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Raven 4X And The Ac/20


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#1 Relishcakes

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Posted 03 July 2015 - 03:40 PM

Currently I have set up my little 4x with an AC/20 and while I admit I'm relatively new to the game I still feel like I'm actually making progress. I actually came here with a question though.
Would the UAC/20 actually FIT on a 4x? Where can I get information on weapons and things of that nature without actually being logged in? How would I even go about purchasing one of these seemingly terrifying pieces of equipment?

Before anyone gets uppity about my decision on the AC20/UAC20 let me explain. The AC/20 is amazing at legging even the fatties in the crowd and while I'm not fast or very tough, a legged assault isnt really able to fight back very effectively so i figure why not do the same thing, but faster? UAC 5's and 10's are amazing but if you can get your hands on the 20? why not!?

#2 Zordicron

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Posted 03 July 2015 - 07:48 PM

UAC20 is a clan only gun.

I ran an AC20 on my Huggin for a while. It is a nasty surprise for some. limited ammo though. I ran a gauss also for lulz.

#3 Nightshade24

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Posted 03 July 2015 - 08:01 PM

AC 20 raven is sure is fun... however.

the Clan Ultra Autocannon 20 is a Clan only weapon, not an inner sphere weapon. You can look at Smurfy for details on weapons as well as a not-in game Mechlab.

mwo.smurfy-net.de/equipment

UAC 20 can fit on the kitfox or adder however due to being a clan weapon and clan mech and such.

#4 WrathOfDeadguy

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Posted 03 July 2015 - 08:03 PM

If UAC20 were available, it wouldn't necessarily be worthwhile even if it would fit- one extra ton is small change for a heavy or an assault, but for a Raven? Perhaps there's an argument to be made that being able to double-tap would offset the loss with massive pinpoint burst damage (assuming you landed most of your shots)... but since there's no IS UAC20 at present, the point is moot.

Edited by PS WrathOfDeadguy, 03 July 2015 - 08:04 PM.


#5 Mad Porthos

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Posted 03 July 2015 - 08:05 PM

Raven 4x can run ac20 and 5tons ammo. Some will go 3 tons and 2 med lasers as well. XL 180. 1-2 JUMP JETS i think and only Round 144 armor, but face it ifyou are being hit in a light you are toasted anyways. Rather you want to be running radar dep or supplementing some bigger relatively slow mech, perhaps who has ecm.

#6 bad arcade kitty

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Posted 03 July 2015 - 08:24 PM

test your builds on smurfy http://mwo.smurfy-net.de/mechlab

also technically you can fit ac-20 on raven 4x... but practically it's a troll build with way too low armor, rather low ammo, no back and rather low speed for a light

something like this (don't try it, lol)
http://mwo.smurfy-ne...38805ffdcb42020

View PostMad Porthos, on 03 July 2015 - 08:05 PM, said:

Raven 4x can run ac20 and 5tons ammo. Some will go 3 tons and 2 med lasers as well. XL 180. 1-2 JUMP JETS i think and only Round 144 armor, but face it ifyou are being hit in a light you are toasted anyways. Rather you want to be running radar dep or supplementing some bigger relatively slow mech, perhaps who has ecm.


with xl 180 you need 3 additional tons for external heatsinks

Edited by bad arcade kitty, 03 July 2015 - 08:28 PM.


#7 Peter2k

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Posted 03 July 2015 - 08:48 PM

View PostXhazahh, on 03 July 2015 - 03:40 PM, said:

Currently I have set up my little 4x with an AC/20 and while I admit I'm relatively new to the game I still feel like I'm actually making progress. I actually came here with a question though.
Would the UAC/20 actually FIT on a 4x? Where can I get information on weapons and things of that nature without actually being logged in? How would I even go about purchasing one of these seemingly terrifying pieces of equipment?

Before anyone gets uppity about my decision on the AC20/UAC20 let me explain. The AC/20 is amazing at legging even the fatties in the crowd and while I'm not fast or very tough, a legged assault isnt really able to fight back very effectively so i figure why not do the same thing, but faster? UAC 5's and 10's are amazing but if you can get your hands on the 20? why not!?


