4 Med L Vs 3 Mpl
#1
Posted 27 September 2015 - 05:39 AM
#2
Posted 27 September 2015 - 05:47 AM
#3
Posted 27 September 2015 - 05:48 AM
#4
Posted 27 September 2015 - 05:51 AM
Edited by Chados, 27 September 2015 - 05:51 AM.
#5
Posted 27 September 2015 - 06:27 AM
Only downside is range , but depends on what your build is for, you will take mpl if you want close range punch and have a lot of them or they go well with other weapons you have , if not might as well get medl for some extra range.
So mpl is for a committed short range punch ( you will as you said want at least 3 = 6t opposed to 4 = 4t of medl ) , and in practice most players see larger damage done with mpl in the stats screen as it is simply easier to keep it a larger portion of the duration on the target than medl, as long as you remember about the shorter range.
For clans this is even more true, and mpl is so much better at it's range than ermedl, though 4 ermed = 4t for 28 dmg but 3 mpl = 6t for 24 dmg so 4 dmg loss there .
Edited by Nik Reaper, 27 September 2015 - 06:31 AM.
#6
Posted 27 September 2015 - 06:31 AM
Quirks are also something to keep in mind, are they energy in general? Medium laser? Medium Pulse?
Edited by Kira Onime, 27 September 2015 - 06:31 AM.
#7
Posted 28 September 2015 - 08:03 AM
The potential of those other two tons makes it more gray area. :-/
#8
Posted 29 September 2015 - 12:32 PM
shopsmart, on 27 September 2015 - 05:39 AM, said:
Gonna depend on playstyle and quirks.
#9
Posted 30 September 2015 - 06:25 AM
shopsmart, on 27 September 2015 - 05:39 AM, said:
You can't balance them without including what'd you'd get for the 2 extra tons. Most people who compare MPLAS to MLAS will judge whether 1 MPLAS is better or not that 1 MLAS + 1 HS.
So 4ML + 2 HS (or what have you) vs 3 MPLAS.
#10
Posted 02 October 2015 - 08:57 AM
IMHO it's really a personal preference. I frequently shift my loadouts back and forth. I do this especially on SL's and SPL's, which is the same issue but with more exaggerated math (13 SL SCR vs 13 SPL's).
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