted 08 June 2015 - 08:06 AM

View PostKh0rn, on 08 June 2015 - 07:47 AM, said:

100 ton Atlas ramming a light mech would crush it. In this game its like a pop gun. Almost does not exist.


Didn't exist in any mechwarrior game right ?
I know DFAs where MW2 but not sure how they worked though.

Anyway a 35Ton light mech running 150KPH ramming a 100Ton Assault mech would probably destroy the assault mech too. ;)

#8 Kh0rn

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Posted 08 June 2015 - 11:33 AM

But the light mech would be destroyed in the process not to mention the force of impact with cut the pilot in half by his own harness. No it didn't exist in any game and that way shouldn't just saying if we were looking for major buffs something like that. Light mechs should be knocked off balanced from high powered weapons. tho.

#9 Mazzyplz

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Posted 08 June 2015 - 05:08 PM

my favorite part is at the end when someone says "you missed 8 minutes of two dudes ramming each other"

i bet that sentence came out wrong - or wasn't meant to come across the way it sounded

#10 ShinVector

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Posted 08 June 2015 - 09:26 PM

View PostKh0rn, on 08 June 2015 - 11:33 AM, said:

But the light mech would be destroyed in the process not to mention the force of impact with cut the pilot in half by his own harness. No it didn't exist in any game and that way shouldn't just saying if we were looking for major buffs something like that. Light mechs should be knocked off balanced from high powered weapons. tho.


We need not be reminded why knock downs is gone from the game.

Can someone somewhere clone a Karl Berg or two so, PGI can this long pending stuff moving...
But now mechlab is done... I want Lasers HSR to go to top priority...

#11 Kh0rn

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Posted 09 June 2015 - 02:17 AM

View PostShinVector, on 08 June 2015 - 09:26 PM, said:


We need not be reminded why knock downs is gone from the game.

Can someone somewhere clone a Karl Berg or two so, PGI can this long pending stuff moving...
But now mechlab is done... I want Lasers HSR to go to top priority...


+1 for this mans call :D

#12 Gremlich Johns

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Posted 10 June 2015 - 06:04 PM

If I shoot a Light at 50-100 meters with a 40-50 point alpha, I expect it to fall over.

#13 TheSilken

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Posted 30 June 2015 - 10:16 AM

View PostShinVector, on 08 June 2015 - 08:06 AM, said:

Anyway a 35Ton light mech running 150KPH ramming a 100Ton Assault mech would probably destroy the assault mech too. ;)

Let's test your theory to see if it is true because I don't believe that it is. Did some math wizardry comparing a 35 ton Battlemech at 150 kph to a 100 tonner at 54 kph.

35 Tonner Impact Force: (2mv/t)
mass (m) = 31,751.5 kg
velocity (v) = 41.66667 m/s
time of impact (t) = 1 sec

2 (31,751.5) (41.66667) / 1 = 2,645,958.54501 Neutons Force

2,645,958.54501 N = 594,835.14336 Pounds of Force

_______________________________________________________________________________


100 Tonner Impact Force: (2mv/t)
mass (m) = 90,718.5 kg
velocity (v) = 15.00000 m/s
time of impact (t) = 1 sec

2 (90,718.5) (15.0) / 1 = 2,721,555 Neutons force

2,721,555 N = 611,829.90249 Pounds of Force

_______________________________________________________________________________


As you can see the Assault hits harder in a collision situation. But to get a real idea of what these numbers mean let's find the force in pounds of a Gauss Rifle slug so that we can estimate the degree of damage they can do against a stationary target. I'm assuming that the Gauss Rifle fires a slug at 2,000 m/s and impacts over the course of .5 seconds.


Gauss Rifle Slug Impact Force: (2mv/t)
mass (m) = 100.00 kg
velocity (v) = 2,000.00 m/s
time of impact (t) = 0.5 sec

2 (100.00) (2,000.00) / 0.5 = 800,000 Neutons force

800,000 N = 179,847.15429 Pounds of Force

Now we just divide the 35 and 100 tonners' impact force with that of the Gauss Rifle slug to determine the number of Gauss rounds required to equal the force of one of these mechs hitting a stationary object.

35 tonner:
594,835.14336 = 3.30745 Gauss rounds = 49.6118 damage
179,847.15429

100 tonner:
611,829.90249 = 3.40194 Gauss rounds = 51.0292 damage
179,847.15429

_______________________________________________________________________________


Alright so they both hit about the same but the difference is that the Assault mech would definitely be able to withstand a single 35 tonner ramming it while it is standing still and could even take several additional rams from other 35 tonners (depending on where they hit) until it went down. It's also highly unlikely that the Light mech would survive the impact from such action.

Unfortunately the 35 tonner on the other hand is practically guaranteed to get pancaked after just one ramming hit from the Assault mech. It's only hope is to run away and avoid getting charged.

This isn't entirely accurate since I do make a few assumptions such as time of impact and gauss velocity but overall it should give a fairly good idea of what degree of damage you are looking at if it occurred.

Edited by TheSilken, 30 June 2015 - 10:19 AM.


#14 ShinVector

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Posted 30 June 2015 - 04:52 PM

View PostTheSilken, on 30 June 2015 - 10:16 AM, said:


Unfortunately the 35 tonner on the other hand is practically guaranteed to get pancaked after just one ramming hit from the Assault mech. It's only hope is to run away and avoid getting charged.

This isn't entirely accurate since I do make a few assumptions such as time of impact and gauss velocity but overall it should give a fairly good idea of what degree of damage you are looking at if it occurred.



Ermm... Ok nice effort but partially using game values with physics is different since I was viewing from a more realistic stand point.

Just make it simple... A real 100 Ton tank rams into a 35 Ton Tank at the respective speeds.
Surely the 35 tonner is dead... But do you really expect the 100 Tonner survive ?





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