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Known Issue With Lrms?


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#1 Mechwarrior Buddah

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Posted 20 August 2015 - 04:47 PM

Last game I was told theres a "known issue" with LRMs. Ive been getting 500+ damage games since the patch. Whats the issue? Never got a reply

#2 Deathlike

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Posted 20 August 2015 - 04:54 PM

View PostMechwarrior Buddah, on 20 August 2015 - 04:47 PM, said:

Last game I was told theres a "known issue" with LRMs. Ive been getting 500+ damage games since the patch. Whats the issue? Never got a reply


LRMs are OP vs the scrub. :P

#3 Mechwarrior Buddah

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Posted 20 August 2015 - 05:00 PM

Well I get the fact that theyre the most nerfed weapon in the game but supposedly theres something since the latest patch.

#4 Jman5

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Posted 20 August 2015 - 05:43 PM

There is no issue. Carry on.

#5 Fate 6

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Posted 20 August 2015 - 06:10 PM

View PostImperius, on 20 August 2015 - 05:35 PM, said:

The issue is that you use them... LRM players are confirmed Tier 5

Meanwhile Jman5 Tier 1 with only HBK-4J

#6 Chados

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Posted 20 August 2015 - 06:16 PM

They seem to work the same as usual. I haven't noticed any issues and I pack LRMs in every drop.

And I don't care what tier I'm in as long as it's fun.

#7 Hit the Deck

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Posted 20 August 2015 - 06:26 PM

View PostFate 6, on 20 August 2015 - 06:10 PM, said:

Meanwhile Jman5 Tier 1 with only HBK-4J

That 'Mech is almost mehta.

#8 Nightmare1

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Posted 20 August 2015 - 07:05 PM

View PostGas Guzzler, on 20 August 2015 - 04:48 PM, said:

They have no friends.

View PostDeathlike, on 20 August 2015 - 04:54 PM, said:

LRMs are OP vs the scrub. :P


I'd have to agree with both of these comments.

#9 PurpleNinja

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Posted 20 August 2015 - 07:24 PM

There's an issue that happens when the target is behind some cover and the missiles deals no damage.

#10 bad arcade kitty

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Posted 20 August 2015 - 07:31 PM

View PostChados, on 20 August 2015 - 06:16 PM, said:

And I don't care what tier I'm in as long as it's fun.


wait till we have streams like 'me on a smurf acc stomping some tier 5 scrubs' like lol has

#11 Kjudoon

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Posted 20 August 2015 - 07:32 PM

LRMs have issues? Uh oh... prepare for another nerf. Somehow they accidentally became functional again.

#12 Mechwarrior Buddah

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Posted 20 August 2015 - 07:46 PM

View PostChados, on 20 August 2015 - 06:16 PM, said:

And I don't care what tier I'm in as long as it's fun.


me too lol

#13 Kjudoon

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Posted 20 August 2015 - 07:59 PM

View PostJman5, on 20 August 2015 - 05:43 PM, said:

There is no issue. Carry on.

I need to see video of this mythical Jman carrying his match and the match next to him with his Hunchie J. I need to see if there's a trick or two to being that awesome an Lurm pilot. My game isn't nearly that good.

#14 Lightfoot

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Posted 20 August 2015 - 08:08 PM

No change really. They are still bugged or stealth-nerfed from January 2015 and Artemis does almost nothing for Clan versions. I almost always carry some LRMs as back-up so I would have noticed.

#15 Jman5

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Posted 20 August 2015 - 08:44 PM

View PostKjudoon, on 20 August 2015 - 07:59 PM, said:

I need to see video of this mythical Jman carrying his match and the match next to him with his Hunchie J. I need to see if there's a trick or two to being that awesome an Lurm pilot. My game isn't nearly that good.

dramatic re-enactment



#16 El Bandito

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Posted 20 August 2015 - 08:56 PM

View PostMechwarrior Buddah, on 20 August 2015 - 04:47 PM, said:

Last game I was told theres a "known issue" with LRMs. Ive been getting 500+ damage games since the patch. Whats the issue?


ECM proliferation is certainly an issue with the LRMs.

#17 Kjudoon

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Posted 20 August 2015 - 09:09 PM

View PostEl Bandito, on 20 August 2015 - 08:56 PM, said:


ECM proliferation is certainly an issue with the LRMs.

Ah, you nailed it. The problem is ECM isn't perfect at stopping all missiles. Therefore it must be broken so LRMs must be removed from the game.

No can play RockRockRok wiff stoopid papur in game. Me beet sizzors all teim. u wach.

#18 ChewBaka

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Posted 20 August 2015 - 10:19 PM

They're fine. The problem is with those who complain about ECM and want it nerfed significantly as they either don't have the skills to deal with it, or just want to play the game in easy mode.

#19 Otto Cannon

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Posted 20 August 2015 - 10:34 PM

View PostCharlie Pohr, on 20 August 2015 - 10:19 PM, said:

They're fine. The problem is with those who complain about ECM and want it nerfed significantly as they either don't have the skills to deal with it, or just want to play the game in easy mode.


Like the players who insist ECM is fine despite blindingly obvious evidence that it's objectively OP because they either don't have the skills to deal with LRMs or just want to play the game in easymode?

#20 Lyoto Machida

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Posted 21 August 2015 - 12:58 AM

View PostCharlie Pohr, on 20 August 2015 - 10:19 PM, said:

They're fine. The problem is with those who complain about ECM and want it nerfed significantly as they either don't have the skills to deal with it, or just want to play the game in easy mode.


Let's think logically about this for a second. What actually takes more skill? Hiding behind ECM and running whatever weapons you want or running LRMs and trying to counter ECM? Nevermind the severe difference in tonnage...

One is much more difficult than the other in this current environment. Factor in the tonnage and its a no brainer which situation is easier.

Since there are presumably going to be so many ECM mechs on the field, what is the harm in extending BAP's range to 400 or 500 meters? Or if that's too much, give TAG a 750m range with a beam that can only be seen in heat vision.





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