Okay. You know how IS mechs work. Here's how clan mechs work:
1-
Upgrades: Only Artemis can be chosen, if you want it on or off.
Endosteel, and Ferro each take 7 slots instead of 14. However, they are both locked to the chassis, so you can't switch them off, and their slots are static, unlike the IS dynamic ones.
This means if an ST has 4 slots of Endo in it, they can't be moved around (You can move them around in IS mechs.)
2-
Pods: Clan mechs are built by assembling 8 pods (head, CT, RT, LT, LA, RA, LL, RL). The different variants of a chassis can swap the pods between one another. You don't need to own the other variants, to purchase their pods, and put them on the ones you have (For example, my DWF-Prime has the Side Torsos of the DWF-B. Even if I don't own the DWF-B.)
This is the biggest difference, as that means clan mechs can pick and choose which hardpoints to put on the mech. It also means you can run the exact same loadout, across multiple variants. The CT pod is the only one that can't be changed.
3-
Engines: Clan mechs come with XL engines, and they are hardlocked into the chassis, they can't be changed. However, these XL engines take only 2 slots in each side torso, instead of 3, so when you lose a side torso in a clan mech, you don't die. Unlike IS XL engines (The rule is that if an engine loses 3 slots, it's dead. That's why IS XLs die to ST loss, while clans don't)
4-
Weapons: (Generally speaking ALL clan weapons use less tons, and slots than IS ones)
4.A -
Ballistics: Clan Ballistics come in 3 varieties:
AC, Ultra AC, and LBX. They differ from IS ones in 2 aspects: 1- The variants exist for all classes (2,5,10,20). 2-They are burst fire.
Burst fire means that unlike IS ACs, they don't fire one single shot. A Clan Ultra AC 20 (C-UAC20) fires 5 bullets, each dealing 4 damage.
4.B -
Missiles: Clan Missiles come in 3 varieties,: SRM, Streak SRM, and LRMs. They differ from IS missiles in the following ways:
1- Streaks come in 2s, 4s, and 6s. While IS has only 2s.
2- They have no tube counts. All clan missile ignore tube counts, so you can put an LRM 20 wherever you want.
3- LRMs fire differently. Their fire mode is called "ripple fire" or "stream fire" where the launcher files one missile at a time, at rapid speeds.
4.C -
Energy: Clan energy weapons share the same types as IS ones, except for one difference: Clans don't have a PPC. They only have the ERPPC. However, their ERPPC deals 10 damage to the section it hits, and 2.5 to one section adjacent to it on each side (If I hit the CT, then the CT receives 10 damage, and each side torso receives 2.5)
Also, clan energy weapons tend to be hotter than their IS counterparts., but with more range.
5 -
Equipment: Clan equipment is usually lighter, and smaller, but functions similarly to their IS counterparts with slight differences:
1- Double Heatsinks: Clans only have double heatsinks. However, they take up two slots instead of 3, while weighing at 1 ton. Another difference is that some clan mechs come hardwired with several DHS that can't be removed (the WHK has 20 that it can't move)
2- Active Probe: Clan active probe is lighter than the IS one, but it doesn't passively jam ECM. You have to lock on to the ECM mech to disable it's ECM, and even then, it only jams it under 200 meters. (I need someone to double check that for me, because I heard it might have been removed recently)
3- CASE: Every section on a clan mech has CASE built into it's structure, so it takes no slots, and no tons from the mech.
4- Jumpjets: They come hardwired on the pods that have them. Otherwise, they work the same as IS ones, and take up the same amount of tons, and slots.
5- ECM: Smaller and lighter than the IS one, but works the same way.
6- Command Console: Unique to the IS.
7- Targeting Computer: Come in 7 sizes ranging from the 1 slot 1 ton TC1, to the gigantic 7 ton 7 slot TC7. Unique to the clans. They increase the speed of projectile weapons, (including ERPPCs, and Gauss), plus the ranges of all weapons in the mech, and their crit chance (crit chance bonus does not apply to MGs, LBXs, and Flamers).
I think that's about it. I hope that helps, and if you have any other questions, post them here.
Edited by IraqiWalker, 01 July 2015 - 07:51 AM.