Crit space question
Posted 09 July 2012 - 06:27 PM
Posted 09 July 2012 - 06:28 PM
Posted 09 July 2012 - 06:31 PM
Those are original BT record sheets, it might give you an idea about how crit spaces were used and how they are set up in most of the stock mechs.
In general each space has 12, but some, like legs, only come with 6 free spaces because of actuators taking up space, or the center torso which as 2 because of the engine. Usually arms also have actuators, taking up more or less space, depending on if the mech has hands or modified arms.
Note that Crit space has nothing to do with HARDpoints. Hardpoints have been added by Piranha.
Edited by Xandre Blackheart, 09 July 2012 - 06:32 PM.
Posted 09 July 2012 - 06:40 PM
Edited by sakkaku, 09 July 2012 - 06:40 PM.
Posted 10 July 2012 - 06:11 AM
Posted 10 July 2012 - 06:20 AM
Here's a link to the primer Trailer6 mentioned, wherein crit spaces are explained: http://mwomercs.com/...w-in-one-place/
Posted 10 July 2012 - 06:34 AM
All of those things have been announced for game launch.
Some of the stock mechs may feature more advanced toys. The prime Cataphract variant described in its announcement post, for instance, mounts an XL engine out of the box. The rest will probably be upgradable, though we haven't heard any word on things like cost or availability. Some of these things can get very expensive. XL engines, for instance, commonly double the price of a mech.
Edited by Tezkat, 10 July 2012 - 06:35 AM.
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