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Why I don't think I'll buy a founders pack (and the one TINY change that would change my mind)


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#21 Mason Storm

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Posted 04 July 2012 - 07:33 AM

View PostShredhead, on 04 July 2012 - 07:22 AM, said:

Stop flaming. All the OP wants in a quite long wall of text is, broken down, to be able to activate his premium account when he likes, not automatically starting it on August 7th. I support this, and there have been some other threads discussing the very same matter. I think an answer beyond "we're looking into it" by the Devs is still missing.

Calm down, guys...



Agreed. I bought it solely to support the devs and if all I got in return was cosmetic non-game changing things I would have been ok with that. Asking to be able to have a button that allows you to activate your premium time is not an omg thing that requires some of the comments that people have made... which by the way is whining. When you complain that someone wants something or feels a certain way you're whining... your posts are set up like whining... so stop pointing that finger at someone and calling them a whiner unless someone puts a mirror in front of you.

As far as the comparison to WoT... comparisons happen. Get over it. I played WoT a little (I had never heard of it before recently) and in the world of games there is not going to be much close to MWO. But WoT does have that same Do a Mission, Make Money, Upgrade basic setup that MWO will have. Will the money be used in the same way... probably not. But don't whine back at someone, it only makes this community looks like a bunch of WoW players...

my 2 D-Bills.

#22 Sam Slade

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Posted 04 July 2012 - 07:33 AM

OP has no information on MWO. Post is irelevant.

#23 Hartsblade

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Posted 04 July 2012 - 07:33 AM

From what the Devs have posted there will not be any WoT like tiers or unlocking of better 'mechs. The general premise they are going for is that all 'mechs are viable on the battlefield. You can start in an assault (the Atlas) on day one. As they add more 'mechs they will be balanced. While earned CBills and whatever ingame currency will allow you to buy more 'mechs, they will not be any better the the 4 founders 'mechs (or whatever 'mechs are in at launch for non-founders).

XP will be used to give "buffs" through the use of skill trees.

#24 ScrapIron Prime

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Posted 04 July 2012 - 07:34 AM

View Post1stStrike86, on 04 July 2012 - 07:24 AM, said:

...is it just me, or is there anyone else just stop reading a post as soon as "WoT" appears?

Big time. WOT is a brilliant example of how NOT to run a F2P, and if that's your only experience with such a game, then you're operating from a very skewed worldview.

#25 Ghostrider45

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Posted 04 July 2012 - 07:34 AM

It looks that way fisrt none of these yo yos have not read the full info on the founders packs are they would know the Founders packs Do not end they stay with you as long as you play Mechwarrior on line all you have to do is pay for the mouthly play time!!!!!!!

#26 grimzod

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Posted 04 July 2012 - 07:37 AM

View Postcplkillem, on 04 July 2012 - 06:58 AM, said:

So I have been playing World of tanks for over a year now (~1700 matches in) so I do not consider myself a newb to FTPgames.

In typical FTP you start with cheaper gear (in this instance it will be mechs), and you will have to unlock better mechs and earn money to buy them. In world of tanks, you start with a tier 1 tank. You accrue XP to unlock upgrades and better tanks while earning money (used to repair your tank, buy ammunition and upgrades). At the start, money is never an issue. You simply make more money then you need to repair and rearm your cheaper low end, entry tank (you may have to grind a little to earn enough $ to buy that next, tier tank but you end up with a profit from every match). This makes sense, a new player needs to be able to cut his teeth, get the feel of the game, try different classes to see what suits their fancy and frankly, get hooked.

As you progress in world of tanks, as you get to arround tier 7 things have changed greatly. If you have a bad round you loose alot of money (you may not make enough to repair your tank, let alone pay for ammunition to replace what you expended), while on a good round you may break even or make a small profit. Leading to 3 play options,
1) stick to playing with tier 6 and below tanks, rarely earn less virtual money in a match then it costs you to play the round and be happy

2) Play multiple lower level tier matches to build up some cash reserves then play with the tier 7+ tank until the reserves run out, then go back to grinding lower tiers to rebuild the reserve.

