adamts01, on 23 November 2015 - 11:46 PM, said:
1. Longer wait times for better matches.
2. Reduce game modes to consolidate players.
3. Throw beginners in with the veterans to decrease wait times.
With my wait times the way they were and the absolute lack of talent I had been seeing, their choice was spot on for my region. Yes it sucks for NA where you have plenty of players for MM to work correctly and still have acceptable wait times. Maybe that server can keep the choice. You only like conquest, I only like skirmish, we both play them all well and with weighted voting we each get to play our mode, granted me more often. I do believe people will learn conquest and get better, because they have to eventually.
Just to clear up 2 assumptions ..(i'm not trying to be an ass)
I'm in the EU(UK to be precise) and i cant stand Conquest.(over the other 2 modes i mean)
Your number 3 is the answer to me (for this 'Oceanic problem' i mean - this is a bit off topic tbh)
Have a mixed pot of tiers in a game.
It would be like 'those other games' where they chuck in a few higher or lower tier units to fill out the field. In all honesty i think more transparency with the whole MM thing would be a good idea.
I know when i first started i didn't learn anything from playing bad players i learnt from getting my ass handed to me
Come Steam release maybe you guys will have to endure less waits.
Me calling for the return of the mode selector for better games shouldn't have to affect your wait times if the MM was handled differently.
My last line here (spent far too much time posting already hehe)
To the OP:
I agree Conquest can be fun. I have had a game that went to 750/749...that was fun yes i admit...it was also a long time ago. However Conquest would be more fun with more like minded players. The way to this is the return of the selector for modes. I suggest bringing it back just after Steam Release as this will affect wait times the least. Maybe in the New Year. PGI will do what they want at the end of the day. Just doing my little bit to try to help the game develop.
Edited by Blood Skar, 24 November 2015 - 12:22 AM.