I'd like to start a non-canon merc unit for TT play with friends, but I'm only vaguely familiar with a few of the 'Mechs from MW2:Mercs and of course TT has hundreds if not thousands of 'Mech types and variants. Are there any resources to help select what 'Mechs work together well, or any unofficial rules on how to create balanced Lances?
I usually get mopped in MegaMek (playing the bot) because I don't know how to build a balanced unit. I just do "Create Random Army" so I can check out new 'Mechs. One time I ended up with a bunch of medium-laser boats while the other team got LRMs like crazy and so I was badly damaged by the time I engaged. The next game I gave myself a Catapult, an Atlas, and a Hunchback so I'd have decent medium-long range weapons, and then the random map I played on was almost all forest and most of my weapons were not that helpful.
Ideally my unit would have 3 - 4 lances total, i.e. an Assault/Support lance with assault mechs and LRMs, a scout lance, and a couple well-balanced lances for mixed duty. The well-balanced lances would probably be what I use most of the time, unless we actually end up with enough free time to bring everything in for one epic battle. Really I just need tips/hints on selecting 'Mechs.
Edited by aRottenKomquat, 10 July 2012 - 06:23 AM.