Pihoqahiak, on 20 October 2015 - 01:33 AM, said:
There are at least 22 Inner Sphere mech variants that out range Clan ERLL with a Mk. I Targeting Computer and at least 12 mech variants that out range them even if they had a Mk. VII TC. Many of those variants have comparable, or better located hard points as well. Out of those, I'd say around a third of them are reasonably usable, and at least a quarter of them are quite deadly when trading at long range against Clan mechs.
This is too simplistic, doesn't take into account the weight differences, heat differences and general things like hit boxes and mech speed. Some of the maps are just too open, boreal vault on counter attack give line of sight all the way to the drop ships, clan mechs can hit dropping mechs before the hit the ground, same with Hellebore Springs. Some of the best games in CW are for me, as an IS pilot, on Grim Portico, it has some open ground but enough cover to help with the imbalance in range, it is not perfect but nothing ever will be.