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The Majority Of The Players Do Not Like Visual And Physical Obstructions.

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#1 El Bandito

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Posted 04 November 2015 - 09:57 AM

*edit* The new Polar Highlands map just confirms it. PGI must have looked at the map voting data.

That's my impression after the voting results of my last 10 games.

1. Canyon Network, Assault.
2. Frozen City, Skirmish.
3. Frozen City, Skirmish.
4. Tourmaline Desert, Skirmish.
5. Tourmaline Desert, Skirmish.
6. Crimson Straight, Assault.
7. Crimson Straight, Assault.
8. Mining Collective, Skirmish.
9. Tourmaline Desert, Skirmish.
10. Tourmaline Desert, Skirmish.

It is not the heat that drives people away, cause Tourmaline Desert--the hottest non-CW map of MWO--was the most popular one in the last 10 games I played. People just like to see what they are shooting at without tripping on every other pebble they come across.

Skirmish and Assault modes were chosen but Conquest was never voted much. That's pretty funny, as I personally think Assault mode is worse than Conquest, ever since the removal of turrets.

Edited by El Bandito, 20 January 2016 - 03:34 AM.


#2 FupDup

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Posted 04 November 2015 - 09:59 AM

Wait a second, are you trying to propose that maybe, just MAYBE, most non-masochist people enjoy being able to see past 300 meters?

What a concept!



#3 Khobai

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Posted 04 November 2015 - 10:00 AM

Battletech has forest hexes pretty much everywhere. Visual obstructions were a huge part of tabletop, and it was done deliberately to encourage midrange fighting and brawling. IMO they need to add MORE visual obstructions and less physical obstructions (i.e. fix invisible walls, make it so trees get destroyed when shot, and give assaults better hill climbing ability)

Visual obstructions are good IMO because they make sensors matter more (sensors just dont matter enough at the moment). Whats irritating is the indestructible trees. You should be able to drill through trees to get to your target lol.

Quote

Skirmish and Assault modes were chosen but Conquest was never voted much. That's pretty funny, as I personally think Assault mode is worse than Conquest, ever since the removal of turrets.


Without turrets, Assault is basically Skirmish. Thats why people vote for it. Because they just want skirmish.

Edited by Khobai, 04 November 2015 - 10:20 AM.


#4 El Bandito

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Posted 04 November 2015 - 10:07 AM

View PostKhobai, on 04 November 2015 - 10:00 AM, said:

IMO they need to add MORE visual obstructions and less physical obstructions (i.e. fix invisible walls, make it so trees get destroyed when shot, and give assaults better hill climbing ability)


That's ideal but how many months will we have to wait, I wonder. :mellow:

#5 Agent 0 Fortune

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Posted 04 November 2015 - 10:12 AM

My problem with Conquest, is that it is a game mode that doesn't fit within the MW universe. It just comes off as an arcadey tug-o-war.

Maybe if there were dozens of capture points, that could be destroyed, or fortified; rather than just change hands back and forth. If all points are destroyed the match is a draw, or both teams lose.

Actually replace capture points with caravans that need to be protected, and you have an escort mission. The mission Commander could choose a path/lane from the battlegrid and issue "halt" commands (20 second duration). I hesitate to recommend a two way convoy, because that is just a moba, but even that would be more interesting than what we have currently.

#6 Darian DelFord

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Posted 04 November 2015 - 10:12 AM

Get rid of the damn fog and the grass that is taller than my mech.

I am all for trees and "normal" obstructions, but when they go to great length to limit your visibility to less than 200 meters and force most folks to fight in Thermal Mode there is a problem

Get rid of the fog on all the maps and see what happens.

#7 KHETTI

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Posted 04 November 2015 - 10:14 AM

Basically PGI should have just made MWO on MW4 engine.

#8 Timuroslav

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Posted 04 November 2015 - 10:16 AM

View PostDarian DelFord, on 04 November 2015 - 10:12 AM, said:

Get rid of the damn fog and the grass that is taller than my mech.

I am all for trees and "normal" obstructions, but when they go to great length to limit your visibility to less than 200 meters and force most folks to fight in Thermal Mode there is a problem

Get rid of the fog on all the maps and see what happens.

Heaven forbid Nature, does stormy things. Or that there are obstacles in a map lol.

#9 Darian DelFord

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Posted 04 November 2015 - 10:34 AM

View PostTimuroslav, on 04 November 2015 - 10:16 AM, said:

Heaven forbid Nature, does stormy things. Or that there are obstacles in a map lol.



Heaven forbid that the artist go our of their way to limit visibility

Heaven forbid that a mech traveling 150 KPH is brought to a dead stop for hitting a pebble he can not see

Heaven forbid that a mech comes to a complete stop when they hit an invisible object out in the open of viridian Bog.

Heaven forbid that the devs have no idea how to play their own game or design maps for it

Heaven forbid that most of the newer maps you have to play in thermal mode to see a damn thing.

#10 Water Bear

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Posted 04 November 2015 - 10:52 AM

If limited sight range were a game mechanic I would feel differently. For example if heat vision allowed me to see through the leaves or there were some other way to deal with it.

As it is, you just put your cursor underneath the dorito, pull left mouse, and see if you hit. Whee, limited vision.

