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Pgi, Give Private Matches Custom Rules


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#1 TheCharlatan

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Posted 02 August 2015 - 10:46 PM

Hello Mechwarriors,

We all know that Private Matches is where our own "dreams" come true.
Sick of 12v12, miss the old days of 8v8? Private Match.
Want to dirve stock mechs? Private Match
Want to roleplay a Batchall? Private Match

But unfortunately we have very little control on the rules of the game.
In other games, you often can create some pretty fun "home-brew" matches... for example imagine a Spider-5V match without fall damage and with increased JJ thrust...
It would be nice if we had a few sliders and custom rules to apply to Private Matches such as;
  • Armor increase/decrease by %
  • Structure increase/decrease by %
  • Quirks yes/no
  • Automatic stock mode (mech gets set to stock)
  • Dissipation increase/decrease by %
  • Heat Cap increase/decrease by %
  • Weapon Range increase/decrease by %
  • JJ power increase/decrease by %
  • ECM range increase/decrease by %
  • Projectile speed increase/decrease by %
  • Fall damage increase/decrease by %
  • Speed and agility increase/decrease by % (differentiated by weight class?)
  • Gravity increase/decrease by % (suggested by Euklides)
  • Set Temperature (suggested by Sjorpha)
  • Set Match Length (suggested by Sjorpha)
  • Set cap speed/number of caps/additional rules for caps (suggested by Sjorpha)
  • To be continued by your suggestions...
Would you like something like this?



What other options would you like?
Do you belive it would be worth investing development time on?

Edited by TheCharlatan, 04 August 2015 - 04:55 AM.


#2 Euklides

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Posted 03 August 2015 - 05:15 PM

Yeah, more option could make it a lot more fun, I am all for it personally.

To expand upon your options the first thing that comes to mind is gravity. ^^

Edited by Euklides, 03 August 2015 - 06:18 PM.


#3 Agent 0 Fortune

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Posted 03 August 2015 - 05:32 PM

More features for "pay-to-play", what kind of economic model is that? I say fire up the Antarctic servers instead.

#4 Sjorpha

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Posted 03 August 2015 - 11:40 PM

Yeah, I would absolutely love that. Also second the request for gravity setting.

It would also be a great way for PGI to let the community test out these parameters and see how they work out, to get a better idea of how changing them would work in public games. Like different gravity for different CW planets and so on.

I would add:

Temperature

Match length

Cap speed for assault and conquest, and # of cap points needed to win conquest

#5 Paigan

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Posted 04 August 2015 - 12:59 AM

Those options sound more like an "MWO mod" than a private match with adjusted rules.

Imagine videos of those matches popping up all over the place. They would confuse players, especially new ones, and would massively soften up what an MWO match actually means and is based on.
For example TTK, quirks, etc. Which Mech is good compared to others? Which situation or decision was wise or foolish? That all changes dramatically with things like armor or speed values. Every match to be watched would have to be "learned" like a new game.

I'd think more along the line of match duration, map temperature (as mentioned above).



Apart from that, I'm pretty sure the coding is not flexible / well-structured enough to allow it anyway. If even changes to ammo mechanics pose an unsurpassable obstacle to PGI ... :wacko:



Discuss all you want, but those two points basically kill this thread.

Edited by Paigan, 04 August 2015 - 12:59 AM.


#6 Raggedyman

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Posted 04 August 2015 - 03:31 AM

This is possibly the best suggestion I have seen for ages. As they aren't things that I could see getting that much general use I think they would work best as purchasable 'add-ons', to cover dev costs etc, but for those who like that kind of thing they would be amazing fun.

#7 Rhaythe

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Posted 04 August 2015 - 03:45 AM

I'd just be happy if we could get the stock private game mode we've been sorta-kinda promised since the Urbie got funded.

#8 Jaeger Gonzo

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Posted 04 August 2015 - 03:50 AM

Yeah we wait for promised Stock Privet Button.

#9 Joseph Mallan

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Posted 04 August 2015 - 04:01 AM

I am not at all opposed.

