Atm I'm considering making the 1X (the garbage varient) into an LRM boat to use those tubes. My current reasoning is the poor sniping ability of the energy hard points, fragility for brawling and inadequate speeds even for the 1AA (it just can't maneuver like a light can). If there is anything this mech can boat, it's a large LRM launcher, the less weapon groups atm the better. Since this mech sucks at everything else, perhaps it holds a foothold in the LRM niche. I'm just concern the DPS might be too low. At least you're only dedicating a 25 ton medium to LRMs, you should have enough extra tonnage for brawlers. =
For LRM perks sporting an A-LRM20, the 15% cool down is good, high shoulder tube location, head tag for poking and jump jet options. Smallish and narrow frame for a medium and maneuverability lets the mech hobble around to prime LRM LOS locations.
However, the Trebuchet 7M is the current standard for medium LRM boats. Sporting a 40% LRM cool down quirk and running a A-LRM 30 is hard to contend with.
Compared side by side there are a few pros and cons to the vindicator.
Vindicator 1X: http://mwo.smurfy-ne...8140d304df535c9
Vs
Trebuchet 7M: http://mwo.smurfy-ne...d466ca83834d7f8
Neutral: Roughly the same torso twist and shielding arm size.
Pros: Smaller and narrower (better hitboxes in general). Generally faster due to smaller LRM engine choices, pushes around 90KPH. Better Tag position as well as LRM Tube location. 5 tons lighter at 45 tons vs 50 of the trebuchet for CW. Better heat management. More LRM volleys (uses less ammo per volley even though it has less overall ammo)
Cons: Runs A-LRM 20 vs the Treb's A-LRM 30, this is a 50% more volley damage. 40% CDR quirk vs a mere 15% cool down quirk adds even more to the DPS disparity with heat quirk manage heat. More armor due to weight and Structure quirks for torso. Head slot free for ammo placement.
Edited by Tycon, 25 June 2015 - 02:40 AM.