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Unit Insignia


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#401 Bucklar

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Posted 27 May 2012 - 10:10 AM

Hey Hartsblade,

Not to burst your bubble or anything man, but are you aware that the Dark Horse Regiment(151st) is an actual regiment in the Eridani Light Horse, and their symbol looks very much like the one you just posted? If you do try to use that as your unit symbol most people are going to assume you're trying to be ELH...

http://www.sarna.net...1st_Light_Horse

#402 Hartsblade

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Posted 27 May 2012 - 10:27 AM

View PostBucklar, on 27 May 2012 - 10:10 AM, said:

Hey Hartsblade,

Not to burst your bubble or anything man, but are you aware that the Dark Horse Regiment(151st) is an actual regiment in the Eridani Light Horse, and their symbol looks very much like the one you just posted? If you do try to use that as your unit symbol most people are going to assume you're trying to be ELH...

http://www.sarna.net...1st_Light_Horse


I did not know that, but at least "Dark Horse Regiment" is only the nickname of the 151 Light Horse Regiment. I don't think the insignias look that much alike, do they? Thanks for the info.

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@Iron Hawk: Those last two are rocking! Nice work!

#403 Ironhawk

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Posted 27 May 2012 - 06:02 PM

I know this thread is for unit insignia, but nonetheless I am throwing in a personal insignia in the mix. I picture a pin, with a round copper border for the Atlas Hunters. I then used the same, bent I-beam shape to do the 'I' and the 'H' by just laying it horizontally. Screws and texture within the 'I' represent the 'iron' reminder while the wings in the 'H' are for... well you guessed it. Together, the two stylized I-beams are reminders of a reticule/crosshair.

Latin phrase means 'conquer or die'.

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Edited by Ironhawk, 27 May 2012 - 06:05 PM.


#404 Hartsblade

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Posted 27 May 2012 - 06:06 PM

View PostIronhawk, on 27 May 2012 - 06:02 PM, said:

I know this thread is for unit insignia, but nonetheless I am throwing in a personal insignia in the mix. I picture a pin, with a round copper border for the Atlas Hunters. I then used the same, bent I-beam shape to do the 'I' and the 'H' by just laying it horizontally. Screws and texture within the 'I' represent the 'iron' reminder while the wings in the 'H' are for... well you guessed it. Together, the two stylized I-beams are reminders of a reticule/crosshair.

Latin phrase means 'conquer or die'.

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Looks good! Well done as usual :)

#405 Bullet Magnet

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Posted 29 May 2012 - 01:11 AM

View PostIronhawk, on 20 May 2012 - 09:27 AM, said:


Haven't seen it elsewhere so I gave it a shot:


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EDIT: Adding Ceremonial Version

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That looks awesome! It's a shame we can't use it anymore.

#406 Hartsblade

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Posted 29 May 2012 - 08:29 AM

View PostKay Wolf, on 25 May 2012 - 01:22 PM, said:

Maybe you guys can help me figure out if the following is good or not:

A little background, first. Back in the 1997 - 1999 time-frame, Armageddon Unlimited's first iteration, and then the second, 2002 - 04, my friend Joe (aka Panzer-Schrek) was the commander of our recon battalion, the Outriders. He asked a friend of his, last-name Newman, to come up with a patch in 1999 to represent Joe's battalion, and he came up with the patch below and to the left. Since I don't wish to step on either Newman's or Joe's toes, and because the original patch/logo was for the 3058 time-frame in which we were playing, I wanted to design a new patch that I felt was more fitting the time-frame, the job of the Outriders -reconnaissance-, and as something of an homage to MWO.

By the way, before anyone asks, Joe had permission from Newman to use this without restriction, and Joe forwarded that email to me at the time. Considering how long ago that was, I couldn't tell you where that email could be right now, especially with the number of reloads I've had to do since that time.

The one on the far-left, as explained, is the 1999 original Newman patch, the one in the middle is the 'plain' flat patch, and the one on the right is the completed new patch. I, of course, have the much larger images (1401 x 2001 for the new patches) and the 765 tall one for the old patch.

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So, what do you guys think, is the new patch better, if somewhat pixelated at it's smaller size, or is there something more that needs to be done?

Hey Kay, I like the patches but there is something about the oval shape that doesn't sit right. I think it maybe that there is too much negative space (the olive) and your images kinda get lost in the center.