Because the 20 is a rather bad weapon, considering
Low on ammo per to, close range (bad for a slow light actually) and terrible fall off once you use it at a distance
But
If you're having fun

But do be careful assuming a legged assault can't fight back a slow XL raven who needs to stay close to be effective
You're worst nightmare is probably the 10 heat sink rule :D

I might consider learning the Gaus a bit better, you can go for legs just as easy, don't have to stand so close to you're target, the travel speed is way higher for you're "bullet" and it doesn't have that terrible fall off
N the weight savings :)

#8 Nightshade24

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Posted 04 July 2015 - 04:41 AM

View PostPeter2k, on 03 July 2015 - 08:48 PM, said:

Because the 20 is a rather bad weapon, considering
Low on ammo per to, close range (bad for a slow light actually) and terrible fall off once you use it at a distance
But
If you're having fun

But do be careful assuming a legged assault can't fight back a slow XL raven who needs to stay close to be effective
You're worst nightmare is probably the 10 heat sink rule :D

I might consider learning the Gaus a bit better, you can go for legs just as easy, don't have to stand so close to you're target, the travel speed is way higher for you're "bullet" and it doesn't have that terrible fall off
N the weight savings :)


The problem with that is gauss rifle is 3 tons heavier then an AC 20 last time I checked... it's harder to put on

#9 WrathOfDeadguy

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Posted 04 July 2015 - 04:17 PM

o_0 Gauss is 1 ton heavier than IS AC20, but occupies 3 fewer crit slots. On the bright side, you can use the ammo to crit pad the gun.

#10 Ingga Raokai

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Posted 05 July 2015 - 04:17 AM

aah yeah, my Raven BoomX with its ac20,.,.

a gauss huh, interesting, might try that, after i purchase radar dep,.,.

#11 Mad Porthos

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Posted 06 July 2015 - 07:25 AM

View Postbad arcade kitty, on 03 July 2015 - 08:24 PM, said:

test your builds on smurfy http://mwo.smurfy-net.de/mechlab

also technically you can fit ac-20 on raven 4x... but practically it's a troll build with way too low armor, rather low ammo, no back and rather low speed for a light

something like this (don't try it, lol)
http://mwo.smurfy-ne...38805ffdcb42020



with xl 180 you need 3 additional tons for external heatsinks


I assure you, BAK that the build works as listed and advertised. Yes it needs 3 tons for heatsinks and it most assuredly has those 3 tons. It also most assuredly carries 5 tons of ammo, 2 jumpjets. Ferro prevents one from doing this, slot wise so it is ignored. Typically your going to run this as a troll build anyways, but some will run Ac20 w 3 tons ac20 ammo +2 medium lasers or even 2x small pulse laser. The playstyle of this mech is important, as you so do not try to run around as a solo rambo light. Instead you bodyguard a fatty or a missile mech using your 91.6 KPH to escort, or for maximum trollitude, run with a pack of other RAVEN 4x AC20 mechs.

An xl255 ac20 raven is trying too hard for light mech speed and only barely brings the pain with 17 rounds (340 max damage, if perfect accuracy). At that point its rather better to downgrade to lesser large ballistics like the ac10, uac5, or even 2x ac2, with ammo or backup lasers.

#12 IraqiWalker

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Posted 06 July 2015 - 07:30 AM

RVN-4X

Max armor everywhere but the energy arm. 3.5 tons of ammo (remove the JJ, and you have 4 tons of ammo)

XL 180. Endo, no Ferro. 10 DHS (might be overkill, but SHS don't make you heat neutral)

Edited by IraqiWalker, 06 July 2015 - 07:32 AM.


#13 Mad Porthos

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Posted 07 July 2015 - 06:02 AM

View PostIraqiWalker, on 06 July 2015 - 07:30 AM, said:

RVN-4X

Max armor everywhere but the energy arm. 3.5 tons of ammo (remove the JJ, and you have 4 tons of ammo)

XL 180. Endo, no Ferro. 10 DHS (might be overkill, but SHS don't make you heat neutral)

To each thier own preference. Personally, when running my 4x w Ac20, I found the difference between 143 armor and 208 or so to be negligible. If I was noticed, focused, I was dead regardless. My main aim was stay by big allies, supplement them and if anyone focuses on me, jump jet to an odd ledge or keep using buildings as cover. Whether running 20 or 32 on a leg, at 91.6kph, the alpha takes the leg anyways, while the 20 was enough to get by if someone was just splashing me incidentally with laser fire etc.

But anyways, we all know it to be a trollish build anyways, I was surprised to be able to maintain a decent kdr in the 4x, with it, around 1.6 for that chassis variant. Part of it might be running other builds though on the chassis that focus more on the energy, missile and speed rather than heavy ballistic trolling.

Anyone tried it with 2xac2, and perhaps some medium lasers for closer work? Seems you could run perhaps something like 5 tons ammo (350) for the ac2's and be a ranged plinker/sniper. +30% range for the ac2 fire would mean you could sort of sit out there and make long range barrages that people ignore cause they think they are mostly out of range, yet actually are doing damage. Full damage out to at least a kilometer/1000m. With that distance, it might have a niche and it's low armor is less of a concern when you are sniping like that.

Edited by Mad Porthos, 07 July 2015 - 06:10 AM.