3) buy a premium account and or premium tank. to greatly decrease the amout of farming needed to generate the required cashflow to compete in higher tier matches.

Premium accounts let you earn more $ and they also let you earn more XP (sound familiar?). In short, a premium account at the beginning serves no purposes but to help you get thru the lower tiers quicker, while later on, a premium account lets you play higher tiers without having to grind money with lower tier'd matches.

Please oh please let me buy into the founders program, but let me choose when I want my account to be a premium account. I am more then happy grinding thru the lower level/beginning tiers at a normal pace, without the premium account. I am concerned if I have a premium account at the beginning, I'll fly thru the lower ranks and when I need the premium account the most, it'll expire. For this reason, today, it makes no sense for me to buy in to the founders program, but wait until the ~2 month mark and just buy a premium account then (if at all).

with this simple little change, you'll get more money out of me (and I suspect others) in the long run....


First, the Founders programisn't for people that want an instant advantage, we're simply supportin gthe development fo the game. the in game goodies are a bonus as far as i'm concerned.

Second, the main reason for the money drop off in WOT is to keep the low er tiers populated so the new players dont have to play against a tiny fraction of the playerbase. There are always large numbers of low tiers playing because 75% of the players DONT PAY A DIME and need to grind silver to support high tier tanks.

Third, the only tiers in the game are unlockable skills and equipment. You unlock a tier of equipment like a laser and then you have access to that so you can purchase it - thats it.

View PostScrapIron Prime, on 04 July 2012 - 07:34 AM, said:

Big time. WOT is a brilliant example of how NOT to run a F2P, and if that's your only experience with such a game, then you're operating from a very skewed worldview.


This low level bigotry is stupid. Stop demeaning yourselves. Ignorance of the wot financial mechanics and company motives blinds peopel to exactly why things are as they are in wot - russians even belarussians do nothing without a plan.

Edited by grimzod, 04 July 2012 - 07:39 AM.


#27 EGH

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Posted 04 July 2012 - 07:39 AM

View Postcplkillem, on 04 July 2012 - 07:15 AM, said:

Sadly, due to the NDA, you are right, I can only go on what the devs have released, and what they've released line it up pretty well with WoT. Earn XP and in game curency to unlock and buy/repair mechs better and better mechs. No way would the devs be so dumb as to make you NEED a premium account to start, they've openly said, it isn't "pay to win"



Not quite...The thing with MWO is that it is balanced between the classes. The first lightest mech you see will be able to damage and even destroy the biggest most expensive mech given the circumstances. You can always buy different mechs with equipment which fits your playstyle more, but you will not technically become more powerful as time goes. Xp will give access to better tech(assumption) and perks over time but a person starting his first match will not be at a crushing disadvantage gearwise vs a veteran player... or so i hope

#28 HiredGun

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Posted 04 July 2012 - 07:41 AM

View Postcplkillem, on 04 July 2012 - 07:15 AM, said:

Sadly, due to the NDA, you are right, I can only go on what the devs have released, and what they've released line it up pretty well with WoT. Earn XP and in game curency to unlock and buy/repair mechs better and better mechs. No way would the devs be so dumb as to make you NEED a premium account to start, they've openly said, it isn't "pay to win"


I think you are mistaken about how the tiering system will work. They have stated that you can play the same mech from day one and be competative in the high "tier" game. You work on improving your mech, not leveling up to the next one. That is why this is not WoT.

#29 Buddah

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Posted 04 July 2012 - 07:46 AM

I actually kind of agree. Your paying for 1,2 or 3 months of a premium account. I've not had the time to read the thousands of posts (I'm estatic over the volume of posts and how active people are about the game), but if my time starts the second the game goes live or even as I think I read the day the beta goes live for Founders on Aug 7, I have an issue.

There will be lots of server issues, updates, bugs, exploits, etc that will only be discovered once it goes live to thousands of players on the production hardware, you can look at just about any game or game company, even Blizzard who you'd image has lots of experience at this botched Diablo 3.

