I sincerely can not understand or appreciate why so many Mechs got from PGI such bizarre weapons meshes (Highlander, Catapult etc), the very same negative opinion I have about visuals of missile weapons' tubes on Zeus ZEU-6T right arm. I just can't see why 20 tubes for LRMS are not good enough for any number of tubes for SRM missiles. Here some pictures to illustrate my words:
ZEU-6T with LRM20 in right arm
I find it resembling UB-32 rocket launcher a bit:
Spoiler
But when I install 3xSRM6 I get some bloated Popeye sailor arm:
I can understand why it'd be required to change arm mesh when 2-3 LRM launchers with greater number of tubes installed, but why 20 tubes are not enough for 18 missiles?
Logic and effectiveness of a weapon are missing Aye, BattleTech is not about logic, I know, and the only indicator of effectiveness for PGI is the money milked from fans. But still...
Wishlisting a hero-Zeus as a bonus to the thread ↓
Spoiler
P.S. Spoiler names don't work it seams.
Edited by Man with Axe, 19 July 2015 - 04:40 AM.