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Increase Is Ac/20 Ghost Heat Limit To Two

Balance Weapons

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#21 Night Thastus

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Posted 02 August 2015 - 01:58 PM

If you want to increase the ghost heat on AC/20's, sure!

But increase it on C/AC/20's too.

Or forget it. No way in hell. King Crabs and Jagers everywhere. ;-; They're already powerful as **** as it is.

#22 Hit the Deck

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Posted 02 August 2015 - 01:59 PM

View PostWM Quicksilver, on 02 August 2015 - 12:05 PM, said:

...or at the very least, reduced heat penalty.

This would be an acceptable alternative.

View PostEldagore, on 02 August 2015 - 11:26 AM, said:

PGI, from what I have observed, has decided somehow that 30 points of alpha dmg is an acceptable alpha. More you get ghost heat. Think about all our weapons, you will see that 30 points is for the most part where ghost heat begins give or take. Some items, like SRM6 and 4, have to share to prevent people from bypassing the limit.

Except PPC's, because they are in time out forever apparently for causing ghost heat in the first place.

So, you are asking PGI to raise the bar for one weapon to 40. IMO, it isn't needed.

You are right about the damage limit. Greatest offender is six cMPL with 6*8 = 48 damage but is very hot.

You are right again in a sense that buffing the AC/20 shouldn't be needed because of concern that TTK will be perpetually decreased little by little but we also have a question of increasing weapon viability. I think lowering the penalty would be a good compromise. Make it so that firing two AC/20s will create ~18 pts of heat instead of ~24 pts of heat we now have.

View PostPjwned, on 02 August 2015 - 01:55 PM, said:

I agree actually, clan ACs already have burst fire so why do they need ghost heat?

I'm not sure about the cACs because they are just placeholders but with UAC/20 you can double tap.

Edited by Hit the Deck, 02 August 2015 - 02:08 PM.


#23 LordNothing

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Posted 02 August 2015 - 02:37 PM

thou shalt not nerf my 3x uac20 whale.

#24 Narcissistic Martyr

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Posted 02 August 2015 - 05:14 PM

Remember when boom cats were a thing?

Narcissistic Martyr remembers...

#25 Matthew Ace

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Posted 02 August 2015 - 06:43 PM

I can agree to a noticable reduction in Ghost Heat generated (24 down to 18) but total removal? Not until they figure out something to replace Ghost Heat entirely.

Edited by Matthew Ace, 02 August 2015 - 06:59 PM.


#26 El Bandito

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Posted 02 August 2015 - 06:56 PM

View PostYeonne Greene, on 02 August 2015 - 10:58 AM, said:

And I've got a STD UAC build that runs fast that will wreck any AC/40 build.

The point is that AC/40 is not even close to being something to fear on the battlefield. It can be effective, but it's not the scourge of 'Mechs everywhere.


It is the scourge of Light mechs. But hey, Light queue is already crowded enough, right? :rolleyes:

Edited by El Bandito, 02 August 2015 - 07:01 PM.


#27 Pjwned

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Posted 02 August 2015 - 07:06 PM

View PostHit the Deck, on 02 August 2015 - 01:59 PM, said:

I'm not sure about the cACs because they are just placeholders but with UAC/20 you can double tap.


It still spreads damage even with double tapping though.

#28 El Bandito

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Posted 02 August 2015 - 08:24 PM

View PostPjwned, on 02 August 2015 - 07:06 PM, said:

It still spreads damage even with double tapping though.


Yet I will still pick CUACs over IS ACs in a non-quirked mech, if it was possible. Chance for double damage is too good to ignore. The CUACs shots are now buffed to a point that it spreads much less than before, thanks to less time between shots and reduced projectile.

I fear many people still view the CUACs in the old light.

Edited by El Bandito, 02 August 2015 - 08:30 PM.


#29 Mystere

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Posted 02 August 2015 - 08:30 PM

View PostYeonne Greene, on 02 August 2015 - 10:58 AM, said:

And I've got a STD UAC build that runs fast that will wreck any AC/40 build.

The point is that AC/40 is not even close to being something to fear on the battlefield. It can be effective, but it's not the scourge of 'Mechs everywhere.


Light mechs might have a word to say about that. ;)

#30 Trev Firestorm

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Posted 02 August 2015 - 08:38 PM

{Skips thread replies}
@OP better idea, just trash the stupid ghost heat abomination completely.

#31 Tristan Winter

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Posted 02 August 2015 - 08:53 PM

Almost every mech in MWO that comes with an AC20 as stock armament carries a single AC20. The King Crab is the exception. The Jagermech was never a dual AC20 brawler, but it became one in MWO because ballistics are in a weird place. You put 4 ballistics on a Jagermech and you're going to overheat faster than you can say 'blueberry pie'. And since everyone is running around with double TT armor values, you're going to run out of ammo as well.
  • Reduce AC20 base heat, so people will combine lasers and AC20s more, as opposed to lasers and gauss
  • Reduce AC2, AC5 and AC10 base heat, so the Jagermech can actually be played with 2 different pairs of ballistics, such as AC2s and AC5s, without exploding.
  • Increase ammo per ton, to make ballistic builds more viable
  • Consider heat reduction quirks for certain mechs that are supposed to carry dual AC20s, if they need it.
Spoiler


#32 Y E O N N E

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Posted 02 August 2015 - 11:14 PM

View PostMystere, on 02 August 2015 - 08:30 PM, said:


Light mechs might have a word to say about that. ;)


Not any Light 'Mechs that have been maximized. An AC/40 is a problem when it's a surprise. It's hard for anything bringing AC/40 to be a surprise.

#33 SmoothCriminal

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Posted 02 August 2015 - 11:30 PM

View PostWM Quicksilver, on 02 August 2015 - 12:05 PM, said:


LB20s don't have GH.





I'm ok with no ghost heat on the AC20s for the IS, or at the very least, reduced heat penalty.


This is interesting - so a DWF could run/alpha 2 LB20s and a UAC20 without ghost heat? I may have to give this a go...

#34 Pjwned

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Posted 03 August 2015 - 12:13 AM

View PostEl Bandito, on 02 August 2015 - 08:24 PM, said:


Yet I will still pick CUACs over IS ACs in a non-quirked mech, if it was possible. Chance for double damage is too good to ignore. The CUACs shots are now buffed to a point that it spreads much less than before, thanks to less time between shots and reduced projectile.

I fear many people still view the CUACs in the old light.


I also realize C-UACs were buffed pretty well, but even if they spread less damage now it's still spread damage. Not saying that means they're bad, because they're not, but spreading out damage should mean a higher ghost heat limit if any at all.

But then, a lot of ghost heat limitations are stupid for very similar reasons too.

#35 Quicksilver Aberration

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Posted 03 August 2015 - 01:59 AM

View PostPjwned, on 03 August 2015 - 12:13 AM, said:


I also realize C-UACs were buffed pretty well, but even if they spread less damage now it's still spread damage. Not saying that means they're bad, because they're not, but spreading out damage should mean a higher ghost heat limit if any at all.

No, spread damage should equate to higher damage potential, which they have, not less ghost heat.
This is the exact problem with LBX, because it lacks the higher damage potential despite no ghost heat.

Edited by WM Quicksilver, 03 August 2015 - 02:00 AM.






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