Can U Spell Psr S U C K S?
#1
Posted 31 August 2015 - 10:58 AM
PGI, I know this is the first pass, but you need to make some serious adjustments. History once again repeats itself. Massive changes, rather than gradual, and massive problems and negative issues. Granted, ELO had its problems, but at least there were some close and fun games on occasion. With PSR there have been a few, but less than with ELO. Either get STOMPPED, which is frustrating, or STOMP them, which is boring. This is equating to less fun, more WASTED time, and a lessor desire to play.
#2
Posted 31 August 2015 - 11:04 AM
But it's not happening at me...
How's that?
#3
Posted 31 August 2015 - 11:40 AM
My point is this: Just because you were not affected does not mean that others were not. The nice thing about the Blood Money thing is you can check your game history game by game over the last few days, and mine continually goes downhill. I really doubt that I have lost 15+ years of skills from playing some form of MechWarrior on line and it all disappeared overnight. PGI did something and the only >announced< change for match making was PSR, therefore it is logically the suspect.
#4
Posted 31 August 2015 - 12:00 PM
Also, you're equating KDR or personal rating with the quality of your matches, and concluding that the matchmaker is to blame. This is an error. To start, you're not accounting for confounding variables - namely, the Blood Money event. People play differently when they've got a challenge to work toward; often, they alter their behavior counterproductively, trying to raise their match score and shooting their own feet in the process.
Then there's the fact that your "15 plus years" of playing other similar games are not fungible. It's not like you've got 15 ranks in "Mechwarrior Gamer," and you're rolling skill checks against other people to play the game. You've got habits, skills, and tactics that pertain to MWO in particular, and when something disrupts teammate behavior - whether its a challenge event or a shake-up of the matchmaker - those habitual tactics and practices can clash with the modified behaviors of your teammates.
Edited by Void Angel, 31 August 2015 - 12:15 PM.
#5
Posted 31 August 2015 - 12:25 PM
Most of mine have been 12-0, so I'm not complaining. It's been pretty nice. K/D has gone up and matches are generally fun.
#6
Posted 31 August 2015 - 12:41 PM
Thastus, that is right on target. More stomp games than before the ELO to PSR change. Been on both sides. Winning in such a fashion is BORING, and losing in such a fashion is FRUSTRATING. Just seems that we had more close games before the change. Maybe Angel is right and Blood Money is skewing the numbers. In either case it makes the desire to play MWO less than it was, and that is sad. I enjoy the genre, starting with the original MechWarrior, internet play with MW3 on the MicroSoft Zone in the late 90's, and forwards until now. Maybe I am expecting too much, but after 10's of 1000's of man hours in development I would expect more. (BTW: retired SW Eng. so I know about SW development cycles.)
#7
Posted 31 August 2015 - 12:52 PM
EU Server still seem to have a rather odd behavior at times though.
#8
Posted 31 August 2015 - 01:00 PM
However, under PSR, I now get placed in PUG teams stacked mostly with incompetent noobs, and a couple of decent players. We're expected to be able to carry the less experienced players to victory, but mostly we fail.
So, thank goodness for PSR - it's such an improvement over Elo.
#9
Posted 31 August 2015 - 01:12 PM
Chaosity, on 31 August 2015 - 12:41 PM, said:
I find that's what happens to me - I have extremely bad streaks during challenges and the like, often because my teammates are all trying to hide behind each other at the first hint of enemy fire. Throw in the disruption of people whose statistical history doesn't reflect their overall skill, and...
It's gonna take a while for everything to hash out, even sans Challenges, and we don't know how long, because we don't know the k factor for PSR.
Edited by Void Angel, 31 August 2015 - 01:21 PM.
#10
Posted 31 August 2015 - 01:18 PM
Chaosity, on 31 August 2015 - 10:58 AM, said:
it means your enemies are more skilled than those that you used to fight before
Quote
to put you into a lower tier? :3
#11
Posted 31 August 2015 - 01:25 PM
But then I can understand the reason because selling the bundles for MC and having to pay Real World money, considering the amount of time and effort that the production team and designers, in all their tireless work have done to make this game a reality.