#14 IraqiWalker

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Posted 07 July 2015 - 06:28 AM

View PostMad Porthos, on 07 July 2015 - 06:02 AM, said:

But anyways, we all know it to be a trollish build anyways

I honestly consider it the proper way to build the 4X. It's one of the best satellite mechs in the game because of it.

#15 bad arcade kitty

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Posted 07 July 2015 - 06:34 AM

phh, if you want to run 100 kmh or slower imo it's better to pick adder with c-uac 20 then

http://mwo.smurfy-ne...21dcaa451cc22da

#16 IraqiWalker

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Posted 07 July 2015 - 06:51 AM

View Postbad arcade kitty, on 07 July 2015 - 06:34 AM, said:

phh, if you want to run 100 kmh or slower imo it's better to pick adder with c-uac 20 then

http://mwo.smurfy-ne...21dcaa451cc22da

But we're talking about the Raven here. Not to mention that the Adder is clan. So faction specific if CW is factored in.

#17 WrathOfDeadguy

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Posted 07 July 2015 - 07:08 AM

Also, the Adder is known in lore for carrying a disproportionate amount of gun- much like the Panther, Urbie, and (eventually, one hopes) Hollander. The Raven isn't, which is what makes it fun to troll around with. Scout 'Mechs aren't supposed to be lugging AC20s around, and yet here we are. B)

#18 Fox With A Shotgun

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Posted 23 September 2015 - 08:52 PM

For the record, I use the AC/20 raven 4X pretty much every day, when I get bored of the 2x LPL build. It's slow, but if you know how to hull-down (and WHERE to hull down) it works just fine.

Here's my particular build for the AC/20 raven. XL195, 4 tons of AC/20 ammo. Right arm is sacrificial.

RVN-4X, AC/20, 4 tons ammo

Alternatively, have some fun with a gauss raven. Switch out 1 ton of AC/20 ammo and the AC/20 for gauss ammo.

RVN-4X, Gauss Rifle, 3 tons ammo

Remember that gauss ammo is inert, and the gauss rifle itself is explosive. Even if you're made of paper, it's always better to crit-pad the left arm so that the gauss rifle will tend not to explode on hit.

Playing either of these is very, very different to playing other kinds of lights - or even any other brawler, in fact. You won't be going in-their-face, because you'll explode. You won't be running around all that much, because you're slow. Your acceleration, while not as good as other lights, is still better than a medium or a heavy; use this to your advantage. Pop over hillsides and ridges, look over short buildings, let one rip, and then run away like a chicken (which this mech is). Think of yourself as a detachable satellite cannon to one of your heavies or assaults.

Also, do not forget that a RVN-4X's weapon quirks (+30% ballistic range) makes your AC20 work at much longer ranges than expected. No ballistic speed quirks make sniping lights impossible unless they're standing still or moving in a straight line, but you should be able to safely snap off a shot at an unaware heavy/assault from further away. Even better with range modules.

Low cover is always preferable to single-side cover, because a raven's high mounted hardpoints really helps with hulling down a mech. Given the length of a raven's 'nose', it's entirely possible that you think you are in cover, but someone can actually shoot the CT which extends for another 3-4 metres in front of your cockpit if you try to peek around a corner. If you hill-hump or building-hump, you can make the nose of the raven clip into the building and therefore make it slightly harder to hit. This also makes your legs last that much longer. I haven't been legged in a raven for ages.

Edited by ArcturusWolf, 23 September 2015 - 08:54 PM.


#19 Pragr

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Posted 23 September 2015 - 10:59 PM

View PostArcturusWolf, on 23 September 2015 - 08:52 PM, said:



Switch back to standard heat sinks (there's no reason for DHS when you use gauss). You'll get enough free slots for ferro armor and save another 0.64 tons you can use for either ammo or armor.

#20 Narcissistic Martyr

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Posted 23 September 2015 - 11:28 PM

I can't believe I missed an AC20 raven thread and that I have to be the voice of reason/madness.

Double heatsinks? Really? You really want DHS when your only real gun requires you carefully place your shots and even with SHS gives you 67% heat efficiency? What you're gonna do sustained DPS with maybe 28 rounds if you want enough armor to not instantly evaporate if another light comes your way?

Narc's AC20 RVN-4X

It's flexible too. Drop a ton of ammo and add a ML or TAG for sustained usefulness. Switch to a gauss? Easy.

Remember folks the goal is to be quick enough to exploit opportunities to surgically remove limbs and torsos while carrying enough armor to survive a casual encounter and carry just enough ammo that you only run out of ammo in maybe 1 in 10 fights. If you run out less frequently see if there's something else that tonnage can do for you that is gonna be helpful all the time rather in a handful of outlying cases.





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