How Much Have You Spent On Modules?
#1
Posted 28 July 2015 - 10:59 PM
i'm gonna go add it up but if i had to guess i'd say i've spent easy 150 mill on modules. An since i buy all my mechs now from packs, i haven't spent any c-bills on mechs apart from omni-pods and weapon systems
#2
Posted 28 July 2015 - 11:16 PM
#3
Posted 28 July 2015 - 11:26 PM
I don't want to know the exact number, but consider this: A Radar Deprivation module costs more than three Commandos.
Isn't that just a tad ridiculous?
#4
Posted 28 July 2015 - 11:29 PM
stjobe, on 28 July 2015 - 11:26 PM, said:
I don't want to know the exact number, but consider this: A Radar Deprivation module costs more than three Commandos.
Isn't that just a tad ridiculous?
So it's bad i have 14 Radar Derps? Mainly due to the fact i like my mechs ready to rock and hate doing the module juggle
Edited by Hades Trooper, 28 July 2015 - 11:30 PM.
#5
Posted 28 July 2015 - 11:30 PM
stjobe, on 28 July 2015 - 11:26 PM, said:
I don't want to know the exact number, but consider this: A Radar Deprivation module costs more than three Commandos.
Isn't that just a tad ridiculous?
basic commandos not counting their new shiny xl engines and endo/dhs/ferro upgrades
Edited by bad arcade kitty, 28 July 2015 - 11:30 PM.
#6
Posted 28 July 2015 - 11:34 PM
There's no rhyme or reason where a Flamer module costs as much as a Clan ER Med module. That doesn't even begin to express how Adv Seismic and Radar Derp costs as much as Speed Retention and Cap Accel.
#7
Posted 28 July 2015 - 11:40 PM
I hate modules. I hate the current experience and skill systems. I hate the current pathetic rewards we get for playing. I hate consumables and most importantly, I hate Paul.
Edited by Juodas Varnas, 29 July 2015 - 12:33 AM.
#8
Posted 28 July 2015 - 11:41 PM
Ain't gonna try to math this mess either.
#9
Posted 28 July 2015 - 11:42 PM
It's still a sink and too expensive to begin with.
#10
Posted 29 July 2015 - 12:00 AM
I hate consumables and modules, just the lot of it. Hell, I hated it when the first ones came out and I hate it now. Don't get me wrong, I USE them because I pretty much have to but I'm not happy about it.
#11
Posted 29 July 2015 - 12:13 AM
I have 6 more mechs to buy modules for so until then I will just continue farming for modules before I start to farm for another mech chassis.
#12
Posted 29 July 2015 - 12:21 AM
#13
Posted 29 July 2015 - 12:26 AM
#14
Posted 29 July 2015 - 12:29 AM
I went and counted them... 705 mils to be exact.
Edited by Navid A1, 29 July 2015 - 04:57 AM.
#15
Posted 29 July 2015 - 12:33 AM
#16
Posted 29 July 2015 - 12:45 AM
#17
Posted 29 July 2015 - 01:02 AM
I can outfit 1 mech with new engine, dhs, Artemis, Endo, weapons.
Or I can dump +15,000,000 and give myself a counter to LRM module, 12% less of something and wall hack.
Everything seems overpriced but that wall hack.
#18
Posted 29 July 2015 - 02:32 AM
Ultimately Modules do not improve my winning chance and are thus a waste of my C-Bills.
Someday if CW turns into something worth doing, then I may get Modules for CW use only.
#19
Posted 29 July 2015 - 02:38 AM
I try to buy just 1 or 2 of what I need and shuffle the modules around to what mech I want to play, but that is kind of a pain. I like switching things up a lot and playing a lot of different mechs in my mechbay every play session. All that module moving suuuuuucks.
#20
Posted 29 July 2015 - 02:40 AM
Smith Gibson, on 29 July 2015 - 02:32 AM, said:
Ultimately Modules do not improve my winning chance and are thus a waste of my C-Bills.
Someday if CW turns into something worth doing, then I may get Modules for CW use only.
I still have some range Modules on my Atlas-S, and a recycle module for my AC20.
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