What I liked about the last test was that mechs needed some time to be tracked on the radar (like a minor ECM effect).
I really hope this will be included in the final version. On the one hand this will help ligh mechs to scout without having a big fat red rectangle at once around them or be visible on the radar for everyone and on the other hand give them a role on the battlefield.
One thing, however, confused me:
Why had light mechs a bonus on tracking mechs for their sensors on close range while heavies and assaults on larger distances?
This counters to some degree what I wrote above - because lights should be the scouts.
0
Sensors On Pts
Started by Weeny Machine, Oct 04 2015 07:49 AM
2 replies to this topic
#1
Posted 04 October 2015 - 07:49 AM
#2
Posted 04 October 2015 - 11:43 AM
For me the Sensor system is not very realistic. Instead of buffing sensors randomly they should first introduce quirks that give mechs better stealth depended on size. So a huge atlas is easier to detect than a locust. After this is done, they could think about buffing sensors depended on role.
"A light with less sensor capabilities could compensate this with it's size and be able to see a assault earlier."
Keep in mind, that bigger mechs have more space for sensors. There are several big mechs with exelent sensors and not every light is a running sensor platform.
When you have the basics for a good system, you could think about the effects from heat and energy output on the stealth value of a mech.
"A light with less sensor capabilities could compensate this with it's size and be able to see a assault earlier."
Keep in mind, that bigger mechs have more space for sensors. There are several big mechs with exelent sensors and not every light is a running sensor platform.
When you have the basics for a good system, you could think about the effects from heat and energy output on the stealth value of a mech.
#3
Posted 05 October 2015 - 07:15 AM
MasterBurte, on 04 October 2015 - 11:43 AM, said:
For me the Sensor system is not very realistic. Instead of buffing sensors randomly they should first introduce quirks that give mechs better stealth depended on size. So a huge atlas is easier to detect than a locust. After this is done, they could think about buffing sensors depended on role.
"A light with less sensor capabilities could compensate this with it's size and be able to see a assault earlier."
Keep in mind, that bigger mechs have more space for sensors. There are several big mechs with exelent sensors and not every light is a running sensor platform.
When you have the basics for a good system, you could think about the effects from heat and energy output on the stealth value of a mech.
"A light with less sensor capabilities could compensate this with it's size and be able to see a assault earlier."
Keep in mind, that bigger mechs have more space for sensors. There are several big mechs with exelent sensors and not every light is a running sensor platform.
When you have the basics for a good system, you could think about the effects from heat and energy output on the stealth value of a mech.
I like the part with size & heat and detectabiligy of a mech very much. After all a huge pile of metal should be easier to detect than a smaller one plus something radiating heat like a nova should also be easier to detect
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users