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New Announcement From Pgi Regarding Pts Weapon Quirks Removal!

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#1 El Bandito

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Posted 12 September 2015 - 10:03 PM

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#2 Mordin Ashe

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Posted 12 September 2015 - 10:07 PM

YES MY MASTER! I WILL OBEY!

#3 Mystere

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Posted 12 September 2015 - 10:34 PM

Meh!

#4 Aresye

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Posted 12 September 2015 - 10:37 PM

View PostMystere, on 12 September 2015 - 10:34 PM, said:

Meh!


I think you meant to say

MEDIOCRE!

#5 TwentyOne

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Posted 12 September 2015 - 10:38 PM

They are putting in even more quirks. Except these new ones are objectively badly done. They can fix this, they just need to heavily change the numbers.


WITNESS ME

Edited by TwentyOne, 12 September 2015 - 10:39 PM.


#6 Davers

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Posted 12 September 2015 - 10:39 PM

Come my Quirkboyz, you will ride eternal, shiny and chrome!

#7 ShinVector

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Posted 12 September 2015 - 10:40 PM

DAMN!... That Meme.... :blink: :P

#8 Davers

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Posted 12 September 2015 - 10:41 PM

View PostShinVector, on 12 September 2015 - 10:40 PM, said:

DAMN!... That Meme.... :blink: :P

Funny how the guy in the middle looks like Caesar Millan the Dog Whisperer.

#9 ShinVector

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Posted 12 September 2015 - 10:44 PM

View PostDavers, on 12 September 2015 - 10:41 PM, said:

Funny how the guy in the middle looks like Caesar Millan the Dog Whisperer.


Some one should post this work of art on reddit.

#10 Mystere

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Posted 12 September 2015 - 10:45 PM

View PostAresye Kerensky, on 12 September 2015 - 10:37 PM, said:

I think you meant to say

MEDIOCRE!


Nope.

What I really meant was: Why did I allow myself to get baited by the thread title?

And then you folks baited me into it again.

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#11 aniviron

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Posted 12 September 2015 - 10:46 PM

Can't wait until the underhive shows up in this thread:

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#12 Aresye

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Posted 12 September 2015 - 10:48 PM

View PostDavers, on 12 September 2015 - 10:39 PM, said:

Come my Quirkboyz, you will ride eternal, shiny and chrome!


It costs 1025 MC to pass through the gates of Valhalla. You have to unlock the chrome paint.

#13 Davers

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Posted 12 September 2015 - 10:54 PM

View Postaniviron, on 12 September 2015 - 10:46 PM, said:

Can't wait until the underhive shows up in this thread:

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Typical Clanner premade. :P

#14 STEF_

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Posted 13 September 2015 - 01:42 AM

As previouslt I said, we were in a good spot about balance....but nope, IS aficionados kept asking for rebalance and qquing all day.....

So, they can be happier now :)

#15 Yosharian

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Posted 13 September 2015 - 01:48 AM

Lulz

Got me

#16 Juodas Varnas

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Posted 13 September 2015 - 01:55 AM

View PostStefka Kerensky, on 13 September 2015 - 01:42 AM, said:

As previouslt I said, we were in a good spot about balance....but nope, IS aficionados kept asking for rebalance and qquing all day.....

So, they can be happier now :)

Except, the "rebalance" went completely the other way and made the Clan mechs stronger while making IS mechs even weaker. :rolleyes:

If anything, they listened to all the clan-purists that say that IS mechs SHOULD be weaker and that the weapon quirks are overpowered <_<

#17 STEF_

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Posted 13 September 2015 - 02:20 AM

View PostJuodas Varnas, on 13 September 2015 - 01:55 AM, said:

Except, the "rebalance" went completely the other way and made the Clan mechs stronger while making IS mechs even weaker. :rolleyes:

If anything, they listened to all the clan-purists that say that IS mechs SHOULD be weaker and that the weapon quirks are overpowered <_<

Esactly!
Tha'ts my point. And since I really like to pilot IS, and I saw there was a balance (although weird one)....I'm not happy at all with this.
I really could never understand qquing, because, piloting both, I could see both doing well.

#18 Satan n stuff

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Posted 13 September 2015 - 02:25 AM

View PostJuodas Varnas, on 13 September 2015 - 01:55 AM, said:

Except, the "rebalance" went completely the other way and made the Clan mechs stronger while making IS mechs even weaker. :rolleyes:

If anything, they listened to all the clan-purists that say that IS mechs SHOULD be weaker and that the weapon quirks are overpowered <_<

Well some of the quirks are a bit over the top, but they're not nearly bad enough to warrant removing them completely. I'd say most of the quirks that add up to 25% or more ( before factoring in cooldown modules and skills ) could be toned down a bit. Alternatively just rework the system so stacked bonuses multiply instead of adding up, because right now cooldown quirks + fast fire + cooldown modules massively increases a mech's damage output, in some cases resulting in doubled or tripled DPS.

Edited by Satan n stuff, 13 September 2015 - 02:27 AM.


#19 Kiiyor

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Posted 13 September 2015 - 02:51 AM

View Postaniviron, on 12 September 2015 - 10:46 PM, said:

Can't wait until the underhive shows up in this thread:

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AAAAH I ONLY READ THE RED TEXT

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#20 MarineTech

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Posted 13 September 2015 - 10:13 AM

You kids and your new fangled Mad Maxes.

Back in MY day, we had REAL Road Warriors.

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