Bishop Steiner, on 24 November 2015 - 12:10 PM, said:
gonna be sad seeing people running 2PPC in the Right Arms, with an ac10 or the likes RT, and using the whole left side as a shield.
One more mech for minmax BS to ruin. (and I ain't hating the playahs, I am hating the game....or at least how the mechanics translated.)
The really frustrating bit is that if BT were more realistic.... that wouldn't have been a bad design concept. A shield side and weapon side given the humanoid ability to respond to incoming fire that tanks and such do not have.
Personally....
heartbreaking as it is, as much as I love the Whammy and the Maddy, I refunded both. The decision to go back to quirks (which we already know never worked) and effectively abandon IW as anything relevant to the game has left me looking at another year of MW:O exactly like the last 3 and that's not something I found appealing, so I guess I'm out. 90 days from now people will be back to the exact same complaints they had 120 days ago or 480 days ago and there are too many good games coming out for me to invest time in that.
I hope the Marauder is stunning. I like the look visually. While I don't think it'll be anything like top meta I think that it'll be above average and run T3 to T2. I think at 75 tons with the arms relatively high and the ballistic over the shoulder you could run it aggressively with an old-school face-punch style loadout. I'd have gone AC20, 2LL 2 ML and a STD300, used the narrow forward profile and bull-rushed FTW. If the torso is as narrow as it looks that'll actually have both arms relatively close together. That means that at close range you'll still have an easy time putting the AC and lasers on the same target. Also if the hitboxes are not terrible it'll spread damage very well from front-on; you won't have to twist much.
A lot of good performance potential in the MAD IMO. I hope it plays out well for you guys. The Warhammer is going to be terrible but, well, it's the Whammy.