caveat: I am someone who runs sub-optimal builds and variants 99% of the time I play solo queue, so I understand that I sound like a hypocrite when I suggest a build is a "waste of tonnage" or something. Because if you think about it, any build that isn't Tier-1 Esports meta-p33n leet compliant is at least somewhat a waste of tonnage. but even I have standards and won't take like a lore-true Banshee with like 2 weapons.
Okay, now that's out of the way. I guess the point of the match (Skirmish mostly, assault and conquest a bit lesser) is to kill all enemy mechs right? Disregarding capping, you win if you destroy the opposing team, or run out the timer with the more mechs standing. So, we want to blow up all the bad guys before they do it to us. How do we do that? Focused fire? Good recon? Shooting the AC/20 off ASAP? Spotting for missiles?
Rolling damage so the rest of your team can take out the distracted enemies?
Providing big pinpoint alphas from the back?
Showering the enemy with missiles and denying them territorial advancement with that threat?
There are a lot of ways to play the game casually and still with at least some skill. I feel justified when I take out the ERPPC/LRM Warhawk I bought from the sale because I'm confident that I'll walk away with a kill and 300-500 damage. Will there be some games where I'll just be on fire and wipe out half their team and do 1000 damage? It's rare, but it happens. Will there be some games where we get rolled and I do mediocre numbers? Sure.
But I don't feel guilty that I'm not out there in a Timberwolf helping to lead the push. A Dire Wolf loaded with Gauss rifles and ERPPCs can efficiently destroy a mech from long range with a couple salvos. Does it matter if it takes little damage? No, that's the trade off. It's banking on it's ability to disable enemies from long range in a matter of seconds. If a mech is taken out before it has the chance to do much damage, or has its firepower severely handicapped, there's less of a need for frontline mechs to absorb punishment.
Now of course, most people can't use ERPPCs and Gauss rifles nearly as well as they would want to, and I can understand why people are frustrated when they see a 100 ton mech finish with <100 damage. I think this is more of a matchmaker issue than a "what kind of mech you choose to play" issue.
I totally understand why LRM users get vilified. Even a direct-fire long range support build is at least still going to be able to fight up close. If you take an LRM boat into the solo queue, you don't know if you're going to have a dedicated spotter. You don't know if your allies have packed UAVs. There could be 0 ECM mechs on the other team, or there could be 6. Sometimes everything goes right. Locks abound, half the enemy is narc'd, and you find a home for 1000 missiles. Other times, the whole team is covered with ECM and it doesn't matter if use tag or all of your dumb-fire skills.
How do you get enjoyment out of this game? If it's 100% or close to purely winning, I don't see any reason why you would even take a mech like the Locust or an Awesome. The competitive scene is an important part of the player base, but the vast majority of players have different reasons to play. They may just be into Mechwarrior and BT. They may like sci-fi. They may like the ability to mess around with equipment. They may like having a stable of different mechs that can be built to do different things. They may just like big stompy robots. They may have seen that cheesy cartoon from the 90s.
For me, learning to use different weapons in interesting combinations, and just the aesthetic and "feel" of various mechs is a big reason why I play. Now, I still like winning, and I can't tell you where exactly that line between "oh that's an interesting build" and "wow that person is just trolling" is, but I can tell you that I'm okay with seeing an LRM-60 King Crab. I'm a little more aggravated when I see an Atlas with just a large pulse laser and a machine gun.
Edited by Takashi Uchida, 29 August 2015 - 10:01 PM.