For all this yammering on about traction nobody seems to actually understand a lot of the basics of traction, or even some common sense. Yes, tanks slip on asphalt, but they slip on soft terrain even more. So does everything else. As the ground beneath you doesn't give way on a road and you have relatively even contact patch you are far more likely to have grip, the "digging in for grip" factor of off road wheels and treads is largely working to mitigate the problems of soft terrain, it doesn't make you worse at going over roads, except in relation to the fact you don't have road tires to better take advantage of the surface. The only reason you would even notice this is because people don't try and achieve the same ground speeds in harsh terrain compared to what they would on a city street. You typically don't see tanks going all out and turning on soft terrain as they might throw a track, but if they didn't they would certainly skid. If Battletech actually wanted to be "realistic" so you suggest they'd have even harsher PSR's on dirt. But they don't because that would be impossible to keep track of. The PSR in cities rule is largely there for game balance, or the developers had the same misconceptions (which doesn't make it right).
Let's turn it around again and think of it a different way, if turning on city streets because of their special ferrocrete caused problems for mechs running through them at comparatively low speeds, imagine how much more dangerous that must be for local traffic! I'm not saying mechs shouldn't skid or slip, I'm fine with mechs skidding on all types of terrain under very sharp turns. The idea that you have WORSE traction on roads is ridiculous though.
Edited by golambo, 29 February 2012 - 06:27 PM.