Try this:
http://mwo.smurfy-ne...8bb00380a6bac65
Stay in the second line of your force and use your UAC/10 to support whatever your teammates are shooting at, then use your lasers to finish off weakened foes with exposed parts. Trigger discipline is important for your AC, having it jammed is not going to help you or your team but the double tap is good for getting the damage in quick before you have to find cover again. If you need to up your damage have the lasers on chain fire but they are more effective when you have a good opportunity to put them all in on one component, like if you happen to come across an unaware mech with their rear to you.
Option 2
http://mwo.smurfy-ne...4e9804c5402ab91
This is a bit tougher to do well, but very rewarding when you get the hang of it. You preferably want to shoot both at once, but there will be times where you will need to chainfire to keep the pressure on.
Hang back in the 3rd rank of your force (not the rear where the LRMers are) with a zoom module if you have it, sit half way in cover and take only shots you are certain on. If caught in a bad situation turn your weaponless side against your foe and only turn to launch your volleys as you seek backup and cover.
You can even go with the light lance if you are careful, getting better positions to get good angles on what the rest of your team is drawing the attention of for some good initial shots helping your light mates to tear up their rears. Again the trick is to take only sure shots and not put yourself in a bad position.
If you're careful and precise you can rack up some impressive kills and save a lot of teammates, just be careful of your heat and faster enemies closing on you.
Then when you get enough money buy one of these:
http://mwo.smurfy-ne...531fc635d479ecd
Arm SRMs as group 1, torso SRMs as group 2, laser group 3 or 4.
With this one bide your time with your team and lay low while you get into a good position, target lone and busy targets. Lay down a full bundle of SRMs at as short a range as possible, hopefully wiping out a component or getting a kill in one volley. If you dont, turn and run or circle around until you have another volley ready then finish them off with that. Don't stay around longer than two volleys worth, and don't engage clusters of targets that can all turn and lay into you. The laser is strictly for emergencies.
This one is fantastic for skirmishing and brawling when you learn to torso twist to turn away incoming fire. It also generates a ton of money with the damage output and a lot of component destructions and kills vs XL engine mechs if you land your shots well. This mech is by far my favourite and my biggest earning.
Edited by Funkin Disher, 01 July 2015 - 08:27 PM.