#407 Kay Wolf

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Posted 29 May 2012 - 09:05 AM

Honestly, Hartsblade, I was thinking that as well, which is why I was seeking an opinion. Thank you for letting me know. The original patch shows up with a significantly larger center, so I'm thinking I might redo this, by setting the planet and the Ravens separately, and then centering them and working to move them around until I fill a roughly proportionate space to that of the original patch.

Does anyone else have anything to say about this before I start that work, please?

#408 Ironhawk

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Posted 29 May 2012 - 07:24 PM

View PostKay Wolf, on 29 May 2012 - 09:05 AM, said:

Honestly, Hartsblade, I was thinking that as well, which is why I was seeking an opinion. Thank you for letting me know. The original patch shows up with a significantly larger center, so I'm thinking I might redo this, by setting the planet and the Ravens separately, and then centering them and working to move them around until I fill a roughly proportionate space to that of the original patch.

Does anyone else have anything to say about this before I start that work, please?


I wasn't sure about it but Hartsblade, in his usual wisdom, shed the light on the biggest issue with it I think. Small stuff to consider for cosmetic improvement maybe:
- leave a bit of room between rim text and the border
- harmonize the blue highlights with one of the blue tints used in the image if you can
- the planet, the sword, the raven and the 'Mech makes it somewhat crowded. Without changing the concept, which has a cool composition, perhaps if you elect to make an outline for the element you'd wish to highlight (such as the 'Mech for instance)...

Looking forward to seeing the revised version.

Take care. :)

#409 Kay Wolf

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Posted 30 May 2012 - 05:19 AM

Thank you, IH... I'll certainly take these under advisement. I'm working with a now 18-year-old program, and have no desire to learn any of the new ones at this time, they're simply too complex, too many buttons, overwhelming for me. All of you artsy-types have already taught me so many new things I can do in that program, though, that the things I'm doing now are looking very good. There will come a time, however, when I'll put some real thrust into purchasing and learning a new program, or I'll learn GIMP (shudder), but that time is not now, unfortunately.

#410 Hartsblade

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Posted 30 May 2012 - 07:52 AM

View PostKay Wolf, on 30 May 2012 - 05:19 AM, said:

Thank you, IH... I'll certainly take these under advisement. I'm working with a now 18-year-old program, and have no desire to learn any of the new ones at this time, they're simply too complex, too many buttons, overwhelming for me. All of you artsy-types have already taught me so many new things I can do in that program, though, that the things I'm doing now are looking very good. There will come a time, however, when I'll put some real thrust into purchasing and learning a new program, or I'll learn GIMP (shudder), but that time is not now, unfortunately.


Take a photoshop class at your local Community College and then pick up Adobe Design Suite at the student cost ;)

#411 Kay Wolf

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Posted 30 May 2012 - 09:13 AM

Oh, if only it were that easy for me to do. As soon as I have money, again, I'll look into that, hehe.

#412 Stefano McCarron

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Posted 03 June 2012 - 04:54 AM

View PostIronhawk, on 05 May 2012 - 08:09 PM, said:

I do not believe I have seen anyone do this one before... Figured that since it is the official icon for the forum, we might as well reverse engineer the complete design for MW:O.

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EDITED: Longer sword and minor touch ups:

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Adding a green on black version EDITED as per Adridos's and Hayden's (on DA) comments:

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Adding a ceremonial version jpg file:

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Hail to Sun-Tsu! Great work!!!
My question now is what can you make out of this (original) patch:

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Do you and others see the difference?
And no, i´m not talking of the wrong positioning of the picture...
Everyone of you should know this.
For me this type of modern swordarm is the one i prefer...
Even type of sword looks cooler...

Edited by Stefano McCarron, 03 June 2012 - 04:57 AM.


#413 Ironhawk

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Posted 03 June 2012 - 01:46 PM

Stefano,

Interesting challenge. I do see the difference. I have taken some liberties however and do hope you will enjoy the result. I have made the 'modern' arm mechanical, have made the blood a bit more graphic and have changed the short sword to an updated design following some research. Feedback is welcome.

EDIT: Rotation applied as per Stefano's feedback
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EDIT: Alternate sword
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Edited by Ironhawk, 04 June 2012 - 05:51 PM.


#414 Gunfighter 11

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Posted 03 June 2012 - 02:06 PM

I think it would be a good thing to allow the ability to add your own unit insignias for a custom feel.. people have said girls are more about the aesthetics but people are into games which are customizable even as far as clan or unit insignias.. new units and clans pop up like no tomorrow and i think it would bring a new level of personal identity into the game.. as well as clans..

