Hoffburger, on 20 June 2015 - 06:51 PM, said:
Some people just want to get in some games of MWO.
Public queue is better for that, since it's the casual queue, for anyone looking for a quick drop.
Hoffburger, on 20 June 2015 - 06:51 PM, said:
CW is great fun for organized play, but without a solo queue, the people with limited time who would like to maybe get 1 or 2 games of CW don't have that option. They have to stick to the regular game unless they want to roll the dice for an extremely high probability of going up against a 12 man while they are a disorganized PUG that sometimes has a bunch of people running around in trial mechs.
We have in-game VOIP, we have coordination, and I've personally organized a group of 8 solos (counting myself) in under 5 minutes. All it took was going to the Teamspeak server for the faction I was dropping on their borders, and ran into a bunch of solos there. 5 of us didn't even belong to units, and the other three were from different units.
Hoffburger, on 20 June 2015 - 06:51 PM, said:
Currently there aren't a lot of people playing CW, but I believe that if a solo queue was added, you would see quite a few more people joining and playing CW, especially if some sort of quick join was implemented.
Solo only queue will not solve the problem, in fact, I'm willing to bet it will increase the likelihood of being farmed by a 12 man, for the following reasons:
1- If people expect a solo queue, they are 10 times more likely to be even more disorganized, it will also encourage more trial mech pilots into the solo queue for all of 10 seconds before point 2 rolls in.
2- If a 12 man is indeed queued up, and there are not enough group players on the other side to make a full drop, they will break into 12 solos, and queue up as such. Now you are GUARANTEED to have 12 solos, facing a full 12 man. They're still on comms, they still coordinate, and they still know what they're doing.
Solo-only queue will NEVER solve any issues in CW.
Here's what we really need if we want to fix CW in the long run (Any short term gains are useless, because traditionally, that's all they are: short-term gains):
1- Tutorials
2- Entry restrictions for CW (at least 100 matches, all 4 mechs with full basics at least)
3- More recorded matches of CW for new players to see.
4- a Mentor mode, where I can help teach a new player how to do things, without needing to sink premium time, and costing them their 1 day of premium time.