ShadowSpirit, on 16 June 2015 - 06:23 PM, said:
Yes. Absolutely. They need to do something other than what they're doing right now.
I'm just saying they're not focusing where they need to focus. This game has been out a _very long time_ and the new player experience is complete garbage.
This is dumb, and I don't say this lightly.
The 3D modelers are focusing on what they should be focusing on. What the hell are they going to do for NPE? They're not even needed for the tutorials. Their whole job, and skill set is centered around CREATING NEW 3D ASSETS, AND MODELS. A tutorial won't need those. You'll be in an environment using the existing assets that the modelers created forever ago.
Now those who are coding AI, and coded the first tutorial are the people you want working on NPE, not some guy who's job has nothing to do with it. The art team doesn't need to be involved with the NPE. The map design team doesn't need to be involved with the NPE. These are facts. None of these people have anything helpful here.
A Tutorial is just a running script. Maybe even a video ,which we have tons of. One of the best things PGI can do for the NPE is update the videos they have in the Training Grounds section of this website, and find a good way to guide new players to it.
ShadowSpirit, on 16 June 2015 - 11:59 PM, said:
You're telling me that New Player Experience wouldn't require 3D modeling, testers, et al.? No wonder it sucks so bad. The community defends this? LOL
Yup, the NPE does not need 3D modelers. How much do you actually know about these things, because right now, you're not giving yourself any checks in the credibility department. Also, the community isn't defending this, we've been calling for an improved NPE for a long time. We're just telling you that you're wrong.
Exarch Levin, on 19 June 2015 - 01:21 PM, said:
I'd prefer new maps, and preferably some procedurally-generated maps for CW.
Yeah, do you know how virtually impossible it is to do procedurally generated maps on cry-engine? This isn't Minecraft where the graphics are a step above 8 bits, and the processor taxation is manageable. To generate a procedural map as big as the current river city, would freeze most of our machines for a solid half hour+. That's if people don't crash out. Log out, or go do something else altogether.
It's a neat idea, but unless you're working with crap graphics, procedurally generated maps won't be a thing in MWO.
Idealsuspect, on 21 June 2015 - 03:09 AM, said:
OH WAIT thoses things don't put money for PGI and IGP ^^ but it should give this game something it really miss ... A STRONG POPULATION >>> and in fine money, more money ....
Are you from the past? IGP split a LOOOOOOONG time ago, and things have been improving ever since. I don't even know what the last sentence even means.