Is Vs Clans Balance
#1
Posted 23 June 2015 - 12:45 PM
I dont think so, clans are much stronger if both IS and clans have 240 tonst to drop. I would say clans should have only 230 or 220.
The amount ECM realy hurst this game mode. it should be limited somehow (the number of ecm mechs not the ecm effect)
#2
Posted 23 June 2015 - 12:49 PM
So you're right, it's not balanced. It was...and then they nerfed clans.
#3
Posted 23 June 2015 - 01:03 PM
Most clan mechs are better than a lot of IS mechs, however, if we're comparing the top tier of IS mechs and their insane quirks, it's a different story.
I'd say that IS mechs are more specialized, and as long as you bring the right mech, you'll have a superior machine compared to the clans due to quirks.
For instance: Thunderbolt 5SS with 10% MPL range module is only a few meters short of Clan MPL, but with faster cooldown, less heat, and no ghost heat. It won't outsnipe a Timber with LPL, but it will most likely outbrawl a clan brawler.
Zeus-9S won't outbrawl much, but it has 810m range for erLL before modules, which is beyond Clan erLL range no matter what. It can outsnipe anything clan. period.
As long as IS team is bringing the right chassis and play to their strengths, their weaknesses won't matter and they're better for the job than clan mechs.
#4
Posted 23 June 2015 - 01:13 PM
#5
Posted 23 June 2015 - 01:14 PM
#6
Posted 23 June 2015 - 01:39 PM
The cause could be, that a lot of good players switched to clans, to play with their new toys.
But the cause could also be, that the Ebon Jaguar is slightly OP.
#7
Posted 23 June 2015 - 01:44 PM
Balu0, on 23 June 2015 - 01:14 PM, said:
The last time we were given such metrics I believe clans won 53% of the time.
#9
Posted 23 June 2015 - 01:57 PM
CW queues providing a match balanced in skill/strategy is so unlikely that it seems futile to assess mech strengths in this environment~
#10
Posted 23 June 2015 - 03:08 PM
Maybe im just unlucky, but im doubt it.
And what about the ecm? What would be a good way to limit it without touching the actual item ?
Only 1 mech can have ECM from the drop? It would be till too many I think.
Edited by Balu0, 23 June 2015 - 03:10 PM.
#11
Posted 23 June 2015 - 03:33 PM
Edited by Leggin Ho, 23 June 2015 - 03:35 PM.
#12
Posted 23 June 2015 - 03:58 PM
Balu0, on 23 June 2015 - 12:45 PM, said:
I dont think so, clans are much stronger if both IS and clans have 240 tonst to drop. I would say clans should have only 230 or 220.
The amount ECM realy hurst this game mode. it should be limited somehow (the number of ecm mechs not the ecm effect)
Leggin Ho, on 23 June 2015 - 03:33 PM, said:
^This^
A friend of mine plays Clan Wolf. He has been trying to recruit me. Last night he gave me some staggering numbers. In the last 3 weeks, he has played approximately 100 games. He never drops with less than 8 other unit mates. His unit usually has 2, sometimes 3 drop ships during NA primetime. MS, CWI, and SWOL have been coordinating their attacks, sometimes combining members from each to form a 12 man.
During his 3 weeks with Clan Wolf, he has faced a IS 12 man premade once. Most times he faces small groups and random pugs. Its not OP Clan mechs. It is the failure of IS pilots to join a unit, and the failure of IS units working together.
#13
Posted 24 June 2015 - 07:55 AM
KinLuu, on 23 June 2015 - 01:39 PM, said:
The cause could be, that a lot of good players switched to clans, to play with their new toys.
But the cause could also be, that the Ebon Jaguar is slightly OP.
Nope. It's fragile as hell. Cored out just like a dragon in no time whatsoever.
It does carry a lot of firepower, but so do Jaegers each dies quickly when focused.
#14
Posted 24 June 2015 - 08:37 AM
Balu0, on 23 June 2015 - 03:08 PM, said:
Maybe im just unlucky, but im doubt it.
And what about the ecm? What would be a good way to limit it without touching the actual item ?
Only 1 mech can have ECM from the drop? It would be till too many I think.
Join a unit get on TS it makes all the difference. I've dropped with some of our newer players in a 12 man and went up against PUG IS and we've lost so it's all about organization, that match they organized better.
CW is all about team work.
#15
Posted 24 June 2015 - 08:43 AM
I don't think there needs to be a limit to how many mechs can bring it any given drop, but I do think that including the ECM Hellbringer with the trial mechs leads to a bit too much availability in CW, since it's an extra free ECM heavy any Clan member can add to their deck.
Shuffling the trial mechs would be my preferred solution to this, though, instead of something more drastic or intrusive. The Hellbringer is a very useful mech, and I wouldn't blame anyone for taking one on a drop, but for CW purposes, in my mind it would be better if it weren't free.
Edited by Husker Dude, 24 June 2015 - 08:45 AM.
#16
Posted 24 June 2015 - 08:55 AM
Husker Dude, on 24 June 2015 - 08:43 AM, said:
I don't think there needs to be a limit to how many mechs can bring it any given drop, but I do think that including the ECM Hellbringer with the trial mechs leads to a bit too much availability in CW, since it's an extra free ECM heavy any Clan member can add to their deck.
Shuffling the trial mechs would be my preferred solution to this, though, instead of something more drastic or intrusive. The Hellbringer is a very useful mech, and I wouldn't blame anyone for taking one on a drop, but for CW purposes, in my mind it would be better if it weren't free.
What needs to be done is ECM pilots need to learn how to use the J button and when to use it.
#17
Posted 24 June 2015 - 09:00 AM
#18
Posted 24 June 2015 - 09:04 AM
ECM countering is definitely very helpful when done, but for IS, it basically required that someone take a light for that specific purpose, sacrificing armor and firepower tonnage for ECM.
#19
Posted 24 June 2015 - 09:22 AM
Husker Dude, on 24 June 2015 - 08:43 AM, said:
I don't think there needs to be a limit to how many mechs can bring it any given drop, but I do think that including the ECM Hellbringer with the trial mechs leads to a bit too much availability in CW, since it's an extra free ECM heavy any Clan member can add to their deck.
Shuffling the trial mechs would be my preferred solution to this, though, instead of something more drastic or intrusive. The Hellbringer is a very useful mech, and I wouldn't blame anyone for taking one on a drop, but for CW purposes, in my mind it would be better if it weren't free.
Actually very few of the Hellbringers you see are from the trial mechs. 3x Hellbringer + a light is a very popular drop deck and before the EBJ was released it wasn't uncommon to have 6-8 hellbringers in an opening wave. It takes 3 mechs to master a chassis and 3 Hellbringers are a good drop deck as well as being economical in both time and Cbills. Rotating the trial mechs really won't do much.
#20
Posted 24 June 2015 - 09:35 AM
I assumed that more casual players would automatically take one, and the regular players would have the additional option of bringing a second one for free. Totally would make sense that people would outfit all three variants for mastering with the Prime omnipod and equip ECM. At least they paid for it, though!
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