Making the game more or as intuitive as before is right, and what my issue was with there being too many quirks on each mech.
Quirks should be one or a few reserved on a chassis/variant to make them balanced and/or unique. There needs to be flavor for mechs.
Having a Hunchback 4G be a really durable medium and the Hunchback GI be a really manueverable but non-durable medium isn't really very intuitive. For all the faults of the previous quirk system, there was mech flavor. The Hunchbacks were mainly all mechs that could only hold one ballistic, but use that one ballistic really really well at the cost of having a large hunch that was easily shot at from all directions. The few exceptions like the 4J were rare and distinctive enough to be remembered about. People think the GI's gauss cooldown was too fast? Ok, then get rid of the structure quirks on that hunch. Asymmetrically balance it while retaining the theme and flavor.
Another example were the Ravens. The 2X and 4X actually had a variety of builds you could put on them, but the 2X was better at mid/long range poking whereas the 4X was better at extreme long range poking and the 3L was the long range poker with ECM instead. The variants were actual variants on the Raven theme. The one exception was the Huginns, which was a brawler and completely different and easy to know about.
Now the difference between the 2X and 4X is what exactly? They all have the same structure quirks, just with somewhat different values. They have essentially the same hardpoints except one runs 3-4 lasers and the other runs 2. One has somewhat more acceleration? One has a bit more sensor range? What is the theme that they're going for here? It's not even infotech with the infotech nerfs so many of them have. How do I describe Ravens to a new player that wants to know what kind of playstyle they'll like?
There should be effort put into every chassis having a theme that can be described in a few lines that instantly lets a new player get some idea for how they play. Team Fortress 2 has a Scout and a Sniper for example. It doesn't have a Scout that can be built to be a sniper but also built to be a tank.
Will that railroad certain chassis into a type of build? Yeah, sure, that's fine, because there are other chassis that can fit the other roles that a player wants. Trying to make every chassis in the game be able to run every single kind of build is an exercise in futility. Especially when we have so many chassis that are similar already with similar hardpoints except one just has more tonnage than the other or better hardpoint locations.
Edited by Krivvan, 12 September 2015 - 01:56 PM.