Over/under Terra Therma Ever Being Played Again?
#1
Posted 05 November 2015 - 04:59 PM
#2
Posted 05 November 2015 - 05:04 PM
#3
Posted 05 November 2015 - 05:44 PM
as will conquest
#4
Posted 05 November 2015 - 05:52 PM
What I won't miss is Terra Therma assault base caps. They're very nearly indefensible.
#5
Posted 05 November 2015 - 06:42 PM
It was a litmus test to see who can actually manage their heat. Who can maneuver the best they can, who can outflank the enemies in the maze of tall cover. It was pretty much the only map where black-red camouflage actually works, because heat vision is (literally) blinding!
It was punishing to people that didn't know how to breach chokepoints, who didn't know how to flank/feint. I guess that's why people hated it, on top of the heat. It wasn't a *bad* map.
#6
Posted 05 November 2015 - 06:45 PM
#7
Posted 05 November 2015 - 06:46 PM
It reminded me why I never vote for it.
#8
Posted 05 November 2015 - 07:06 PM
mordor will be missed
#10
Posted 05 November 2015 - 07:49 PM
#11
Posted 05 November 2015 - 08:28 PM
#12
Posted 10 November 2015 - 08:46 AM
This works especially well against teams that are heavy on the laser vomit meta since most of them can't manage their heat in a nasty brawl on Mordor, and we favor heavy dakka and about 50% of our mechs typically carry multiple LRM launchers specifically for these types of tactics.
We like to swing around the edges on Mordor and put 2-4 mechs (usually our brawlers) on their base to make it look like a base cap rush while everyone else hides behind one hill or another in adjacent grid squares just off the side of the most direct return approach. As soon as enough of them commit we envelop them from 2-3 sides and make a killbox out of their base, typically putting all the missiles on the biggest threat. It can turn into a real meatgrinder and most teams don't react to the the envelopment like they should so our success rate is pretty high. If nothing else it makes for a fun match on a poorly received map and is way more fun than trying to take the stupid volcano in the middle.
#13
Posted 10 November 2015 - 09:17 AM
I think all it takes is enough folks running cooler loadouts, voting away from cold maps and The Bog, and presto: "Laser Boat Hell, party of 24? You're table's right over here ..."
I'll 'fess up, I vote for it even in laser boats, because pilots are getting so comfy not managing their heat carefully. Makes it a shutdown shooting gallery.
#14
Posted 10 November 2015 - 09:45 AM
Virlutris, on 10 November 2015 - 09:17 AM, said:
I, and I think most don't even see it being so hot as the main downside. I for myself enjoy it as a change of pace even while running the hottest laserboats.
The main failure about the map is the insanely boring and stupid chokepoint design towards the middle, preventing a proper gameflow and almost any flanking attempts from lights. Pretty much the worst map in that regard...
In pug the team first to get the middle will win every single time, with the sole exceptions of it being stupid enough to leave the middle before acquiring a big enough lead.
#15
Posted 10 November 2015 - 12:23 PM
also played caustic.
only map not getting any love at all have been forest and viridian.
on forest apparently its the visibility.
viridian its the visibility and the tripping everywhere.
#16
Posted 10 November 2015 - 02:33 PM
#17
Posted 11 November 2015 - 08:43 PM
#18
Posted 11 November 2015 - 09:31 PM
#19
Posted 12 November 2015 - 09:50 AM
#20
Posted 12 November 2015 - 05:35 PM
Scifi Toughguy, on 12 November 2015 - 09:50 AM, said:
Tactical variety. Cleaver use of chock points. Encourage good heat management, or at least less hot designs. Etc.
Also... It's a volcano!
Personally, I don't find what people's issue is with the map. I enjoy it, and if people play it well, it can be a lot of fun. Only problem I can see is most players either don't know how to play the map very well, or they want to back up as soon as their paint gets scratched, which leads them to blocking their entire team.
The key to this map, even if your enemy gains the center first, there are other ways to fight. There are more than one entrance into the center, pick two or three, and do a combined charge. Force your opponent out of the center even, by not engaging them there if they got there first. As I said, many ways to play the map.
Same can be said about Alpine, and yet most everyone rushes to that hill in the middle, and no where else.
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