Dimento Graven, on 09 June 2015 - 12:25 PM, said:
I disagree.
The guy behind you needs to have some form of consequence for his stupid play. Since the MM is in control (for the most part) of who we drop with, 'avoiding' that person isn't always feasible, especially when they've identified your 'mech as a "good chassis to hide behind".
These people play stupidly and should suffer consequences of that stupid play. If you survive and just move off, chances are this moron is going to just follow you and continue doing it, OR, move on to another team member and do the same to them.
HOWEVER, if he repeatedly gets shot in the face when he does something stupid, EVENTUALLY, they just might change how they are playing, OR, better yet, start avoiding you, which is practically the same thing.
I am of two minds here. I see the point being made and I wouldn't really fault anyone for blasting someone who had been following them around all game after several warnings. However you can easily take this too far and can't always be sure that what's going is what you think, and I get the feeling that several people in this thread advocate doing just that (dropping an alpha to the face of anyone who gets behind them for any reason).
Let me use an analogy.
A good punch to the face is a great way to learn that you are being an ass. I myself learned that way in public school, many years ago. However, as an adult, if I deliver an elbow to the chin of any guy who's not threatening my body or life (or that of someone I care about), I expect a subpoena to follow my stay in the county jail.
Basically what I'm saying is that there are good reasons why we can't punch each other in the face now the way we could when we were 14 (even if maybe we deserve it some times). We find other, generally more constructive (or at least not as destructive) ways of dealing with difficult people as adults, and for good reason.
Many of the same reasons we can't rumble on the street apply to why we can't TK in this game.
Edited by Water Bear, 09 June 2015 - 04:21 PM.