Jump to content

Get Rid Of The Jungle Map


96 replies to this topic

#41 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 05 July 2015 - 04:57 PM

loving this map its different and takes brains to play.

there are the odd frustrating moments but you learn or should learn where all the bad spots are and avoiding them. not go crying wah wah take it away I don't like it

#42 Bullseye69

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 454 posts

Posted 05 July 2015 - 05:08 PM

They just need to do a optimaztion of this map and fix the sticking on the terrain issue it has more than the older map. Other than that good map some times i do good and sometimes I do bad but it usually fun. I have notice the lack of fighting in the water especially at the end that has a large water area, I know the water lily thing or freaky looking but ther is a nice area with good cover and good space to fight at for lance on lance battles and still have some cover from the lrm warriors but no one seems to use it. Shame really looks good.

Waiting on the river city redux map hope it looks and plays well.

#43 Leiska

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 239 posts

Posted 05 July 2015 - 06:12 PM

I hate that map, as well. The stairs are a ***** to climb without jets, roots and other knee-high debris often gets in your way, tons of invisible walls around most objects and poor visibility thanks to all the foliage.

#44 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 05 July 2015 - 10:51 PM

I love the bog. Don't change it. Strange battles with surprising outcomes happen there.

#45 TheCharlatan

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,037 posts

Posted 05 July 2015 - 11:58 PM

I have a love/hate relationship with the bog.
It's super cool, until you get stuck on one of those f***** steps or roots.
Then you navigate around them, and it's super cool again.

#46 Damien Tokala

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 788 posts

Posted 06 July 2015 - 01:16 AM

Bog map is best map

#47 RockmachinE

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,040 posts

Posted 06 July 2015 - 01:24 AM

I call it the Veridian Clog

Webster defines clog as

a : a weight attached especially to an animal to hinder motion

b : something that shackles or impedes :

The Oxford English Dictionary as per Wikipedia defines clog as

thick piece of wood

A lot of the design aspects impede the flow of the game, slow things down and cause the players to spend a large amount of focus fighting the map and not the enemy. Even simple things like the "stairs" leading onto high ground are irregular, uneven and cause people to get stuck. The undergrowth and random elements littered throughout the map don't help much either. The map is confining and oversaturated with things that hinder movement, its way too constricting.

This map would either need to be opened up, so keep the design but make it lets say twice as wide. Or a lot of the hindering elements would need to be removed to add breathing space.

It also performs poorly on weaker machines.

Its not a bad map in essence, but the way it was executed simply isn't fun to play. It's also apparent that some map designers really like cluttered maps, Mining collective being another example. What the designers fail to understand is that mechs need room to maneuver in order for combat to flow and be fun, if one keeps hitting things and constantly battling the environment things stop being fun and the focus is moved from mech combat into environment negotiation which is just not exciting when your focus needs to be on the enemy.

New maps lean either in one way or another. A map that combines the two elements, large open spaces and close constricting quarters would be ideal, river city for example seems to get the idea right, but its simply too small for now.

Edited by Louis Brofist, 06 July 2015 - 01:30 AM.


#48 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 06 July 2015 - 02:58 AM

Bog + HPG = BEST maps.

I hate alpin + tera.

#49 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,366 posts

Posted 06 July 2015 - 03:06 AM

All the little stuff you geet hung up on makes me crazy - they should make these roots and stuff be crushed away by a Mech and at most a little shaking and slowdown while passing through and maybe 1% damage.

Edited by Thorqemada, 06 July 2015 - 04:33 AM.


#50 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 06 July 2015 - 03:10 AM

I like Bog for the most part. I think it could use some tweaking (reduction in the ankle high trip hazards and smoothing the "steps" out a bit. Other than that, a solid map IMO.

#51 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 06 July 2015 - 03:39 AM

View Postmikeownage, on 05 July 2015 - 09:24 AM, said:

WORST MAP EVER

I am tired of not seeing who is shooting me and getting stuck on twigs....


Has anyone said "learn to pilot" yet?
Just checking

#52 Piney II

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,224 posts

Posted 06 July 2015 - 03:45 AM

I like the Bog.

It's a good brawler's map. Some of the close quarter fights I've been in on this map have been off the hook.

#53 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 06 July 2015 - 03:52 AM

Duality of the Forum...

Canyon Network:
WTF? Why can't my 100 ton Assault make it over a small pebble sized boulder?
Forum Response: Yea! Those programmers can't get terrain hitboxes right. They need to fix all those small trip hazards on Canyon.

Viridian Bog:
I'm tired of tripping on every little twig. My mech shouldn't get stuck on ankle high roots.
Forum Response: Learn to play noob! You just suck at piloting. Learn the map!

I don't get it. Lol.

#54 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,950 posts
  • LocationUSA

Posted 06 July 2015 - 04:07 AM

I like the map.
I hate the layout of it though.

Those 2 center ramps need repositioning, and the stairs and many other obstacles need to be smoothed out so you don't get stuck on them.... everywhere.

#55 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 06 July 2015 - 04:12 AM

View PostMister D, on 06 July 2015 - 04:07 AM, said:

I like the map.
I hate the layout of it though.

Those 2 center ramps need repositioning, and the stairs and many other obstacles need to be smoothed out so you don't get stuck on them.... everywhere.


Stairs do need to be smoothed out a bit.

I think that main center island might also need steps on both sides. It's not a big deal the way it is now, but with steps on both sides it might become a brawl point if both teams rush up on that island from both sides.



#56 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 06 July 2015 - 05:34 AM

View Postoneproduct, on 05 July 2015 - 09:39 AM, said:


No need to get snarky with jokes. ;)
Are you kidding me? Snarky jokes are some of the best Jokes!

View PostTitannium, on 06 July 2015 - 02:58 AM, said:

Bog + HPG = BEST maps.

I hate alpin + tera.

none of these are my worst maps. not my best either.

#57 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 06 July 2015 - 05:49 AM

Collision and terrain/obstructions needs a look at, but I've grown fond of the map. Just turn on some Creedence Clearwater and Jimi Hendrix when you drop on it and it'll all make sense... :D

#58 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 06 July 2015 - 06:26 AM

View PostLeiska, on 05 July 2015 - 06:12 PM, said:

I hate that map, as well. The stairs are a ***** to climb without jets, roots and other knee-high debris often gets in your way, tons of invisible walls around most objects and poor visibility thanks to all the foliage.


I fully agree the stairs are a problem, it's way too easy to get stuck in them even in a fast medium mech. Some of the knee-high debris should also be revised.

However, stuff like invisible walls is something that happens in most maps, and knee-high obstacles and foliage aren't exclusive to the swamp either. If you remember the problems HPG had and which took months to fix, raise your hand. *raises hand*

#59 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 06 July 2015 - 06:29 AM

Re: roots, pebbles, steps, steep slopes, etc... Quick answer is "learn the map".

Absolutely, I understand the frustration getting hung on something when in the pitch of battle. Conversely, if you learn the map, the likelihood of that happening is greatly minimized if you know your topology.

I can't remember the last time I got hung on something... ^_^

#60 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 06 July 2015 - 06:36 AM

View PostDaZur, on 06 July 2015 - 06:29 AM, said:

Re: roots, pebbles, steps, steep slopes, etc... Quick answer is "learn the map".

Absolutely, I understand the frustration getting hung on something when in the pitch of battle. Conversely, if you learn the map, the likelihood of that happening is greatly minimized if you know your topology.

I can't remember the last time I got hung on something... ^_^

Absolutely true. But the root of a tree should not be able to stop 100 tons moving at 50KpH! :( And a Hill should not stop us if it has a grade of 50 degrees.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users