Titannium, on 26 June 2015 - 07:02 AM, said:
Urbanmech Iic
#21
Posted 26 June 2015 - 09:39 AM
#22
Posted 26 June 2015 - 10:04 AM
Bishop Steiner, on 26 June 2015 - 04:23 AM, said:
even if the exposed waist turrets artists are so enamored of make no sense to begin with.
Nope.
Nope nope nope nope nope nope
NOPE.
You know they'd give it torso twist. Besides, if you look at the art for the IS Urbie, it doesn't look like it has a twist capable torso either. And not only does it twist in this game, it twists 360 degrees. So don't be stingy, share the Urbie!
#23
Posted 26 June 2015 - 10:12 AM
0bsidion, on 26 June 2015 - 10:04 AM, said:
Technically, I don't think it did. It does have a large rotation ring, which as a cheap to produce mech, I have a feeling the weapons themselves simply rotated on the ring.
mind you that large box would negate a 360 rotation, but that was always an urban legend anyhow, and not supported in ANY canon lore. It could shoot behind itself for the same reason the Rifleman could, no lower arm actuators allow the weapons to flip 360.
But the legends I have seen promoted on these forums are great (Atlas originally transported an infantry squad in the head, Urbanmech pilot just stood up in the middle, and if anything happened the infantry just drug the incapacitated pilot out and took over, etc.)
Nonsense, but very fertile and imaginative nonsense, lol! And I don't claim my interpretation to be canon, canon is actually silent on it.
#24
Posted 26 June 2015 - 10:19 AM
Why not urbiic
#25
Posted 26 June 2015 - 12:52 PM
Bishop Steiner, on 26 June 2015 - 04:23 AM, said:
even if the exposed waist turrets artists are so enamored of make no sense to begin with.
Psst. See: Nova. It can be done.
Besides, that's just bad art. It wasn't supposed to be that way.
#26
Posted 26 June 2015 - 12:57 PM
Bishop Steiner, on 26 June 2015 - 10:12 AM, said:
mind you that large box would negate a 360 rotation, but that was always an urban legend anyhow, and not supported in ANY canon lore. It could shoot behind itself for the same reason the Rifleman could, no lower arm actuators allow the weapons to flip 360.
But the legends I have seen promoted on these forums are great (Atlas originally transported an infantry squad in the head, Urbanmech pilot just stood up in the middle, and if anything happened the infantry just drug the incapacitated pilot out and took over, etc.)
Nonsense, but very fertile and imaginative nonsense, lol! And I don't claim my interpretation to be canon, canon is actually silent on it.
Makes sense to me. And if Clan does ever get an Urbie IIc it's probably pretty far off on the horizon. IS can continue to maintain it's Urbanmech supremacy on the battlefields of MWO.....for now.....
#27
Posted 26 June 2015 - 01:05 PM
#29
Posted 26 June 2015 - 02:09 PM
Bishop Steiner, on 26 June 2015 - 02:04 PM, said:
Sure, but as you can see on the card the Mech can clearly torso twist. Kinda looks like it has hip joints the way the legs are set at a 90-degree angle to each other.
You might be surprised at how stuff becomes "canon" sometimes.
#30
Posted 26 June 2015 - 02:12 PM
Roadkill, on 26 June 2015 - 02:09 PM, said:
You might be surprised at how stuff becomes "canon" sometimes.
well, I don't see those hip joints pulling a 360.
#32
Posted 26 June 2015 - 10:05 PM
Or just let us pay cash - you know you want to.
Edited by stealthraccoon, 26 June 2015 - 10:26 PM.
#33
Posted 26 June 2015 - 10:10 PM
Roadkill, on 26 June 2015 - 02:09 PM, said:
You might be surprised at how stuff becomes "canon" sometimes.
Dragon's arm anyone!!
#34
Posted 03 August 2015 - 12:08 AM
#35
Posted 03 August 2015 - 02:00 AM
It's so beautiful...