#415 Stefano McCarron

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Posted 03 June 2012 - 05:36 PM

Hey! Nice!!!

Please turn the whole pic a bit, i know the photo of the patch was the same but it is wrong!
The triangle should have the position it normally has...
And the sword on the patchphoto seems to be more like a katana with the edge cut...
Would be nice too, to see the emblem with green marble look!

#416 Kay Wolf

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Posted 03 June 2012 - 07:16 PM

Alright, gang, I spent a bit of time trying to puzzle this out, but I didn't come up with something I liked. I have, however, put both of these up for a vote on the AU forums, and the one on the left has a unanimous following, with not one vote for the new one on the right...

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If someone would like to come up with a different version of this patch, or the original patch, from above in this thread, with these elements -perhaps a much better done Raven 'Mech- I would certainly entertain that. As for the lettering of the patch on the left, the top is Invisible Killer font, which I felt apropo for a recon element, and the bottom is MPBT 3025, normal. A bit more work could have been done on the Armageddon Unlimited at the bottom, but the Outriders Recon at the top really isn't that bad. As for the left patch being too busy... I'm not sure I can agree with that. It's certainly not as busy as many of the real-world military patches I've seen. :)

Anyway, if anyone has better work and/or a better idea, I would love to see it, please? However, not a completely new concept.

#417 Hayden

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Posted 03 June 2012 - 11:13 PM

View PostKay Wolf, on 03 June 2012 - 07:16 PM, said:

Alright, gang, I spent a bit of time trying to puzzle this out, but I didn't come up with something I liked. I have, however, put both of these up for a vote on the AU forums, and the one on the left has a unanimous following, with not one vote for the new one on the right...

Posted Image Posted Image

If someone would like to come up with a different version of this patch, or the original patch, from above in this thread, with these elements -perhaps a much better done Raven 'Mech- I would certainly entertain that. As for the lettering of the patch on the left, the top is Invisible Killer font, which I felt apropo for a recon element, and the bottom is MPBT 3025, normal. A bit more work could have been done on the Armageddon Unlimited at the bottom, but the Outriders Recon at the top really isn't that bad. As for the left patch being too busy... I'm not sure I can agree with that. It's certainly not as busy as many of the real-world military patches I've seen. :)

Anyway, if anyone has better work and/or a better idea, I would love to see it, please? However, not a completely new concept.


Cannot see them :(

ED: I can see them now! I think the biggest issue that I would bring up is the sheer number of colors, if you intend to make patches. Something Dhim and I discovered when he had patches made up for his unit is that multiple colors = higher costs. Anyway, back to the patches, I think I prefer the second one as it is less busy and more uniform in color.

Edited by Hayden, 04 June 2012 - 02:03 AM.


#418 Bullet Magnet

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Posted 04 June 2012 - 01:37 AM

Here's several different insignia for the Windbourne Highlanders, the emblems for the regiments are not final, the main unit insignia isn't quite yet either, but it seems to be the dominant design:

Windbourne Highlanders Merc Corp. Insignia:

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1st Highland Banshees: (1st regiment)

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2nd Highland Banshees: (2nd regiment)

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Redcap Raiders: (3rd regiment)

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Edited by Bullet Magnet, 04 June 2012 - 01:41 AM.


#419 Hayden

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Posted 04 June 2012 - 01:49 AM

View PostBullet Magnet, on 04 June 2012 - 01:37 AM, said:

Here's several different insignia for the Windbourne Highlanders, the emblems for the regiments are not final, the main unit insignia isn't quite yet either, but it seems to be the dominant design:

Windbourne Highlanders Merc Corp. Insignia:

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1st Highland Banshees: (1st regiment)

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2nd Highland Banshees: (2nd regiment)

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Redcap Raiders: (3rd regiment)

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Nice stuff! Really well done! :D

#420 Hartsblade

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Posted 04 June 2012 - 04:37 AM

View PostBullet Magnet, on 04 June 2012 - 01:37 AM, said:

Here's several different insignia for the Windbourne Highlanders, the emblems for the regiments are not final, the main unit insignia isn't quite yet either, but it seems to be the dominant design:

Windbourne Highlanders Merc Corp. Insignia:

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1st Highland Banshees: (1st regiment)

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2nd Highland Banshees: (2nd regiment)

Posted Image

Redcap Raiders: (3rd regiment)

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Wow, really well done!





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