Premium shouldn't start until the game is stable and playable, of course I love BattleTech and want to support them regardless but in the hopes of good customer experience I hope it's not true.

#30 grimzod

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Posted 04 July 2012 - 07:48 AM

Love your sig Buddah

#31 Kotsuno

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Posted 04 July 2012 - 07:48 AM

I don't know what all the fuss is OP: from what I understand, you would buy a founders pack IF you had more control of when the associated premium came into effect. But because you do not have this option your recourse would then be to purchase a premium subscription at a later date (and without the price tag of a founders pack) that would - in your eyes - be of most benefit to your play time.

So the issue resolves itself and this whole discourse is now redundant.

What does not make sense is that if you are able to afford a founders pack... why is the timing of a premium account such a big issue?? Even as standalone cost, maintaining a sub is a sneeze compared to daily living expenses...so...

Adding to the redundancy, MW = /= WoT. Please refer to: http://mwomercs.com/...se-wot-players/

Edited by Kotsuno, 04 July 2012 - 07:49 AM.


#32 LogicalTightRope

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Posted 04 July 2012 - 07:49 AM

WoT and MWO are different. you won't start out with objectively worse mechs. You can start with a Jenner or an Atlas, or anything in between. The only difference is playstyle. There will be no grinding lower tiers because there will be no lower tiers to grind.

#33 Otto Cannon

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Posted 04 July 2012 - 07:54 AM

I think it would be nice if you could delay the start of the premium time you get with founders, but I can't really see them allowing that because if you can't save it then you'll be likely to buy the premium time later when you actually wanted it.

I don't think comparing this game to WoT is very helpful when trying to make a point- there are some similarities but many differences and a lot of forum users will assume you know nothing about MWO as soon as you make the comparison. Even if you have a good and valid point you'll have trouble getting people to listen after reading the first WoT reference in your post.

#34 Mechwarrior Buddah

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Posted 04 July 2012 - 08:01 AM

View PostQuintus Allard, on 04 July 2012 - 07:08 AM, said:

Having the freedom of toggling on and off premium account time is a dream. Perfect for the player but unfortunately less profitable for the Game.

Of course to balance it, instead of having a month of premium you could have, let's say, 14 days of premium time that you assign yourself for the same price.

More granularity (premium time hours) could also work... but would be harder to manage.


also working for active military. They might buy a founders month then get shafted by a deployment to where theyre in a place where their internet might as well be a 2400 baud modem... Happened to a friend when we were playing WoW. Dude got posted somewhere in Afghanistan where he couldnt even talk on VENT right

If they had the option of turning their time on and off that would make it a hell of a lot better for them and the random "selfish" players around would get a side benefit

#35 Buddahcjcc

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Posted 04 July 2012 - 08:03 AM

View Postgrimzod, on 04 July 2012 - 07:48 AM, said:

Love your sig Buddah



which triggered a momentary "I havent posted in this thread.... O.o"
lol
I forgot there was an original here

#36 Wolfclaw

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Posted 04 July 2012 - 08:08 AM

View Postcplkillem, on 04 July 2012 - 06:58 AM, said:

So I have been playing World of tanks for over a year now (~1700 matches in) so I do not consider myself a newb to FTPgames.

In typical FTP you start with cheaper gear (in this instance it will be mechs), and you will have to unlock better mechs and earn money to buy them. In world of tanks, you start with a tier 1 tank. You accrue XP to unlock upgrades and better tanks while earning money (used to repair your tank, buy ammunition and upgrades). At the start, money is never an issue. You simply make more money then you need to repair and rearm your cheaper low end, entry tank (you may have to grind a little to earn enough $ to buy that next, tier tank but you end up with a profit from every match). This makes sense, a new player needs to be able to cut his teeth, get the feel of the game, try different classes to see what suits their fancy and frankly, get hooked.