#37
Posted 03 August 2015 - 02:10 AM
Clan Urbanmech just gets the right to exist.
Sounds balanced? I mean we are talking about the AC 10 nad 20... which is better then the clan counterpart due to the fact that the clans spread damage...
Hmm... also make it so the clans have a much lower engine cap.
It has a 100 engine... why not lower the max to say... 130? (77.2 kph with speed tweak)...
#38
Posted 03 August 2015 - 02:15 AM
Nightshade24, on 03 August 2015 - 02:10 AM, said:
Clan Urbanmech just gets the right to exist.
Sounds balanced? I mean we are talking about the AC 10 nad 20... which is better then the clan counterpart due to the fact that the clans spread damage...
Hmm... also make it so the clans have a much lower engine cap.
It has a 100 engine... why not lower the max to say... 130? (77.2 kph with speed tweak)...
sry to say, but the 101/107 kph is a must for urbie.
#39
Posted 03 August 2015 - 02:30 AM
Bishop Steiner, on 26 June 2015 - 04:29 AM, said:
While not strictly canon, I would say it safe to say that each had lower tech versions, at some point, even if we don't get the mixtech to really represent early Clan designs.
Long duration heavy lasers, as relatively short range weapons, would defeat the purpose.
But, they are noted for 2 things, heat (ridiculous heat) and inaccuracy.
Simplest way to represent the way a Heavy laser should work, IMO is:
- Pulse Laser Like Durations, slightly longer cooldowns.
- HOT, very HOT with big GH multipliers
-Not give them the second range bracket. Due to their inherent and canon inaccuracy, make them purely short range weapons. So instead of 180 total range, Heavy Small is 90m. Instead of 540 for Medium, 270, and for Large 450, not 900.
To damage dropoff, nothing. Blazing hot, short duration/high cooldown short range facerippers.
Bishop Steiner, on 26 June 2015 - 04:29 AM, said:
While not strictly canon, I would say it safe to say that each had lower tech versions, at some point, even if we don't get the mixtech to really represent early Clan designs.
Long duration heavy lasers, as relatively short range weapons, would defeat the purpose.
But, they are noted for 2 things, heat (ridiculous heat) and inaccuracy.
Simplest way to represent the way a Heavy laser should work, IMO is:
- Pulse Laser Like Durations, slightly longer cooldowns.
- HOT, very HOT with big GH multipliers
-Not give them the second range bracket. Due to their inherent and canon inaccuracy, make them purely short range weapons. So instead of 180 total range, Heavy Small is 90m. Instead of 540 for Medium, 270, and for Large 450, not 900.
To damage dropoff, nothing. Blazing hot, short duration/high cooldown short range facerippers.
I think ghost heat will ruin the point of that mech. light mechs using say 4 heavy medium lasers will already have issues with heat and with 5+ you will msot likely power down.
most mechs to run any heavy laser minus small heavy laser will probably be relatively dedicated already having them and mechs that boat them are already having massive trade offs (range, heat effeciency, etc... ie the certain nova with 10 of them... )
personally I think all clan lasers should have a sharp drop off from efficient to max range as a counter balance to the already present range. This can be shown in Heavy lasers as well...
I also think they should roll laser weapon damage back a bit as well, they are a bit higher then TT due to poor hit reg with them, it's gotten much better since back then and it's obvious in the PPC vs laser debate that this is a problem.
Also they were a tad inaccurate... Someone suggested for a different weapon ago that they have a cone of fire so to say where they can 'randomly hit'. kind of like the spread of the LBX 2 or 5... and maybe with a targeting computer you eliminate that problem (bigger PC the better accuracy) and quirks can aid too...
Overall. I do not really want to go into a debate on how to balance future weapons into MW: O... then we will have problems with other weapons of the time period or near...
When is the post clan weapons of IS coming out again? 3057?
#40
Posted 03 August 2015 - 02:31 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users