I guess that I am just just one of the unfortunate pilots in the game, not being able to pal Real Word like most people, since I do not have the case for it at the moment :-(
#12
Posted 31 August 2015 - 03:44 PM
bad arcade kitty, on 31 August 2015 - 01:18 PM, said:
How observant you are.
That was the whole point of the initial post. The change is supposed to match you up with players closer to your skill level. Like I said, I've been on both sides, 12-0 and 0-12. I just want more closely matched games (inference... more fun games) than unbalanced games.
#13
Posted 31 August 2015 - 03:58 PM
Chaosity, on 31 August 2015 - 10:58 AM, said:
PGI, I know this is the first pass, but you need to make some serious adjustments. History once again repeats itself. Massive changes, rather than gradual, and massive problems and negative issues. Granted, ELO had its problems, but at least there were some close and fun games on occasion. With PSR there have been a few, but less than with ELO. Either get STOMPPED, which is frustrating, or STOMP them, which is boring. This is equating to less fun, more WASTED time, and a lessor desire to play.
Gotta say, this sounds more like a personal problem. My matches during this event were excellent, even with me using the [R] variants the entire time. Not only that, but my KDR has increased and the overall quality of my matches has improved dramatically. Most folks I talk to are experiencing better matches as a result of PSR as well.
It sounds like you are either extraordinarily unlucky or refusing to adapt to your tier level. It's a person problem; not a system problem.
#14
Posted 31 August 2015 - 05:42 PM
#15
Posted 31 August 2015 - 06:44 PM
Chaosity, on 31 August 2015 - 03:44 PM, said:
How observant you are.
That was the whole point of the initial post. The change is supposed to match you up with players closer to your skill level. Like I said, I've been on both sides, 12-0 and 0-12. I just want more closely matched games (inference... more fun games) than unbalanced games.
Actually... with more even skilled pilots on each time stomps are going to be more likely to happen. This is because, all being equal, once one person dies on a side, the other side has one "extra" person of the same threat level. This continues to snowball until one side is stomped.
With PSR, you have no "occasional" higher level player(s) to possibly save your team from the stomp, if not reverse it.
The more balanced matches become, the easier stomps will be to happen. It's just harder for 11 players to beat 12 players if they are all "of the same skill" level. I think that is what is happening here more than anything else.
My opinion here, don't look at the win or lose for "fun". Actually play the match, and see if it feels more fun to you. I've had stomps, both ways, and it was more fun for me with PSR than with Elo. I felt the matches were more even to start with, and that my fellow players seemed to be on average a more even skill level to my own.
(I could go into more depth of the nature of a stomp, if desired.)
#16
Posted 31 August 2015 - 07:01 PM
Chaosity, on 31 August 2015 - 03:44 PM, said:
i watched sjr vs cjx on twitch yesterday, they competed who would get smoke kitties in that new nbt league (an a side note con cap and green turkey units managed to share the rights, but jags are too individualistic), sjr won 2:1, there were 3 fights... and all 3 fights were hard stomps like 12:2 or so
imo it's a very good example that stomps in mwo are built-in into the game mechanics
#17
Posted 31 August 2015 - 07:06 PM
bad arcade kitty, on 31 August 2015 - 07:01 PM, said:
It's simple PvP and mathematics. It will be unavoidable, and which every team gains the first couple kills, tends to hold that much more of an advantage. Especially when all skill levels are considered even.
#18
Posted 31 August 2015 - 07:12 PM
Yay I win spelling bee!
#19
Posted 31 August 2015 - 07:21 PM
I think that group PSR and solo PSR should be separate entities, that or group PSR should have some sort of scaling to account for the natural advantage of working in a team.
I also think there should be separate scores per weight class but it looks like that's not going to happen
#20
Posted 31 August 2015 - 10:17 PM
My unit pretty much quit after a few days of horribly lopsided matches.
I understand that I can't win every time, but some time would be nice... or even a close fight would be handy. I can't say that the new system doesn't benefit anybody, but I can say that I am not part of the group that it does.
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