Necrodemus, on 09 July 2012 - 05:22 PM, said:
Currently using:
i7-2600K @ 4.9 GHz w/ HT (Lapped)
Noctura NH-D14 (Lapped)
Asus P8-Z68V PRO
8GB RAM (another 8 is being RMA'd, but I probably won't use it as it's a PITA to hit 4.9GHz with 4 DIMMs)
2x 120GB SSD
2x 1TB Caviar Black (RAID1)
GTX 670 OC
Auzentech Forte 7.1
3x Dell 24"
The 670 is a recent upgrade (duh) and I just received a CH Products Fighterstick and Pro Throttle. I figure the 670 is more than enough atm, but I can always SLI later if needed.
I just switched teams after many years with ATI/AMD. This is my first non-ATI/AMD card since 3DFx. The price/performance of the GK104 chip is nice and the driver optimizations (particularly adaptive v-sync) really interested me.
LOL!
What video game out there utilizes more than four threads? That's the entire point of the i7s yes? Last I recall only high end graphics software utilizes it. I'm no computer expert, but this seems like one of those 1+1= type of solutions.
http://www.pcmag.com...,2404675,00.asp
Hyper-Threading
Intel Hyper-Threading uses multi-threading technology to make a processor appear to have more cores than it physically has to the operating system and applications. Hyper-Threading technology is used to increase performance at multi-threaded tasks. The simplest multi-threaded situation is a multi-tasking user running several programs simultaneously, but there are other tasks that take advantage of Hyper-Threading like multimedia operations (like transcoding, rendering, etc.) and Web surfing (loading different elements like Flash content and images simultaneously).
The quick explanation is that all Core i7 CPUs use Hyper-Threading, so a six-core CPU can handle 12 streams, a four core handles eight streams, and a dual-core handles four streams. Core i5 uses Hyper-Threading to make a dual-core CPU act like a four-core one, but if you have a Core i5 processor with four true cores, it won't have Hyper-Threading. For the time being, Core i5 tops out at handling 4 streams, using four real cores or two cores with Hyper-Threading.
Edited by Todd Lee, 09 July 2012 - 06:00 PM.