#10 Hades Trooper

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Posted 04 August 2015 - 04:40 AM

View PostTheCharlatan, on 02 August 2015 - 10:46 PM, said:

Hello Mechwarriors,

We all know that Private Matches is where our own "dreams" come true.
Sick of 12v12, miss the old days of 8v8? Private Match.
Want to dirve stock mechs? Private Match
Want to roleplay a Batchall? Private Match

But unfortunately we have very little control on the rules of the game.
In other games, you often can create some pretty fun "home-brew" matches... for example imagine a Spider-5V match without fall damage and with increased JJ thrust...
It would be nice if we had a few sliders and custom rules to apply to Private Matches such as;
  • Armor increase/decrease by %
  • Structure increase/decrease by %
  • Quirks yes/no
  • Automatic stock mode (mech gets set to stock)
  • Dissipation increase/decrease by %
  • Heat Cap increase/decrease by %
  • Weapon Range increase/decrease by %
  • JJ power increase/decrease by %
  • ECM range increase/decrease by %
  • Projectile speed increase/decrease by %
  • Fall damage increase/decrease by %
  • Speed and agility increase/decrease by % (differentiated by weight class?)
  • To be continued by your suggestions...
Would you like something like this?


What other options would you like?
Do you belive it would be worth investing development time on?


Nice idea, but yeah no, We got enough things on the plate that require works and attention to draw into those who want something for there own things comes off as feeling entitled in my view

#11 Jaeger Gonzo

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Posted 04 August 2015 - 04:48 AM

Loading different xml file is not something that I would call work.

#12 TheCharlatan

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Posted 04 August 2015 - 05:00 AM

View PostPaigan, on 04 August 2015 - 12:59 AM, said:

Those options sound more like an "MWO mod" than a private match with adjusted rules.

Imagine videos of those matches popping up all over the place. They would confuse players, especially new ones, and would massively soften up what an MWO match actually means and is based on.
For example TTK, quirks, etc. Which Mech is good compared to others? Which situation or decision was wise or foolish? That all changes dramatically with things like armor or speed values. Every match to be watched would have to be "learned" like a new game.

I'd think more along the line of match duration, map temperature (as mentioned above).



Apart from that, I'm pretty sure the coding is not flexible / well-structured enough to allow it anyway. If even changes to ammo mechanics pose an unsurpassable obstacle to PGI ... :wacko:



Discuss all you want, but those two points basically kill this thread.


"Confuse new players"?
I'd rather think they would draw new players!
If there is a "private mode" that is fun and intresting, lots of people would come to try it, and then try the "standard" game.
Come on, who wouldn't want a stock urbie low gravity mode?

And about coding: i am no expert, but some of these changes don't look hard to implement.

#13 Paigan

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Posted 04 August 2015 - 07:40 AM

View PostTheCharlatan, on 04 August 2015 - 05:00 AM, said:


"Confuse new players"?
I'd rather think they would draw new players!
If there is a "private mode" that is fun and intresting, lots of people would come to try it, and then try the "standard" game.
Come on, who wouldn't want a stock urbie low gravity mode?

And about coding: i am no expert, but some of these changes don't look hard to implement.


I wrote if videos of matches with significantly different rules (again doubled armor etc etc) popped up, it would confuse players because they would differ so much from the original game and even among each other.
I can't phrase it simpler like that. Understand it or don't.

About coding:
The problem with coding stuff is:
In theory, nearly everything could be changed with a few lines of code and a few minutes of concentrated testing.
In practice, however, software are organically grown constructs, often improvised over many years, with lots of design error and sind, by people how lack YEARS of necessary experience. And of course there is never time to overhaul it.
It's like saying to your manager "You have to invest a million or mode dollar and you will get nothing new compared to what you have today. It will just be nicer and cleaner and won't drive us crazy in the future."
99% of all managers say "lol sorry, no time for that" to that.

They are mostly tinkered-together piles of rabble that you would not believe until you see it youself (e.g.: I worked into Android App development last year. Despite it's based on the relatively modern and clean Java, the design principles used are darkest middle age and can only be explained by the guys in charge being either idiots or extremely rushed by management or both. And Google is one of the "best" in the business).

The reason why most software is such crap under the hood is simply: noone ever sees it. No customer, no manager, etc. They only see the nice shiny gui, not the rusty gears below.

So again: It SHOULD be not much work. But in practice, even changes to ammo mechanics are an unsurpassable obstacle for PGI as I read multiple times. That says a lot about the code quality in MWO.

Edited by Paigan, 04 August 2015 - 08:08 AM.


#14 Jaeger Gonzo

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Posted 04 August 2015 - 11:32 AM

In games like this, stats like this are always easy to change xml files. Just like quirks.
So don`t overestimate this "work".

You know, is not something that you need to actually code anything new.

Edited by Jaeger Gonzo, 04 August 2015 - 11:34 AM.






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