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We Now Recommend Skylake Cpus


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#41 Peter2k

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Posted 10 August 2015 - 01:59 AM

View PostFlapdrol, on 09 August 2015 - 09:08 AM, said:

Interesting to see the broadwell i5 beating the skylake due to the 128MB L4 cache.

25% over sandy bridge, it's something, was hoping for more of course.


good find
well, more cache of that size will always be good and broadwell isn't that far behind
and 25% compared to sandy is in range of what Intel promised in such use cases


View PostMycrus, on 08 August 2015 - 06:22 PM, said:

I have a sandy as a backup rig and a haswell for my main rig... nope I ain't upgrading to skylake...


Sooo
you have a good rig(s) and you know what you are doing
look here:

View PostxWiredx, on 05 August 2015 - 06:33 AM, said:

Anybody looking to build a new system


this thread was not meant for you anyway, but thx for making a post, gotta bump it right?


View PostTank, on 05 August 2015 - 09:31 AM, said:

Even with Sandy I would think twice before upgrading.


I'm on IvyBridge and will most likely upgrade when I can get my hands on Samsung M2 SSD's with NVME
and I have an i5
more cores or more threads might make a difference in DX12 (yay for AMD)
by the time I can actually get NVME drives I know if it makes a difference


in case everyone forgot, this is the MWO forum
MWO is THE game that is limited by IPC strength, e.g. single core performance
though that's an DX (well draw calls) and optimization issue

why do people think some of us are nagging Russ so much about DX12 support?
wanna do something for your fellow gamers?
nag him about DX12 on Twitter

until then best IPC with most GHz is king in MWO

but again

View PostxWiredx, on 05 August 2015 - 06:33 AM, said:

Anybody looking to build a new system


should have been kind of self explanatory

#42 Mycrus

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Posted 10 August 2015 - 02:58 AM

View PostPeter2k, on 10 August 2015 - 01:59 AM, said:



good find
well, more cache of that size will always be good and broadwell isn't that far behind
and 25% compared to sandy is in range of what Intel promised in such use cases




Sooo
you have a good rig(s) and you know what you are doing
look here:


this thread was not meant for you anyway, but thx for making a post, gotta bump it right?




I'm on IvyBridge and will most likely upgrade when I can get my hands on Samsung M2 SSD's with NVME
and I have an i5
more cores or more threads might make a difference in DX12 (yay for AMD)
by the time I can actually get NVME drives I know if it makes a difference


in case everyone forgot, this is the MWO forum
MWO is THE game that is limited by IPC strength, e.g. single core performance
though that's an DX (well draw calls) and optimization issue

why do people think some of us are nagging Russ so much about DX12 support?
wanna do something for your fellow gamers?
nag him about DX12 on Twitter

until then best IPC with most GHz is king in MWO

but again


should have been kind of self explanatory


bunch... meet panties.

#43 Flapdrol

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Posted 10 August 2015 - 04:18 AM

Hopefully the non K skylakes launch soon.

With skylake bclk overclocking is possible agian, if it's not locked on non K's you could get some nice price/performance.

#44 Exarch Levin

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Posted 13 August 2015 - 12:02 AM

Ouch. The benchmark graphs in this thread are making my AMD CPU seem inadequate. Alternatively, they're a testament to crap optimization from the CryTek folks and their engine licensees. Speaking of 'em, since I'd rather wait for Zen before upgrading to Skylake, what has come of them focusing on the Vulkan API (aka DX12 without the suck) and is PGI ever going to get around to adopting a version of CryEngine featuring a modern graphics API?

#45 Túatha Dé Danann

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Posted 16 August 2015 - 10:48 PM

View PostxWiredx, on 06 August 2015 - 09:26 AM, said:

That's an IB chip? You mean the 4960X? Then I can actually guarantee that you have frame rate dips below 60 (probably into the high 20s even) if you have everything set to 'very high'.

Gosh, I brainfarted, sorry. Now, directly copied from my system:
Intel-Core-i7-4930K.
And no, I don't have dips down to 20 fps. I'm steadily running >100 fps. Some times, on very particle heavy situations with a lot of smoke and such I may have a short fps-run in the 90's, but I've not seen any stuttering on my machine.


Quote

We already know that MWO doesn't benefit from CPUs beyond 4 cores and that there is a negligible 1-2fps gain from having a 6-core or 8-core Intel chip. We've already run the numbers here. A 4790K at 4.5GhZ, a 5820K at 4.5GhZ, and a 5960X at 4.5GhZ all perform within margin of error of each other.

Thats pretty odd. I had the same clock of 4.4 GHz on my 4C/8T CPU and I went up from about 100-110 fps to a steady 120-130 fps. But I also have to say, that I do not run everything on "very high". I have details, textures etc on very high but reduced post-processing and particle effects.


Quote

Also, MWO has to be ported to DX12 or you won't see any of those benefits.

This is true, but it might take Crytech some time until they have implemented that. I don't think PGI can mod the engine to DX12.

And sorry for the necro. :D





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