As you progress in world of tanks, as you get to arround tier 7 things have changed greatly. If you have a bad round you loose alot of money (you may not make enough to repair your tank, let alone pay for ammunition to replace what you expended), while on a good round you may break even or make a small profit. Leading to 3 play options,
1) stick to playing with tier 6 and below tanks, rarely earn less virtual money in a match then it costs you to play the round and be happy

2) Play multiple lower level tier matches to build up some cash reserves then play with the tier 7+ tank until the reserves run out, then go back to grinding lower tiers to rebuild the reserve.

3) buy a premium account and or premium tank. to greatly decrease the amout of farming needed to generate the required cashflow to compete in higher tier matches.

Premium accounts let you earn more $ and they also let you earn more XP (sound familiar?). In short, a premium account at the beginning serves no purposes but to help you get thru the lower tiers quicker, while later on, a premium account lets you play higher tiers without having to grind money with lower tier'd matches.

Please oh please let me buy into the founders program, but let me choose when I want my account to be a premium account. I am more then happy grinding thru the lower level/beginning tiers at a normal pace, without the premium account. I am concerned if I have a premium account at the beginning, I'll fly thru the lower ranks and when I need the premium account the most, it'll expire. For this reason, today, it makes no sense for me to buy in to the founders program, but wait until the ~2 month mark and just buy a premium account then (if at all).

with this simple little change, you'll get more money out of me (and I suspect others) in the long run....



Let me save you a lot of time...

NO-ONE cares about why you don't want to buy one!

#37 ScrapIron Prime

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Posted 04 July 2012 - 08:11 AM

View Postgrimzod, on 04 July 2012 - 07:37 AM, said:

This low level bigotry is stupid. Stop demeaning yourselves. Ignorance of the wot financial mechanics and company motives blinds peopel to exactly why things are as they are in wot - russians even belarussians do nothing without a plan.

It's neither bigotry nor ignorance. I gave that game a fair shot, and I do not like it. The endgame mechanics are poor, the idea that a low tier tank cannot harm a high one , while realistic, is broken for an MMO, and the somewhat random targeting system, while I see the need for it, is annoying. The game devolves into an endless string of grinding for resources OR a steady payment plan to avoid said same.

The fact that MWO will feature a method by which all weight classes of mech remain viable in the face of all others is a vast improvement, and shows that thoughtful game design can be used to avoid the pitfalls common to other titles.

#38 EvangelionUnit

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Posted 04 July 2012 - 08:11 AM

half year WoT ~2300 matches ... just want to say this ...
oh and i think there wouldn't be a low tier grind in MWO, just fun and games with your mech...

Edited by EvangelionUnit, 04 July 2012 - 08:19 AM.


#39 Pook600

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Posted 04 July 2012 - 08:12 AM

View Postcplkillem, on 04 July 2012 - 07:19 AM, said:

OHHHHHHHH so it was also about getting things in return... sounds selfish.

Someone who wasn't selfish would have donated the money for NOTHING in return, or maybe even bought the founders program for someone else, you know, if they didn't want/care for anything in return....

I'm just saying, you gave em money for something in return... I'm also looking to give them money for something in return, I just want to decide when my account gets flipped to premium rather then have someone else decide for me, nothing more.

Point is, the Founders pack doesn't deliver what you want, so it isn't for you. End of story, now quit whining Sally....

#40 Pook600

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Posted 04 July 2012 - 08:15 AM

View PostBuddah, on 04 July 2012 - 07:46 AM, said:

I actually kind of agree. Your paying for 1,2 or 3 months of a premium account. I've not had the time to read the thousands of posts (I'm estatic over the volume of posts and how active people are about the game), but if my time starts the second the game goes live or even as I think I read the day the beta goes live for Founders on Aug 7, I have an issue.

There will be lots of server issues, updates, bugs, exploits, etc that will only be discovered once it goes live to thousands of players on the production hardware, you can look at just about any game or game company, even Blizzard who you'd image has lots of experience at this botched Diablo 3.

Premium shouldn't start until the game is stable and playable, of course I love BattleTech and want to support them regardless but in the hopes of good customer experience I hope it's not true.

I think this is where the Cash part of the Founders deal comes in. You have that cash credit to use for premium, etc at a later date when it DOES work for you.





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