I think this would be a fantastic way to increase TTK and reduce the impact of laservomit and pinpoint burst alphas. Each crosshair will have some degree of sway that intensifies with fast movement, jump-jetting, and heat levels. It isn't quite cone of fire, as the pilot can see exactly where his shots will land, but will be unable to land all of them in the same location without slowing down or cooling off. It would take just under a second for all weapons to converge on a point. Weapons would converge on the point the pilot is looking at, or they'd converge according to the target's distance, to allow for leading of a target without screwing with convergence.
Certain weapons could have better or faster convergence than others. For instance, lasers should naturally have quick convergence since they're compact, lightweight, and can be easily gimbaled, while an AC20 on a (probably) fixed shoulder mount might not have any convergence at all and simply fire straight on, with the crosshair adjusting on the HUD to account for distance changes. Missiles shouldn't have any convergence issues at all, as they would simply adjust their coursesmid-flight. Weapons mounted on an arm with a lower actuator would have faster convergence than weapons on a torso or stub arm.
It can even be used as a balancing mechanic, where certain mechs can be more stable firing platforms or be particularly well suited to firing certain weapons on the move. Weapons and quirks would of course have to be adjusted to account for this change.
Apologies if this was brought up before, but I haven't been around much the past few months.
EDIT: Just to be clear, I'm not asking for the auto-aim stuff you see in the video. Just the individual crosshairs and lack of instant pinpoint convergence.
Edited by Kaeb Odellas, 05 August 2015 - 09:26 PM.