Imagine a map.
This map is large enough for at least 12vs12, possibly larger (e.g. new Forest Colony(*))
Mode is skirmish, no objectives.
There are 2 (two) distinct, larger spawn areas,
These spawn points are not accessible to the oppsing side. Absolutely not.
That's... nothing new so far.
Now, the new trick is:
- this map is always open
- players can enter at any time, right into the middle of the battle
- if all slots are full, you enter a waiting room and get injected into the map as soon as one mech dies (or runs out of time)
- there will be no final teamscore - just your individual spoils of battle
- there will be no balancing, no PSR.
- this is a free-for-all fun deathmatch arena
Just come out, have fun, and play.
A game mode for fun's sake.
Imagine... all those people in CW reinforcing when they should regroup? Play this mode instead!!!
PS: remember, this is only a wild idea, not something i theorized about for ages...
Vetal, on 06 October 2015 - 04:59 AM, said:
- players are given a limited time on the map. your mech will selfdestruct after 10 min
- you get 12 people spawn-camping? they will be gone after 10min max.
- spawn points will be selected evenly by server, i.e. only one waiting room
- spawn points are absolutely not accessible for opposing team
- one more thing: there will be no win, there will be no loss. endless action, endless fun.
The big advantage over CW/PUG?
no more waiting for the 12th player to show up
no more waiting 10min for a ghost drop
no more lonely running around on testing grounds, want to test a loadout? just try it out here
no more complaints about PUG vs team drops
Fun and Havoc
(*) map should avoid interactive terrain for shorter load times on clients...
Edited by QuulDrah, 06 October 2015 - 06:06 AM.