Jump to content

'star League' Mech Pack


No replies to this topic

#1 Shadey99

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,241 posts

Posted 04 August 2015 - 10:31 AM

While obviously their are more IS mechs than clan ones, however the IS also has more timeline appropriate mechs then the clans do and certain points in the IS mech roster could use filling out. Hence... I propose a big 'clan invasion' type mech package...

Lights:
  • Mercury, MASC and BAP with high speeds comparable to the Locust and 4E hardpoints most commonly.
  • Hussar, BAP, a ECM variant, and high mounted hardpoints for peeking.

Mediums
  • Assassin, a slightly slower 40 ton medium than the Cicada with some different options.
  • Wyvern, a 45 ton energy and missile mech
Heavies
  • Lancelot, High mounted arm energy weapons like the BJ and Firebrand and an option for jump jets.
  • Flashman, That other 75 ton energy boat besides the Black Knight.
Assaults
  • Cyclops, solid assault
  • Emperor, though Sarna doesn't seem to show it... There are three timeline specific variants available that don't break the 'rules'.
Now... As a early adopter reward... How about something different? The Hermes and Hermes II mechs. The first is another ECM option for IS and the other is like a humanoid IS stormcrow competitor. The bonus in particular would spice up the 'extra fourth variant' trend and give us mechs well into summer next year (figuring this was announced in December).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users