Two problems with this event:
1. Need a longer timeframe - let it be more convenient for players to participate.
2. Don't reset after every attack phase, make it like the Battle of Tukkayid - victory goes to whomever has control at the end of the event.
1
Angel 2?
Started by Karl Marlow, Sep 02 2015 04:24 PM
43 replies to this topic
#41
Posted 04 September 2015 - 07:46 AM
#42
Posted 04 September 2015 - 10:24 AM
BoloJoe, on 04 September 2015 - 07:46 AM, said:
Two problems with this event:
1. Need a longer timeframe - let it be more convenient for players to participate.
2. Don't reset after every attack phase, make it like the Battle of Tukkayid - victory goes to whomever has control at the end of the event.
1. Need a longer timeframe - let it be more convenient for players to participate.
2. Don't reset after every attack phase, make it like the Battle of Tukkayid - victory goes to whomever has control at the end of the event.
I like that it was shorter I don't wan lt to see mercs jumping around just to get easy rewards. If you're Marik then be Marik.
#43
Posted 05 September 2015 - 06:40 AM
I'm assuming this is an attempt to put some goals into CW. 24 hrs is just not a reasonable timeframe if you want to get players interested in CW.
And be realistic some Houses (mainly Marik and Laio) need merc players to full out their drop decks.
If PGI doesn't give a free faction change like they did for other events the rewards are not worth the cost of breaking a contract for an event running only a week or less.
And be realistic some Houses (mainly Marik and Laio) need merc players to full out their drop decks.
If PGI doesn't give a free faction change like they did for other events the rewards are not worth the cost of breaking a contract for an event running only a week or less.
#44
Posted 06 September 2015 - 10:41 PM
I managed to get one drop in for this. Which is also the first match ice played for 4 months. Was happy to see my Awesome doing well even if i am rusty. The rest of my drop deck was still set up for the 12 man drops we used to do. Even so we only had 3 people in the Teamspeak trying to make an effort at it. Too many pugs fighting clans they weren't exactly top tier planners either. We could have win but alas. Pug life.
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