sycocys, on 05 November 2015 - 07:36 AM, said:
I totally agree with the fact some of the maps have ridiculous amounts of clutter laying around. Bigger maps would actually help that to some degree - although some of the random pebbles/roots and whatnot definitely needs to get toned down.
The visibility thing though, personally I prefer it. Makes the game feel much less like a generic shooter and more like something fitting for a theme of actual warfare.
You should have those moments where you peek past a tree and sh*t your pants because there is 10 mechs turning to draw their weapons on you.
Or come through the fog/smoky areas as stealthy as possible because you think the enemy is camped out on the other side and.... nothing - crap they went the other way.
Never really understood why people purposely tore themselves out of the only immersive quality of the game and make it less fun for themselves.
Because human nature, is to not challenge oneself more than necessary, and to ALWAYS take the path of least resistance.
That's why you pioneers, explorers and trendsetters have always been in the extreme minority, far less than the "1%" throughout history. Difference now is, between the internet and our participation award society, every thinks they are a special snowflake, and a precious princess, despite the fact that most don't even have enough courage to risk their electrons on a video game, let alone do anything out of the safe and familiar in real life.
Funnily (to me) here on the intrawebz, we can all live out our fantasies in total safety...and yet instead, most people still cower, hide and look for the easiest route.
It's probably why as much as people love to complain (especially anonymously on the web) about everything in society, as long as they have their mcdonalds and the voice to watch...no one actually does anything.
But admittedly, it's just a theory. And a slightly cynical one at that.