#11 DAYLEET

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Posted 04 November 2015 - 10:58 AM

View PostKhobai, on 04 November 2015 - 10:00 AM, said:


Without turrets, Assault is basically Skirmish. Thats why people vote for it. Because they just want skirmish.


WITH turrets assault is skirmish, removing them offered more option BUT... People who now vote Assault do it so they dont play conquest and play like they play any other skirmish game. They ignore that it;s assault because it;s not what they want to play.
Which is why every assault game ive had last night were so boring.

Forcing people to play a mode they dont want is one thing but you cant force them to play in a certain manner. I for one would love to get all the skirmishers back in skirmish and never see them again.

#12 Coolant

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Posted 04 November 2015 - 11:09 AM

If only we had more destructible terrain....

#13 Khobai

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Posted 04 November 2015 - 11:11 AM

Quote

WITH turrets assault is skirmish


nah its still basically skirmish

because the maps people vote for most often are the one base caps dont really occur on

#14 Mothykins

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Posted 04 November 2015 - 11:22 AM

This just in, people hate being challenged.

I NEVER minded any of the maps.

Playing the same thing over and over again though? I'll pass.

#15 Wildstreak

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Posted 05 November 2015 - 07:24 AM

Vote in the new Map Poll to maintain ongoing track of maps seen most and least.

#16 Hit the Deck

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Posted 05 November 2015 - 07:32 AM

Of course. You brain may think that visual limitations add tactical depth which equates to a better game but it's simply not pretty to look at and made the gameplay worse.

In a PVE setting this could work but for PVP people just don't want to be bothered.

#17 sycocys

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Posted 05 November 2015 - 07:36 AM

I totally agree with the fact some of the maps have ridiculous amounts of clutter laying around. Bigger maps would actually help that to some degree - although some of the random pebbles/roots and whatnot definitely needs to get toned down.

The visibility thing though, personally I prefer it. Makes the game feel much less like a generic shooter and more like something fitting for a theme of actual warfare.
You should have those moments where you peek past a tree and sh*t your pants because there is 10 mechs turning to draw their weapons on you.

Or come through the fog/smoky areas as stealthy as possible because you think the enemy is camped out on the other side and.... nothing - crap they went the other way.

Never really understood why people purposely tore themselves out of the only immersive quality of the game and make it less fun for themselves.

#18 Bishop Steiner

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Posted 05 November 2015 - 07:41 AM

View PostEl Bandito, on 04 November 2015 - 09:57 AM, said:

That's my impression after the voting results of my last 10 games.

1. Canyon Network, Assault.
2. Frozen City, Skirmish.
3. Frozen City, Skirmish.
4. Tourmaline Desert, Skirmish.
5. Tourmaline Desert, Skirmish.
6. Crimson Straight, Assault.
7. Crimson Straight, Assault.
8. Mining Collective, Skirmish.
9. Tourmaline Desert, Skirmish.
10. Tourmaline Desert, Skirmish.

It is not the heat that drives people away, cause Tourmaline Desert--the hottest non-CW map of MWO--was the most popular one in the last 10 games I played. People just like to see what they are shooting at without tripping on every other pebble they come across.

Skirmish and Assault modes were chosen but Conquest was never voted much. That's pretty funny, as I personally think Assault mode is worse than Conquest, ever since the removal of turrets.

Actually Terra Therma is hottest. 98 vs 97.

Oddly, it appears YMMV.... as I never got Tourmaline. Out of 20 drops, Frozen City/Night dominated, then HPG, Alpine and Crimson strait.

And those were the ONLY maps I saw. Admittedly a small sample, as I spent last on on the PTS.

#19 Weeny Machine

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Posted 05 November 2015 - 07:44 AM

Low visibilty (night, haze etc) plus vegetation plus ECM-fest is soooooooooo much fun. What a surprise that people stay away from said maps....then of course there is the heat issue. However, that's an other topic.

#20 Bishop Steiner

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Posted 05 November 2015 - 07:48 AM

View Postsycocys, on 05 November 2015 - 07:36 AM, said:

I totally agree with the fact some of the maps have ridiculous amounts of clutter laying around. Bigger maps would actually help that to some degree - although some of the random pebbles/roots and whatnot definitely needs to get toned down.

The visibility thing though, personally I prefer it. Makes the game feel much less like a generic shooter and more like something fitting for a theme of actual warfare.
You should have those moments where you peek past a tree and sh*t your pants because there is 10 mechs turning to draw their weapons on you.

Or come through the fog/smoky areas as stealthy as possible because you think the enemy is camped out on the other side and.... nothing - crap they went the other way.

Never really understood why people purposely tore themselves out of the only immersive quality of the game and make it less fun for themselves.

Because human nature, is to not challenge oneself more than necessary, and to ALWAYS take the path of least resistance.

That's why you pioneers, explorers and trendsetters have always been in the extreme minority, far less than the "1%" throughout history. Difference now is, between the internet and our participation award society, every thinks they are a special snowflake, and a precious princess, despite the fact that most don't even have enough courage to risk their electrons on a video game, let alone do anything out of the safe and familiar in real life.

Funnily (to me) here on the intrawebz, we can all live out our fantasies in total safety...and yet instead, most people still cower, hide and look for the easiest route.

It's probably why as much as people love to complain (especially anonymously on the web) about everything in society, as long as they have their mcdonalds and the voice to watch...no one actually does anything.

But admittedly, it's just a theory. And a slightly cynical one at that. ;)





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