Commando COM-1C - 1xAC2 ballistic Commando (arm mounted ballistic hardpoints would have to be padded - e.g. a half dozen machine guns)
Firestarter FS9-S1 - ECM equipped FS9-S (could be balanced through adding negative quirks)
Hunchback HBK-4N - 1xBallistic 5xEnergy 2xMissile hardpoints (although several hardpoints might be backed pretty tightly in the right torso).
Trebuchet TBT-5S - Close range specialist version with SRM launchers and 3 medium lasers (maybe it would have an SRM quirk or repositioned missile launchers?).
Catapult CPLT-C3 - 2xArrowIV area effect missile launchers
Cataphract CTF-3L - MASC equipped (86 kmh), 1xLBX10, 4xMedium pulse lasers
Zeus ZEU-6Y - Fixed torso mount for a Binary Laser replacing the PPC (the Blazer does more damage than a large laser but produces much more heat - so it shouldn't be a balance problem especially if its duration is closer to a clan large laser).
Victor VTR-9A1 - Two extra machine guns are added (5 ballistic hardpoints?)
Stalker STK-3Fk - 6xMissile hardpoints, 6xEnergy?
Stalker STK-4P - Six energy but only three missile hardpoints. Lightened to 75 tons via refit (It would be the same size, but have a higher speed compared to identical looking Stalkers).
===3052===
Cicada CDA-3F - 8xJump Jets, 1xERPPC, 2xMedium lasers
Centurion CCN9-D3 - Equipped with TSM to allow 118 km/h when near overheat.
Blackjack BJ-2 - 2xER Large Laser, 4xSRM2
King Crab KGC-001 - The major change is the addition of SRM-2 launchers to both torsos
===Extinct in 3050===
Stalker STK-3Fb (taken away by the starleague)
Commando COM-1A (obsolete, 80 km/h version)
===Unknown===
JM6-H - May exist at this time in the peripheries, but is not seen in combat for ten years. 2xEnergy 2xBallistics, 6xRocket Launcher 15s
Banshee BNC-1E - 54 km/h and less effective armour, but additional energy hardpoints (two in table top).
Are there any that I'm missing?
Edited by Avimimus, 15 August 2015 - 01:42 PM.