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Jump Capable Atlas ?


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#1 Lolo van Trollinger

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Posted 03 October 2015 - 04:57 PM

that captain adams is standing on top of buildings in his atlas.
so when do we get captain adams white jump capable atlas as a mech ?

:)

#2 Leone

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Posted 03 October 2015 - 05:01 PM

He probably used a disposable drop pack.

~Leone.

#3 WonderSparks

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Posted 03 October 2015 - 05:14 PM

It's a Founder's Atlas, anyways, it can't have jump jets. :P

#4 Livestick

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Posted 03 October 2015 - 05:52 PM

The only Atlas that can jump is the AS7-K3, which was first built in 3083. So it's going to be a bit of a wait. :P

#5 Mad Porthos

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Posted 03 October 2015 - 08:02 PM

View PostLolo van Trollinger, on 03 October 2015 - 04:57 PM, said:

that captain adams is standing on top of buildings in his atlas.
so when do we get captain adams white jump capable atlas as a mech ?

:)

He climbed there. He's just that damn good of a pilot, able to do things us plebes can only dream of.

#6 John1352

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Posted 03 October 2015 - 11:53 PM

The advantage of a mech over a tank is ability to cross rough terrain. Think of how you might climb onto a wall a little taller than you. Mechs should be able to do similar things. It's ridiculous that heavier mechs can't get up 45 degree slopes.

#7 bad arcade kitty

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Posted 04 October 2015 - 01:27 AM

he was dropped there from a drop ship

#8 IraqiWalker

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Posted 04 October 2015 - 04:05 AM

View PostLivestick, on 03 October 2015 - 05:52 PM, said:

The only Atlas that can jump is the AS7-K3, which was first built in 3083. So it's going to be a bit of a wait. :P

Pretty sure the K2 has JJs too.

Nvm, I was wrong.

Edited by IraqiWalker, 04 October 2015 - 04:06 AM.


#9 Theron Branson

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Posted 04 October 2015 - 04:35 AM

This probably shouldn't happen as that's an extra 100 tons for that building to support. :)

#10 Tordin

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Posted 04 October 2015 - 04:43 AM

The buildings gotta be made of awesomesteel, endosteel, durasteel or whatnot :P

Edited by Tordin, 04 October 2015 - 04:43 AM.


#11 Ano

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Posted 04 October 2015 - 05:10 AM

There's a part of me that thinks "damn the lore, if we can have a direwhale with jets, we ought to have an atlas with jets".

:D

#12 Johny Rocket

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Posted 04 October 2015 - 07:23 AM

View PostTordin, on 04 October 2015 - 04:43 AM, said:

The buildings gotta be made of awesomesteel, endosteel, durasteel or whatnot :P

Rearden Metal

Edited by Tractor Joe, 04 October 2015 - 07:24 AM.


#13 Mad Porthos

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Posted 04 October 2015 - 07:51 AM

Nice tongue in cheek comments about our mechs movement abilities and lack thereof, but it does strike a bit of a bitter nerve on some of us grognards aware of how manuverable Battlemechs are supposed to be. You would think there would at least be features like crouch and mantling ability, since this game is based on cry engine and likely both of those are functions that the client can accomplish for a "normal sized" character in the game space. It would follow that they could have likewise scaled it up completely for their giant sized characters in same game world, coming up with animations of mantling, just like there is usually a "drooping" or powered down animation for each mech.

An atlas for example trying to climb a structure as tall as it, or shorter could simply do a collision check in the game, if it finds a wall there after the game engine recieved a "mantle" command it could trigger a climbing animation where one arm comes up, the whole mech sticks to the "structure" and the elevation is then changed as the raised arm and the lower arm which is assumed to have "grabbed the wall" both raise the mech up, accompanied with an awkward mantling animation. Such would be available to humanoid shaped mechs which concievably could "mantle" giving a REASON and diversity to mech build design. Meanwhile things like a raven, sans arms to mantle would be denied such, though one could see it have some mantling ability, perhaps by allowing it to raise it's leg forward very high, to grab an edge half it's height and slowly "step up", the way a real chicken sometimes does get up onto something higher, rather than spastically flapping and rolling up onto the higher level.

Regrettably, all this is unlikely. Unless they have been laying the ground work of this all along in their pursuit of realistic collisions, knockdowns and crouching, it's unlikely there are any good animations for all the dozens of mechs in game for these things. A general "class" of animation, allowing the more humanoid mechs to climb or mantle or crouch in one way, while other classes of animation for things like ravens, maruauders or king crabs might do the trick but as we all can see, it's much the case of mech pack after mech pack rather than these things that we still might want to see but that PGI sees as bells and whistles that are too much trouble to be trifled with.

#14 1Grimbane

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Posted 04 October 2015 - 11:46 AM

side note .... ferrocrete is the material normally used in buildings in battletech

#15 ShadowFire

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Posted 04 October 2015 - 11:50 AM

MW4 Had the Warlord, pretty much a jump capable Atlas.... It was not as good a brawler as a regular Atlas (which is not saying much) but it was a OK Pop-tart sniper for the long range Meta that plagued the 3rd person view allowed servers MW4 games. MW4's multi-player game did not shine unless the server admin had 1st Person View only selected.


Snipit from the 3.1 Mektek patched MW4 game:

"Warlord
With new military advances being made every year, the Lyran Alliance decided to give the aging Atlas battlemech an overhaul and bring it on par with the newer powerhouse assault machines in their regiments, thus the Warlord variant of the Atlas was born." Stock build was 2xLLs, 2xMLs, LMR-20(A), LBX-20, and Rac5.

Edited by ShadowFire, 05 October 2015 - 05:52 PM.


#16 Chadamir Fitzkrieg

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Posted 04 October 2015 - 12:01 PM

Colonel Renard's atlas has JJs

Edited by Thaddeus Radetzky, 04 October 2015 - 12:01 PM.


#17 ShadowFire

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Posted 04 October 2015 - 12:21 PM

View PostThaddeus Radetzky, on 04 October 2015 - 12:01 PM, said:

Colonel Renard's atlas has JJs


I really, really, wish PGI had some game mode that allowed for mission games like Col Renard's last stand. The AI elements really made for interesting play. Especially toward the end when an augmented company of AI Assaults mechs stormed in though the gates. The AI controlled turrets were good but I still thought Col Renard was so screwed if he lived that long. That MW4 mission map's name was ResistanceClash.

Edited by ShadowFire, 04 October 2015 - 12:56 PM.


#18 MechWarrior001347

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Posted 04 October 2015 - 12:53 PM

He levitated there by his pure Willpower !

#19 Tesunie

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Posted 04 October 2015 - 04:47 PM

"Simulator activating" should be a good hint from the intro.

AKA: It's a simulator. His mech is a simulation (inside a simulation! GAH!) and basically has a cheat many of us would refer to as "God mode". He can go where ever he wants, whenever he wants, and do whatever he wants.

Edited by Tesunie, 04 October 2015 - 06:07 PM.


#20 L Y N X

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Posted 04 October 2015 - 11:55 PM

even if the simulator does not convince you, they have these ships call drop ships... I'm sure Capt Adams has enough swag to get the dropship pilot to drop his Atlas where-ever Capt Adams wants it. Now you have two very good explanations. Believe it or not!?





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