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My Friend And I Made A Tank Game


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#1 Fherot

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Posted 04 October 2015 - 12:12 AM

http://www.seanspradlin.com/tankhero

Hey guys I haven't been playing MWO lately because I've been making my first game with my friend as well as other art stuff. It's just a demo/test of sorts so he could figure out the coding side while I worked on my pixel art. Not polished by any means.

It's actually pretty addictive, a never ending survival level in Stalingrad.

We'd appreciate any feedback! This'll never be sold for money or anything, just a fun test.

The start screen is still a placeholder.

Some of the art I did:
Posted Image
Posted Image

Edited by Fherot, 04 October 2015 - 12:23 AM.


#2 sosegado

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Posted 04 October 2015 - 12:20 AM

Good luck friend. It's a nice start.

#3 Lily from animove

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Posted 06 October 2015 - 09:54 AM

22 score -.-

anyways the bulelt seems to fly a bit toos lwo for the giant BOOM effect coming out of the tank.

#4 QuulDrah

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Posted 06 October 2015 - 10:33 AM

the end is a tad bit morbid :)
very nice!

feedback:
no feedback if my shots hit or not.
no way to fight the planes.
very nice animations/pixel art!
was that a healthpack drop?!? o.o cool!

#5 CimaGarahau

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Posted 06 October 2015 - 12:02 PM

Nice game for a first try. But I would prefer to drive the Sdkfz 171 instead of that little green sardine can.

#6 Fherot

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Posted 07 October 2015 - 10:01 PM

Thanks for the feedback guys and I agree with everyone's points, though the muzzle blast and the shell itself is more a joke than trying to look right. I told my friend who is the coder on this I wanted hit reg animations and to fix the tricky Panther hit box.

As for the planes, in my friend's words 'they are there to teach you futility.'.

I personally couldn't do better than like 120 it's very hard.

But it was just a quick test we did to see if we could make a game. We're currently working on an actual complete game for
IOS. Not tank related. Eventually we want to make a isometric or side scroll mech had when we gave more experience.

#7 S3dition

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Posted 07 October 2015 - 10:30 PM

55 points.

Interesting. I'd make the map larger and make the cannon not quite so... flaccid in its trajectory.

#8 Fherot

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Posted 07 October 2015 - 11:45 PM

View PostS3dition, on 07 October 2015 - 10:30 PM, said:

55 points.

Interesting. I'd make the map larger and make the cannon not quite so... flaccid in its trajectory.


I'd love to make the full game with boss fights and cleaner mechanics etc. But we must move on from this trial demo. My friend got 159 messing around with it, it really is a hard game, I would have preferred doing a more cinematic perspective background personally but in the end I am happy with our first attempt ever.

#9 Riot Frost

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Posted 11 October 2015 - 04:13 PM

took me over 50 attempts to realize the movement keys were the arrow keys, lol
but over all great concept and design

Edited by Riot Frost, 11 October 2015 - 04:13 PM.






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