Jman88, on 14 July 2015 - 02:33 PM, said:
So... after playing this game for way to long I realize I don't really know if my 1 armor point = 1 point of weapon damage absorbed.
Yes. 1 point of damage strips 1 point or armour (or 1 point of internal structure if armour is gone).
Jman88, on 14 July 2015 - 02:33 PM, said:
And once the armor is gone, there is a chance for critical hits, right?
Yes. For normal weapons, there's a 42% chance to crit anytime you damage a section without armour. For more detail, see this excellent post:
Crits and you - a brief guide.
Jman88, on 14 July 2015 - 02:33 PM, said:
But how does "structure" count once the armor is gone?
Same as for armour; 1 point of damage strips 1 point of internal structure. If you reduce a section to 0 internal structure, it is destroyed along with all the components in it.
The components, such as weapons, heat sinks, actuators, ammo and the like, all have health points as well (usually 10, but it varies - see the link above for details), and are destroyed when they reach 0 health. They also lose health at a ratio of 1:1 with damage done (although, to be fair, it is a bit more complicated than that, but it's all explained in the guide I linked to).
Jman88, on 14 July 2015 - 02:33 PM, said:
I don't see structure numbers for mech sections in the mechlab... only additional structure bonuses with the quirks.
Yes, the mechlab is bad that way. But since the max armour value for any section is 2x internal structure, you can figure it out by just halving the maximum armour you can mount (count both front and back for torso sections).
Jman88, on 14 July 2015 - 02:33 PM, said:
Thanks for enlightening me!
You're welcome
Edited by stjobe, 16 July 2015 - 01:32 PM.