Kudzu, on 01 December 2011 - 11:34 PM, said:
Clans, and thus the first BA, are still 20+ months away at this point. Plenty of time to do them justice.
I'd love to see a point (5) of Elementals be under the control of one player (still 1st person view/control, but the other 4 tag along and can be given orders. The player's POV can be moved within the point as casualties occur, making up for their individual weakness with multiple "lives"), and actually able to swarm, leg attack, ride on friendly Omni's.
are you me good sir? took the words right out of my mouth.
I like playing as BA in MWLL, i just dislike how individually nasty they can be sometimes individually due to each one acting like a compressed abstraction for an entire BA squad when i'm fighting them. Meanwhile when i'm playing them I dislike how easy it is to get popped like a zit.
Being the leader of your own AI squad solves that problem by keeping them individually relatively weak, but strong by numbers, and allows you a little bit of leeway if you happen to get popped, by giving you a few backup lives by virtue of switching POV to other squad members.
Fun thing about having elementals/battlearmor that most people don't really consider...
in their own particular way, they act as a subtle counter to mechs that get a little too boaty. Sure, that LRM/gauss/super hot running laser sauna of a mech may be super useful is laying down the hurt on big slow targets. But because it skimped out on smaller point defense type weapons, or weapons that don't heat it up nigtmare fast, it will have a rough time dealing with BA.
Of course there are certain boat loadouts that will tear through small targets and fast movers like a hot knife through butter, but they don't tend to be the most efficient loadouts, usually leading to lots of wasted ammo or being impractical for mech on mech combat.
so in their own way, having BA encourages balanced loadouts.
Controlwise, i think an AI squad could work along the lines of simple orders. attack this, follow me, disengage, defend here, otherwise they would act along the lines of monkey see monkey do and follow your actions.
The main problem i can see is how to manage their relatively limited resources, as they don't really have much ammo or armor, and the potential attrition rate for taking down a single target could leave your squad too decimated to do much of anything else. This could be sorta alleviated maybe by allowing squads to restock on friendly omnimechs. Letting them slowly repair a bit and recharge/reload while attached. (assume that if an omnimech can act like a giant battle taxi, it might have some spare parts and stuff for BA squads to make use of in cubby holes) For IS regular non-omnis, having BA taxi support could be something you can add to your mech if you feel so inclined.
and assuming a single squad member survives, they can pick up reinforcements if they make it back to base.
Edited by VYCanis, 02 December 2011 - 08:43 AM.